Daily Archives: June 22, 2015

Around Mysten 01

I first published pictures of some of these Mysten Underhill locations way back in January 2012, but didn’t ever get around to generating the accompanying text. At the time I was calling the community Happy.

Actually as I’m checking now through those old 2012 posts, I named the Mysten Parva community Happy, with the ajoined Mysten Underhill neighborhood having an as yet undetermined appelation. Did I get them backwards?

This seemingly out-of-place cottage acts as the southernmost of 11 official Mysten Underhill buildings (as I had Baker Bloch count them off a second ago).

We start in the front room of 2, and a picture touting the personhood of the Undead. The whole house gives off a vibe of Halloween, starting with the interactive witch greeting you near the front door named Esme Weatherwax, *which* is the name of a fictional character from Terry Pratchett’s Discworld series.

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An I Ching Coin dominates a central table. You can touch it to open a web page and receive an instant I Ching reading. As I’m using it now through Baker Bloch, I was given hexagram 45:

http://www.rightreading.com/yi-jing/yi-jing-pages/45.htm

Come together. The ruler is in his palace. Schedule an audience. Make an offering. Take a stand and the result will be good.

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Within the bedroom are found more vaguely pagan or occult paraphenalia such as a broom, a mortar and pestle, a Vesta’s blessing bowl, an Egyptian chest of drawers, a crow on a perch, and, perhaps most telling, a human skull. You can meditate on the “zafu cushion”, as Baker Bloch is demonstrating below.

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Esme Weatherwax stands tall over all. The ruler of the palace? Here’s a web site on this powerful witch:

https://en.wikipedia.org/wiki/Granny_Weatherwax*

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Looking out the bedroom window toward the Church of the Silicon Soul. Does church leader psimagus Hax approve of having a witch live so close to his sanctuary?

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The Mysten Underhill stream curls around the cottage, as if protecting it or separating it from the rest of the community.

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Jesus towering above the cottage and village. We now know this statue is the same size… well, I’ll save that surprise for a later post.

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Looking back toward Mysten Underhill from beside the Church of the Silicon Soul located in neighboring sim Goremoor. We’ll also talk soon about a perceived separation of the sims Mysten and Goremoor, perhaps purposely enacted by Hax. If so, it seems that the sim name Siliconicus might also be involved. Perhaps even others in the general area (Fumb?).

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Curious metallic sculpture called “Twisty (Sculpt Prim Example)” at the front of the church. The sculpture lies in Mysten, the church in Goremoor. The statue stands at the lower right corner of the church, as Esme Weatherwax stands at the lower right corner of what appears to be her cottage. Purposeful mirroring?

Okay, more curiousities here (!). The sculture is actually positioned right on the line between Mysten to the west and Goremoor to the east. Exactly 1/2 lies in each; this had to be done on purpose. And when Baker Bloch touched the shiny object to see what would happen, he found an object inside called “Diana The Huntress”, another sculpture and one that had existed in Collagesity in both its Noru and Rubi incarnations. He promptly rezzed and positioned it inside Spongeberg’s Magic 12×12, “collaging it in” at a most logical spot: directly behind the ladder leading up to The Snug. All this seems most peculiar. Curiouser and curiouser I might even add.

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The “Twist” in front of The Church of the Silicon Soul.

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* Especially interesting to me as I’m reading down the text currently is this description of her personality:

Granny Weatherwax has a near-unshakeable belief in her own abilities, which has thus far proved accurate, and an extreme distrust of stories. She was intended by nature to be a “wicked witch” but, at an early age, realised she had to be “the good one” to balance her sister, Lily (Lilith). Ironically Lily, who became a fairy godmother, was convinced she was the good one, because she gave people what she thought they should want. Granny Weatherwax, however, gives people what she knows they really need. Witches themselves seem hesitant to use “bad” or “good” as descriptors, especially when discussing very powerful witches; as Pratchett would put it: being Good (with a capital G) and Right (with a capital R) doesn’t necessarily make one Nice (with a capital N), and Granny isn’t (Nice, that is). Granny prefers to be respected, and if that is tinged with an element of fear, so be it. And except for those who know her well, such as Nanny Ogg, Magrat Garlick, Agnes Nitt, and Tiffany Aching, people do respect and/or fear her rather than like her. However, very young children seem unintimidated by her because of a reputation that she won’t intentionally harm them. People in Lancre know that she will always come when they need her and do her best for them, because that is Right (with a capital R).

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Another depiction of Esme or Granny Weatherwax.

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https://en.wikipedia.org/wiki/Inverted_question_and_exclamation_marks

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Filed under **VIRTUAL SL, Lower Austra^, Nautilus

Nautilus Seas 02

Baker Bloch teleported into a heart shaped glyph in The Measure sim. Strongly reminds him of visiting a very similar phenomenon in Okinu, before its remodeling into a non-glyph producing sim sometime between November 2009 and September 2010. After that Okinu and The Measure parted ways, with the latter taking the baton from the former, seemingly.

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The various brown continents of The Measure, as I’ll dub them. This is the whole sim as seen through transparent water, although the resolution is low for the glyphs themselves at this altitude.

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Zoom in to the sea floor and we can start to see what all the excitement could be about. Baker Bloch found a new glyph this day, which was quickly and logically dubbed The Question Mark. The dot of the punctuation mark is a little off to the right, but the effect seems obvious still. This punctuation point lies at exactly 240/52/1 within the sim, or 52 meters down from the upper boundary and 16 meters east of the western border. Put in other words, the point lies exactly 1/16th the way across the east-west expansion of the square 256 meter wide sim, and 13/64th down the sim measuring south to north..

Wow, I forgot Baker Bloch found a question mark shaped glyph in Okinu, November 2009. The new one, complete with a dot, is even more convincing, however. Go and see it for yourself!

http://maps.secondlife.com/secondlife/The%20Measure/240/52/1

Moreover, Okinu backwards spells Uniko, very similar to Unicode, “a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world’s writing systems,” and containing over 120, 000 characters presently. The question mark is represented in Unicode by the code point U+003F, and the capital letter “L” as code point U+004C.

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A nearby phenomenon I call the “Double L”. Again, this same thing was found in Okinu, and, again, the new effect is more convincing. Baker Bloch interpreted the Okinu “Double L”as a possible psychic pointer to “Linden Labs”, the creators of Second Life itself. But now I think another layer might be added to this. I believe it could actually stand for opposing Lemon Lab and Lime Lab, both traditionally and historically strong in this region of Nautilus. More on that soon, then.

SLURL:

http://maps.secondlife.com/secondlife/The%20Measure/233/79/1

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The Question Mark, The Double L, and another formation I’ve named The Double Squares (lower center) in one overhead shot.

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The Double Squares.

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This photo highlights the contrast between the sharp, geometric glyphs within The Measure to the south, and the fuzzier, blurred glyphs of Donuhue to the north.

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Indeed, it seems that The Measure is unique among sims of the area in this respect, although all except the 10 central ones added later on to highlight The Leviathan Skeleton (discussed previously) have the same basic type and color of patterns.

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Many more interesting pockets of underwater creativity are found within Linden protected Nautilus continent seas. But The Measure seems measurably special still.

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“The Measure of a Metaverse”:

http://metaversing.com/2014/03/31/the-measure-of-a-metaverse/

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Filed under **VIRTUAL SL, Nautilus, Yd Island^