The Residents of VWX Town 01
Filed under **VIRTUAL SL, Heterocera, Rubi
Logical Conclusion
Stranger do’ins in VWX Town lately. Edwardston Resident is going to be surprised. Explanations soon!
Filed under **VIRTUAL SL, Heterocera, Rubi
Continuing Adv. of Edwardston Resident 02
Feeling lonely again, Edwardston Resident copies a version of Carrcassonne from the pool before going to bed, and rezzes it in his room. Certainly too large for the room, but still he lets it remain. “One day he’ll be able to talk to this being, this entity,” he thinks before falling to sleep.
The next “morning” he awakes and dashes to the window, taking another look at “Catman”. The illusion is still there, but not as marked as before. Edwardston notices that if he turns a certain way the backwards figure illusion becomes more clear, and with a slight adjustment to the viewing angle the Catman illusion becomes more distinct while the former illusion fades. This seems to convince him that the two illusions are actually part of one, larger illusion, along with the symmetrical eyes from the day before. He can either bravely suck it up (once more) and head into the cat topped building or turn away from it in fear. This is the primary gate he faces, a decision. This becomes conscious to him at this point in our yarn.
Up front and in person, the area where the illusion takes place from his upstairs window looses some of its essence. Here is Carrcassonne, as usual, staring back at him in wordless communication. She will not talk in person, he realizes.
Here is the guarding cactuses…
…and the accompanying large ape.
He’s not afraid to even pet the ape.
He explores other parts of west VWX Town this morning, including the Temple of TILE. He decides that he must focus more on it, and the harbored labyrinth of many colors. He still does not know what it means or how to walk it. I would show him shortly.
Edwardston heads into the Great Rubi Forest again.
Filed under **VIRTUAL SL, Heterocera, Rubi
Continuing Adventures of Edwardston Resident 01
He’s not quite sure how it happened, but when our Edwardston R. touched a certain picture he had rezzed in his Home o’ Fibs residence and accepted some inventory, he was almost instantly transported to this location. He recognized that it was the same location as in the picture. Long time blog readers of mine (the hoards, the hoards!) will know this to be the infamous 97/97/97 spot in Lanestris, in the black heart of Virtual Hotel Chelsea village in front of the uber-poisonous and noxious Purple Tower. Provencial Edwardston was panicing (“How do I get back home, how do I get back *home*??”) when he remembered he could just hit the home button and return, an escape hatch in effect. He’d learned this trick several days ago.
While he was thinking this, an art kiosk greeted him; he knew the drill from being based so near two of Baker Bloch’s galleries and their own kiosks (Power Tower Gowlery and also Toxic Art Gallery). So why not check out this stranger gallery while he was in the area? Trouble was, he couldn’t find it when walking around on the ground level of the town. He had to use distant vision (which he had only recently discovered as well) to locate the gallery above him at a certain point, and used the sole gallery seating to sit in and lift himself up into it. All of us who’ve been in Second Life for a while know that trick.
But to be honest, he wasn’t that impressed with the art…
… nor what he could see in the other box-sized galleries strewn throughout the rest of the dense urban area. I think the problem was that Edwardston had no pesonal connection with this art, unlike with some of Baker Bloch’s collage work. But I might try to subliminally get him to return and re-check things out here. After all, it was me who made him come here in the first place with the inventory “mistake”, as he thought of it. He’s still very naive to this world. But, in different degrees, we all are.
Edwardston certainly did appreciate the immensity of the virtual Chelsea Hotel itself, the centerpiece of the community. And I think he did understand in some way that this community, this village, was the twin to VWX Town he was searching for, and not long destroyed Pietmond or even the more recently abandoned VWX Town in Philudoria.
Returning home, Edwardston decided it was finally time to suck it up and take a tour of the Toxic Art Gallery located just next door to his home.
He found the art on the first several floors more engaging that what he saw in VHC village (again, because it was more personal to him, and not a comment on the quality of any art involved), but it was only when he spotted a representation of Esbum Michigan in a collage on the 4th and last floor that he really perked up.
And a tiny Baker Bloch was found below Esbum as well. He was about to enter a forested region of what Edwardston knew now was called Real Life, or the real world. But the observing Edwardston was curious about the greener square (or near square) of forest in the collage’s center. The vivid, monochromatic colors looked more like Second Life trees, pine trees to be specific, like the ones in back of the Home o’ Fibs. The Rubi forest was instead populated by a mixture of cypress and eucalyptus trees — not pines — so it couldn’t be a collaged image of that. So Edwardston’s thinking was that we have Esbum here — Second Life avatar — and Baker Bloch — another SL avatar — and perhaps a square of forest from SL, and then real life stuff arranged all around this. Was Baker Bloch attempting to enter the virtual forest but blocked by the surrounding, real forest? Was it like trying to find the center of a concocted labyrinth? And what of the giant Esbum Michigan hovering above? The framing orange dogs (same dog?) showing the way in and the way out?
Then two pictures to the right, Edwardston R. finds another familiar image: the orange, floppy topped entity seen in an Esbum related snapshot found in his inventory not long after arriving in Rubi, an image Edwardston thought might be a representation of himself somehow. Here the being, now equipped with a body for moving about, appears to ascend a mountain beside an L-shaped gorge. The line of white cars in the foreground appear to be heading directly into the gorge, or, better, represent a continuation of the curving line of the gorge within the picture.
The next picture seems to be a direct continuation, with the orange alien transformed into a dingo as he reaches the top of the gorge. The cars in the foreground now avoid coming up the gorge toward him, and instead keep heading down the broad cement highway in the center of the collage, toward a large blackbird. The prominent stick of this picture is upright or “raised”, in contrast with its horizontal twin from the previous collage. “A gate closed, a gate open,” Edwardston thinks at the time.
Then *both* sticks appear in the next collage — Edwardston is just continuing to move to his right, following the gallery walls — along with Baker Bloch again; *5* versions of him, in fact. And it took Edwardston a minute to pick out Esbum Michigan behind the Baker Bloch in the green chair. Edwardston Resident would have had no contact with Hucka Doobie yet, and so wouldn’t know who he was (pointing bee avatar in lower right corner of the work).
Edwardston looked through the rest of the collage collection on the 4th floor, which was actually the entire 20 work Wheeler-Jasper series I created in early 2009. He found more interesting images within, but the ones I’ve illuminated so far still stuck out. Then he teleported to what he thought might be another floor of collages but was instead the roof of the gallery. The alignment between where he was standing on the Toxic Art Gallery and the Church of The Diagonal straight ahead of him (he didn’t know it was named this) struck a chord. Another seed was planted here: the idea of The Diagonal extending across not only the Rubi sim but the whole of the continent he resided upon. This alignment, he knew, could not be accidental. But this day, it was only an observation, and nothing deeper would come of it for a while. He didn’t realize that the very place he’d “accidentally” teleported to in the Virtual Chelsea Hotel community was precisely aligned with this same Diagonal. It would take a while for it to all come together for him.
Looking the opposite way toward Rosieri. I think Edwardston would like to explore the parcel he sees there soon. This is the old home of Coke, an acquaintance I first met way back in 2008 Azure Island days, before I’d even moved to Rubi and the mainland. An original paradise of sorts. I’ll have to tell what I know of her story soon as well.
I next sent Edwardston to the Power Tower Gowlery so that I, baker b., could take a look at a particular collage: the terminal work of the Lis series, and what could be considered the second to last collage of the entire Gilatona-Lis mega-series within the Power Tower. I wanted to compare the imagery of this work with the Judgement card mentioned in the post just below mainly concerned with The Shining.
This is the specific image I wanted to compare it with. I’ll have more to say about all this soon — too long a story to go into here, probably.
Edwardston also revists the Falmouth collage(s) on the floor just above this, again noting the red haired entity.
He uses the conveniently placed teleporter to save a walk back down the various ladders and stairs to his Home’o Fibs next door. Just after then teleporting again up to the second floor (his bedroom) from the first, he notices *two eyeballs* staring back at him from the window. You’ll most likely have to enlarge the below snapshot to see what I’m talking about here. But the illusion is blatant and symmetrically effective.
Edwardston quickly realizes these are two eyeballs from the many in the Wall of Eyes he can view from this window. But he understands the “accident” has meaning as well. Someone *is* looking in on him. He approaches the window and sees in the distance what looks like a brown colored creature, staring up at him or, as he studies it more, perhaps at the newer, oval shaped building in town more to its right. A name suddenly springs to mind: Barrel Building. And the creature is Catman. Edwardston quickly understands that the “creature” is just the trunk of the same palm that produced, within its fronds, the illusion of the backwards turning figure before. But, all the same, he just as strongly knew this was Barrel House and Catman he was staring at through this window, and that Catman is somehow his manifested fear of progressing beyond the prickly, impeding cactuses toward the structure topped by the giant, yarn wielding cat. Quite a yarn (sorry).
Filed under **VIRTUAL SL, collages 2d, Heterocera, Qbrick, Stanley, Rubi, Shining, The, VHC City
New
Reading this now:
http://subliminalsynchrosphere.blogspot.com/2012/09/kubricks-shining-2001-aso.html
Aha! At one time I really wanted to know the name of this island we see at the very start of The Shining, but I thought the information would be too obscure. Who would pay much attention to an island that only briefly flashes across the screen, a couple of seconds at best? Horselover Phat counters this idea, and has provided the name for me, and additional information. It’s Wild Goose Island, situated in St. Mary Lake at the eastern edge of Glacier National Park in Montana, near the start of the famous Going-to-the-Sun Road that Jack is seen driving up in the opening credits as well (in a yellow VW bug). In fact, as I’m checking now it’s the only marked island on a topo map of the lake. The lake has just this one island. 1:1.
Where have we heard about Glacier National Park recently? Why right here in the Frank and Herman Einstein Blog! It figures into the 3rd and last leg of the 3 Bears triangle of associations, end looping back to beginning (mobius again). *And*, as Wild Goose Island lies near the beginning of the Going-to-the-Sun highway heading west, so the Grizzly population place also mentioned in that blog post/riddle lies only a couple of miles below the *western* end of the same highway, after it has passes over the Continental Divide and descends again to another larger lake (Lake McDonald). One must ask here: Is this Glacier National Park east-west alignment through recent blog information chance or synchronicity? I would strongly push for synchronicity, given all else in the matrix surrounding and enveloping it.
There’s only one other Wild Goose Island in the GNIS database, and that’s in St. Bernard Parish, Lousiana. It’s very low — sea level, as low as you can get for an island, actually — while its twin in Montana is very high (4496 feet above sea level). Check this out: this second and final Wild Goose Island pulls a disappearing act when you resolve the topographic map to the maximum.
As we pull into Jack at the end of The Shining, we have the counterbalanced *appearance* of a small piece of paper in his upstretched right hand. Given that Wild Goose Island appears at the very beginning of this same film, is the piece of paper also suppose to represent this island? Is Wild Goose Island, Louisiana the exact counterbalance, Alpha to Omega, of this one and only other (twinned) Wild Goose Island? I think so, although I can’t fine tune that association yet. Something deep lies here.
This is a very convincing match of Tarot image to Shining image as well: It’s the infamous naked woman/hag in Room 237 from the film, with corrresponding Tarot image coming from Judgement, the 20th and penultimate card of the deck’s Major Arcana.
See this match for the same card as well. We’ve returned to Jack and his outstretched arms at the end of the film, and the mystery piece of paper.
OMG: VWX Town!
One singular thalamus has the ‘v-shape’…2 together make the ‘w-shape’.
The literal peoples car…Volks-Wagen….’STUVWXYZ’ (VW alphabet order and XY 23 chromosomes)
http://dangerousminds.net/comments/uncanny_resemblance_manson_appears_sharon_tates_last_film
Filed under **VIRTUAL SL, Herman Park, Heterocera, Louisiana, MAPS, Montana, Qbrick, Stanley, Rubi, Sharieland, Shining, The
“Baker Bloch’s…
… cut in two, like Scatman Crothers’ character Mr. Halloran in The Shining, Hucka D. This is a *dark* Baker or Baker Bloch has become The Dark Man. Upside down as well.”
Hucka D.:
Yes, we wanted you to write about this this [delete time]. Now a quote by Edward Swift.
“It would take a cat to run him out of town.”
—–
Filed under **VIRTUAL SL, Heterocera, Qbrick, Stanley, Rubi, Shining, The
“He’s…
… taken the bait. He’s exploring *East* VWX Town, before he leaves to explore The Diagonal. This is something he had to do. He was afraid of lions, of tigers, of bears (especially, perhaps). Cats. The Dark Man is afraid of Cats.

2nd cat. The Dark Man drives this 2nd to the hotel.
Hucka D.:
The Dark Man remembers death through the cat or because of the cat.
—–
bb:
Sorry, Hucka D. Got involved in reading this quite excellent article about Scatman Crothers’ part in The Shining.
Hucka D.:
Catman?
bb (ignoring Hucka D.):
He is indeed The Dark Man — The Residents have that right (again) as well. Right as rain. All the movie needed was his (sno-)*cat* as an escape vehicle for Danny and Wendy. That’s all. The character was expendable after he arrived at the hotel in the cat.
Hucka D.:
Then he truly is the Catman.
bb:
I don’t know… maybe. A lot of Shiny Hare seems to be about him. He’s elevated through the synch.
Hucka D.:
We can’t talk much about that[ I’m told].
bb:
I suppose not. But The Dark Man is really the Jack Nicholson character, also named Jack in the film. When Jack *kills* Halloran (Scatman character), then he *becomes* Halloran — killer becomes killed in a type of karmic cycle.
Hucka D.:
Mobius.
bb:
The Shining, with its dark ending scene, closes up or completes or reverses what happens in 2001, Hucka D. Jack is reborn (like Bowman as super baby at end of 2001: A Space Odyssey) but darkly.
Hucka D.:
Yes. Jack is The Dark Man because he kills. The Dark Man is *cut in two*, in two ways. It’s brilliant.
bb:
I didn’t do it.
Hucka D.:
You figured it *out*.
—–
http://www.lyricskid.us/lyrics/residents-lyrics/the-dark-man-lyrics.html
There were pictures of my own family
In the shadows was someone watching me
He was little more than a silhouette
With a restrained feeling of regret
In one of the pictures, his, his hands are desperately clinging to his face, like maybe it was on fire and he smothered it out with his fingers, but I know, that sounds crazy
http://blingee.com/blingee/view/93422260-scatman-crothers-the-shining
http://subliminalsynchrosphere.blogspot.com/2012/09/kubricks-shining-2001-aso.html
Filed under Qbrick, Stanley, Shining, The
“He’ll…
… figure out The Diagonal soon enough. It’s a broad, psychic highway; easily stumbled upon from his secure position now in West VWX Town. He may already know about it.”
bb:
He thinks the old VWX Town in Philudoria is still intact, Hucka D. He’ll go in search of it. He even has the wrong name — Pietmond — for it. It will be an original paradise. Or a twin paradise to the current version of VWX Town in Rubi. It’s gone beyond a simple resonance with Edward Swift.
Hucka D. (repeating):
Gone beyond a simple resonance.
bb:
It’s a mobius strip.
Filed under **VIRTUAL SL, Heterocera, Rubi
Matching
Rubi Village or Camp Rubi (aka “The Rainbow” village)
The refined version of The Diagonal, also looping back on itself in matching rainbow colours.
“Actually that’s not quite the correct colors, Hucka D. Let me show you something else.”
Hucka D.:
Explain.
bb:
The colors of the 2 highest and also matching sims is purple. This would be Horisme and Hooktip at 115 and 135[ triple numbers]. The colors of the lowest sim, with no match, would be blue: Dierli — with a triple point at 5 meters for me as Baker Bloch. 4 meters for you, Hucka D.
Hucka D. (scrutinizing):
I think I get it. The sims, in this set up, would go around in a loop or circle, like The Rainbow village. Let me show *you* something.
“Sorry to do that to you, but this is, after all, the Dark Side of The Rainbow.”
Filed under **VIRTUAL SL, Heterocera, Rubi, VHC City
Thoughts.
Earth (Erath?) was known as Bricker to Piepodt. It was Southwest of Piepodt. Casey (The Alien) was as well. Sean Decker. Z-man in the past. 3rd hole of Piepodt traditionally filled with bricks. Erath was also known as Goldilocks.
Two bears are here (Polar, Bryant). Flanked by Elton. Blue Eyes. 3rd Bear? (like 3rd stream)
The Goldilocks Effect: How Other Earths Form Just Right
http://www.spacedaily.com/news/early-earth-01e.html
THE BEAR TRIANGLE (courtesy of the Baker Blinker Blog).
1) Grizzly Adams and Ben.
Grizzly Adams (Haggerty) is a woodsman during the frontier era who flees into the mountains after he is wrongly accused of murder. While struggling to survive, Adams discovers an orphaned grizzly bear cub whom he takes in and calls Ben. The bear, despite his huge adult size, becomes Adams’s closest companion.
http://en.wikipedia.org/wiki/The_Life_and_Times_of_Grizzly_Adams
2) Egan sim, Second Life
“Ben wuz here”
http://bakerblinker.wordpress.com/category/sansara-continent/egan-sim/
3) US’s only Grizzly location has variant name Egan (at southern entrance to Glacier National Park).
TRIANGLE (COMPLETED):
Grizzly – Ben – Egan
(repeat)
—–
*
In the television series, Adams had two human companions, an old trader named Mad Jack the Mountain Man (Denver Pyle, commonly featured with a mule named “Number Seven”) and a native American named Nakoma (Don Shanks).
Filed under **VIRTUAL SL, MAPS, Montana, Sansara































































