Monthly Archives: June 2014

Playing to Strengths 02

Top row of Celtic stones in Hector are highlighted in the below photo. There’s actually a 5th one hidden in the corner of the old City Hall building to the top right, a cornerstone in effect. This Top or First Row does not run exactly east to west, like the Bottom Row we’ll get to in a second. Instead the angle is about maybe 7 degrees off from straight east-west, tilted to the northeast (direction of the hidden Cornerstone).

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Bottom Row. Logically, perhaps, there should be another stone in the very *southwest* corner of the property to counterbalance the Cornerstone. However, the property does not have a true sw corner, this being instead boxed off and included as Linden property along the road to the west: a “Lost Notch.” So the Bottom Row only contains 4 stones while the Top has 5.

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Now we come to the first of 3 diagonals of Hector stones. Since there is no sw stone, as stated, then the first true diagonal runs not ne to sw but instead nne to ssw. I should also introduce here the Center Stone of the alignments, which always comes into play during the various diagonals and also the central column. The NNE-SSW Diagonal contains 4 stones. All Diagonals should logically contain 5 stones — one from the top row, one from the bottom, the Center Stone, and then the 2 stones between the Center Stone and the top and bottom stones. Here the rock between the Center Stone and Top Stone is missing — a gap, necessitated by the once presence of the Toxic Art Gallery in this space, deleted just today. It may return soon, especially if I decide to keep the Hector lot.

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The Central (n-s) Column, containing 5 stones just like the Top Row. This row and column could also be construed as making up a central “T” of rocks on the property.

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The NNW-SSE Diagonal, like the NNE-SSW Diagonal just discussed, contains 4 rocks instead of 5, with a gap this time coming between the Central Rock and the Bottom Rock. Again the gap is filled by a structure, in this case the Noru Museum building just rezzed on the property yesterday, I believe. However, it was also the spot of the Norris Building before that.

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The last diagonal, running nw to se, contains 3 stones, or the 2 stones lying to the ne and sw, aligned with the Center Stone.

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I wonder if the rock that should have been placed in the Lost Notch represents also the eventual loss of the Hector Property, as I choose Noru over proximity to the Rubi Forest? Can I truly give up Hector? Not super super important in the long run which one I choose, but…

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Hector stones in 5×5 grid: 14 stones.

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Hector stones if grid complete: 21 stones.

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Comparison of full grid with actual stones: 14/21. 1/3rd of original stones are missing?

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Perhaps another way to look at it: the 7 missing Hector stones were given to *Noru* (!).

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If so, there’s still a Lost Stone.

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Playing to Strengths

Deleted the Temple of TILE and then the Toxic Art Gallery from Hector. Remaining labyrinth on bottom floor of temple didn’t seem to fit landscape, so I deleted it as well. Strengths of Hector remain the rock alignments (13 now) and proximity to the unique Rubi Forest. These are more emphasized now. And I have over 1000 prims to play around with… what to do with *those*? Seems a complex skybox project is in order — *if* I choose this property over Noru.

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Tire also deleted from Tired Falls.

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Red vs. Blue. Solution to Virtual Pollution?

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Labyrinth walking impressions.

Avatar has walked the newly installed labyrinth in Blue Noru, a retaliation for Red Hector’s original insertion. Blue’s is out in the open, which it considers an improvement. I agree. Red’s is in a temple situation. But let’s not delve too deep into Red vs Blue, however fascinating that is in a very transitory way.

Avatar walks counterclockwise to begin around the blue edges – edge. Avatar must walk one complete cycle before entering the labyrinth proper. The outer blue, although partially covered with virtual green grass, is a part but also not a part. One has a choice only to walk this blue circumference. You must walk at least once, perhaps starting at the entrance but certainly circling back to it. Then when you enter, this circumference becomes part of the labyrinth, not before. You have a choice to make here. You enter the labyrinth and the outer becomes the 8. Before it is, let’s say, the “(8)”, not fully manifested. And you have a choice when you circle all the way through the spinning labyrinth back to this entrance whether to begin the cycle again or exit, and to make the (8) an 8 once again. When you are “in” the labyrinth you are part of something else. Detached from this virtual world, detached from the real world. Mobius strip.

When I (Avatar) walked the whole thing tonight, I realized there is a part of you that is perpetually trapped in the labyrinth, looping again and again ad infinitum. The you that chooses to end the experience must detached from the you that walks it again. And perhaps again and again. Perhaps forever. You could teleport in from elsewhere and see this trapped variant from beyond the circle, theoretically.

The labyrinth pattern with this entrance and exit becomes 8-5-6-7-4-1-2-3-(0)-3-2-1-4-7-6-5-(8). (8) can become 8 again to repeat. I’m confused about the 0 at the White center, where one must pause before reversing back out. When walking before I always stopped here. Tonight, inspired by Blue, I did the complete loop to return to true beginning/end. So I suppose there are 2 nodal choices, one at the 8 point and one at the 0 point.

Why is the Blue (Big B) virtual setting the same color as the labyrinth’s blue (small b) circumference. Just chance?

The virtually outdoor labyrinth and its use of a single prim may be Noru’s trump card, a win over Rubi/Hector. Unless Rubi/Hector reacts by trumping back (which it probably will). Yin yang.

— with April May Flowers.

—–

Footnote:
I asked R. Pine Ridge to walk the labyrinth as well through my Avatar and he came away with the impression of something coded both front to back and back to front simultaneously. Like life itself. We start at birth and work forward but also at death to play backwards. Interesting.

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Hector and Noru Developments (The Battle Continues!)

Another labyrinth, without the accompanying Temple of TILE this time, now exists directly behind Noru’s Toxic Art Gallery, mainly on the new 512 I bought several days back.

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Nice fit — space sheltered by several different species of pine trees to the west.

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Meanwhile in Hector we have the insertion of a copy of the still evolving Noru Gallery Building, with the primary one on my Noru property, logically enough. I’ll provide a tour soon. But does it really fit in Rubi as well??

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Mysterious appearance of a pool inside the Rubi Forest that was gone by this morning when I rechecked.

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So at latest count, Noru (Blue) still has the upper hand over Hector/Rubi (Red). Oh, I suppose I forgot to mention I’ve put up the Hector land for sale: 63 dollars. Any takers?

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Carrcass-11

No really solid plans for this yet, but it’s been about 9 months since the completion of Carrcass-10. I’d like to tie this one into woods mythology more, like I did the last part of the Falmouth series with Whitehead Crossing, etc. Nebraska appears to be a key link.

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Lego movie may be key, then. It is being released on DVD as of today (!).

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Winfield??

(Winfield is Winesap).
(lego may stand for dis legomenon).
(fisherman [ fisher+herman] is a dis legomenon of Winesap).

Others:

Stone Reader (in search of Dow *Mossman*, author of The Stones of Summer; also directed by *Mos*kowitz).
Sphere (bits in middle; very end where they agree to forgot)
LOST (forgetting the island; Season 4); sideways world in Season 6.
Sideways (by same director of Nebraska)
About Schmidt (by same director of Nebraska, has same lead wife; Nicholson in last carrcass (C-10) and also Head Tr*p).

Sideways near Redwine.

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Antz (Stone’s follow-up to Sphere)

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Sphere used in C-5 and M*Sphere. Golden sphere = God, a dimension above us to us Flatlanders.

And if you have Antz then you must have its logical twin, A Bug’s Life. And also Toy Story. Story here…

http://en.wikipedia.org/wiki/A_Bug%27s_Life

The film is a retelling of Aesop’s fable The Ant and the Grasshopper[2] with Akira Kurosawa’s Seven Samurai being a heavy influence on the plot.[3] Production began shortly after the release of Toy Story in 1995. The screenplay was penned by Stanton and comedy writers Donald McEnery and Bob Shaw. The ants in the film were re-designed to be more appealing, and Pixar’s animation unit employed new technical innovations in computer animation. During production, the filmmakers became embroiled in a public feud with DreamWorks due to a similar film, Antz.

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I’m still not sure…

Rubi’s admittedly still in the mix. How can I give up land next to the forest that I so wanted to live near again?

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Hucka D.:

What are the advantages and disadvantages of each? List them out.

bb:

Hi Hucka D.! Well, Rubi’s obviously the land next to the Rubi Forest. Big plus for it. Noru has land bordering abandoned land where I can play around with the neighboring properties more. The Noru stream seems prettier, and there’s a better fit for House Orange beside it compared to Rubi. I’ve really developed (on the other hand) the Rubi/Heterocera mythology in the last year and a half. I’ve left alone Jeogeot, Noru and Sunklands. I [virtually] left New Pietmond in Dec. 2012 or Jan. 2013 and came to Sikkima, a sink hole close to Rubi and probably within the bounds of the ancient Sylver Forest, Hucka. I haven’t been in Noru since summer 2011, and then only briefly. Noru peaked summer 2010 for certain. Chilbo energy has greatly receded in the meantime. I was playing off that town’s energy in creating the Norum mythology. Especially concerning the Norum Forest and the Blue Feather Gallery within. I probably can’t return to Sunklands — way too de-energized there. Noru/Norum is de-energized but Chilbo is still around. I could delve more into its history. The Norum cup may not be dry.

Hucka D.:

Well there you go. Stay in Noru. It’s not that huge of a deal either way. What about the buildings? The same structures basically lie on both properties. You’ve created duplicates.

bb:

Temple of TILE is in Hector. Norum Museum is instead being set up in its place in Noru. That’s a major difference so far. I couldn’t fit all the Noru related pictures in the old museum with the waterfalls.

Hucka D.:

Would you miss the Temple if you gave it up?

bb:

Probably.

Hucka D.:

So a plus for Hector. Talk to me about the Noru waterfall.

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bb:

It’s pretty. Prettier than Hector’s version. Better view. Better placement of House Orange beside it[ as already stated].

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The waterfall’s top represents a place that is more of a logical combination of the 3 water flows. (pause) The floating rock is unique to Noru — that’s right above the conjunction we speak of.

Hucka D.:

Hmmm.

bb:

That in turn is directly west of the rock in front of the Toxic Art Gallery. And it is as if the toxic spill from the gallery lands in one rock and comes out the other. Teleportation maybe; vortex.

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5 of the celtic rocks line up in Hector, 4 in Noru. Then the floating rock starts another line of 3 rocks in a different direction — northeast. This is similar to Hector again, with 3 rocks lining up apart from the 5. The central rock of each set of 3 is most associated with the water flow.

Hucka D.:

Don’t you think those rocks represent portals? Like the Spoon Fork Portals?

bb:

Might be.

Hucka D.:

[This] is the 4th portal. Smallest. Least powerful overall. Framing it are 2 and 1 Portals. Then the portal or rock in front of the Toxic Art Gallery, which accepts the toxic waste and then spits it out through the neighboring rock, is the primary portal for the Mossmen. The way they reached Whitehead Crossing through the Korean Channel.

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Extra…

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… 512 purchased in Noru for a total now of 8704 square meters there, which maxes out my current tier. Noru is ahead of Rubi and by a considerable margin! Will Rubi somehow make a comeback? 3 weeks before an ultimate decision. And probably, for practicality’s sake (since I want to sell the land of the losing parcel), about 1 1/2 to 2 weeks.

Kidd Tower in the background was promptly rezzed on the new parcel. Coolie.

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In Hector…

… I’ve inserted the Rubi Museum (originally found in Rubi’s VWX Town) on the northeast corner of the property, fitted snugly against the Power Tower. It is a fairly interesting composite building, a mashup of 2 Moard Ling structures.

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But most of the big changes have come in Noru lately.

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Structure promptly inserted in Noru as well, complete with waterfalls this time.

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Noru Strikes Back

Temple of TILE added to Noru property, inspired by insertion of same in Hector. Seems to fit here as well. Noru begins its staggering comeback!

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Then this happened: shifting of waterfall already present on the property from in front of the Toxic Art Gallery several 10’s of meters to the west. Again the inspiration comes from recent developments in Hector — I simply copied the 2 stream affair I had set up there and inserted it between the Power Tower Gowlery and Toxic Art Gallery. Perfect fit, it seems.

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The Toxic Art “spill” or “falls” now lies directly over top of where the two stream flows meet, and not at their beginning as it is in Hector. This creates a powerful 3-in-1 center for the system.

And as you can see, House Orange has also made a transition into Noru from Hector, and again lies just at the top of the falls. Again, seems to be a perfect fit between the falls and the Power Tower; very snug. This is Baker Bloch’s new home, I feel.

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Carrcassonne partially hides behind trees at the base of the falls.

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The whole shebang. 6 or 7 Celtic rocks would also soon make a shift from Hector to Noru. More soon!

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Collagesity

Well, I think it’s about decided that the Hector property bordering the Rubi Forest will win out long term over the Noru property. I have a sign for what appears to be a traditional and perhaps ancient entrance to the place (Collagesity)…

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This main thoroughfare, starting at the northern edge of the parcel, runs deep to the south, somewhat narrowing in the process and kind of petering out toward the end of the Norris Building.

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Baker Bloch sits in his House Orange, seeming to examine one of the newly inserted Celtic Rocks of Collagesity. There are 7 total of these stones, and perhaps Collagesity was once known as 7 Stones itself because of this. Were there more at one time? Have any been removed?

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Same rock, looking toward the Toxic Art Gallery.

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5 of the 7 stones line up with each other along what is mostly an open, lateral passage. They are also basically equidistant with one another. The remaining 2 stones, both of which are pictured in the photos above this, line up with the 4th of these 5 stones counting east to west. I’ll make an associated map asap.

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Rubi’s VWX Town’s multi-eye sculpture has also been revived in Collagesity. The central art kiosk of the village appears on a northern wall of the Toxic Art Gallery beside it. Central location; at the crossroads of its two main passages.

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Easternmost stone of the 5 that line up with each other, also doubling as a type of cornerstone for what might become the Village Hall. Nice.

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http://en.wikipedia.org/wiki/Cornerstone

The Power Tower Gowlery has now made a successful transition from Noru to Hector. Hector’s Collagesity is in place, with still deepening mythology. What is the relationship of Collagesity with Rubi’s nearby VWX Town on the south side of the same forest? How about the short lived version of VWX Town on the *northern* side of the forest from last summer, across Robin Lane? Now I’m on the west side. I wonder if Hucka D. wishes to talk today?

Hucka D.:

7 Stones is an original name. You must coordinate between the villages surrounding the forest, which is actually[ a remnant of] the Sylver Forest. Always keep that in the back of your heart head.

bb:

Who made or inserted those stones, Hucka D.?

Hucka D.:

Giants.

bb:

Sylver Forest giants.

Hucka D.:

Yeah. Yes.

bb:

There was…

Hucka D.:

There was a hole between Rubi and Noru. You’ve encountered this before.

—–

Further thoughts:

The new village is not a town per se, and also not VWX Town. It is a village called a “sity”, however, but an unincorporated village, we’ll say, unlike, especially, Rubi’s larger VWX Town. But all of the structures of Collagesity were also in VWX Town — except the Fal Mouth Moon was not filled with the Falmouth collage series like it is now. That’s obviously the main difference. Even the crystals appeared first in Rubi’s VWX Town. Now I must develop the Norris Building. Is it a gallery or a temple or neither or both? What is the historic significance of Baker Bloch’s House Orange — an original cottage of the village?

So let’s say the Fal Mouth Moon, the Power Tower Gowlery, and even the Toxic Art Gallery are the newer structures, and House Orange is older. Also the stream it sits beside is old — an original property spring. Was Toxic Falls added later? (probably). It could be that the rock beside House Orange and also leaning over this stream is the original property rock. Maybe the 5 stones were added later, and then a 7th beside the Norris Building to complete.

The very thick part of the woods along the whole southern boundary of the property also inspires historic thinking. Was the whole Rubi Forest once so thickly treed? Collagesity trees represent a small extension of the Rubi Forest into the ancient Sylver Forest. I didn’t really have this in Rubi’s VWX Town for some reason. Keep in mind that the property below mine was bought just beforehand, and the thick vegetation of the southern part was created to separate our two living spaces.

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Collagesity’s thickly treed southern boundary (left), anchored by 3 large brown cypresses. We also see here the 6 green cypresses of the Rubi Forest’s “House Formation” (center) and also the Bull’s Head’s 7 (smaller) brown cypresses (right).

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Rubi’s Tower of TILE: still there!

—–

Hucka D. is now indicating, I believe, that the 7 stones came first and there were more lined across the ancient Sylver Forest.

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