Baker Bloch was not totally gone. He came back to help me with the Okinu glyphs. He was there after all, although he said it seemed a lifetime ago. “Pre-Hucka Doobie,” he offered while sitting across from me in the Table Room of the Blue Feather building, my home now in the heart of rebuilt Collagesity. “Explain Uniko,” I requested after hearing him talk about things not really relevant to the current plot for a while. That’s okay — he’s a lot more disconnected to the blog these days, so: understandable. I then listened with rapt attention.
15 minutes later I had most of the story. Okinu had been made over since the glyph days, with no glyphs found now. Maybe this was part of a cover-up, he speculated. He also theorized that the energy which created the glyphs in the first place was still present, and that led to the discussion of the archipelago shaped like the number 2. (Stands for) Our Second Lyfe obviously, but there was more.
The new, remade over Okinu sim had a default landing spot now on an island which lies partly in its northwest corner, the largest in said archipelago. In olden days, the sim was only water with no land atall. Certainly this upshoot was a mysterious island (Mystery Island, but part of the Misery Islands?), and one which contained yet another golden machine. I couldn’t help but make an instant connection. Here was Icarus, the rocket ship that would take me to not Mars, but someplace else. Somewhere inferior.
(to be continued)