Yes. Thanks in turn. Eye of Rye perched on the edge of the Valley of Nye, peering down into it almost. No, make that definitely. An eyeball on the edge. Chasm Deep turns the other direction.
Forward or true eye finding another reverse or “backwards” eye in a hole or chasm. True relation of sight and sound revealed; tile enttered heer.
… is a very important post, Hucka D.
The elephant is Corsica. Good evening to you baker b. Pleased to be here with you on your Baker Bloch Blog.
INSERT: PICTURE OF ORIGINAL SIZE HOWL’S MOVING CASTLE (MOUNTAIN) AND EDITED HOWL’S MOVING CASTLE (HILL).
I am going to make a second stab.
Good for you! You are working hard instead of hardly working.
And that’s it (!) I’ve read all the Baker Blinker Blog posts on Corsica. Shouldn’t be too difficult.
Baker Bloch plays the keyboards at the Norris Building. He understands the generated microcosm. *I* want to play the keyboards. Purchasing commencing soon! But will it help spell the demise of VWX Town? Neither Baker Bloch nor his user know yet. But in the meantime, I decided to play around with the City Hall module and create another town tower, a really, really high one. And *long* — 2/3rds of a sim long. Almost a sim high. I call it the VWX Tower.
VWX Tower arching above the cat topped City Hall. Yeah, it’s way up there.
VWX Tower bottom, behind Edwardston’s house (Home o’ Fibs). Wonder if Edwardston will approve of the new structure, since I had to delete his small gallery to make room for it? Baker Bloch enters.
VWX Tower top: Baker teleports directly into The Giant Rotating Head of Bob’s pipe. Smoke’n!
Baker begins to walk back down. The trek starts out on relatively level ground and becomes progressively steeper.
“A game, eh?” Baker’s up for the challenge.
Passing a hooded figure (angel of doom?), Baker offers a friendly hello. No answer back.
A precariously perched Lt. Pepper encountered at the next green space.
Bottom sighted! Getting really steep now.
Will he make it?