Category Archives: collages 2d

Additional Wendy-Danny Tree Stuff

More twins from the collage before Gila 09 discussed in the Wendy-Danny Trees post just below, in this case Frank Zappa and Ringo Starr from the movie 200 Motels.*

Like the Grady Twins and Wendy-Danny from The Maze, they appear to be holding hands, or perhaps sharing one hand between them (Ringo’s left, Frank’s right). In the collage, they jointly start at a miniature version of the Marge beech grove positioned atop two opposing heads that are pressed together by two giant fingers. These fingers, along with a more realistic presentation of Marge, reappear in the following Gila collage already under discussion: “Head Inside”.

It also seems important to mention here that a mirroring crop circle (another twin!) appeared beside this beech grove’s twin Patty (*another* twin!) shortly after Edna and I returned from England this past summer. Never had a crop circle formed nearly this close to Marge before, nor her sister groves Patty and Selma. Just to note that all of these groves appear near each other on the same ridge, and are all basically convey the same shape, size and appearance.

gila08test20

gila09final

Now the current state of “Head Inside,” newly reinstalled in Fal Mouth Moon. As you can see, the projecting dogwood branch doesn’t really do any aesthetic harm to the collage, and even adds to it in ways. Note that it appears to, by virtue of its 3-dimensionality, *block* Baker Bloch’s vision of McCartney’s head within Marge.

Snapshot1555_011

The truncated column in the back of the Table House discussed in the first post on this subject is found to exist at the very corner of VWX Town, Essence, or just within the part of the town that will be kept in January. A meter or two south or west and the column would lie within VWX Town, Indulgence, the part that is to be abandoned. Note also that the southernmost or “5th” column lies in VWX Town, Indulgence. 4 will remain; the 5th will not.

I also think this “missing” column represents the missing 199th tree of the Rubi Forest, the one that, when removed, makes its Lucas sequence resonance harder to identify. This was done on purpose — by The Woods itself?

Snapshot1559_001

Snapshot1559_002

—–

* See here for strange tie-in between this movie and Cube-Brick’s 2001: A Space Odyssey:

http://globalia.net/donlope/fz/videography/200_Motels.html

The 2001: A Space Odyssey Monolith
From: Patrick Neve

I just snagged this neat-o little piece of trivia from the internet movie database. Anyone know if it’s true? Where exactly does it appear?

200 Motels Trivia: Filmed in the same studio as 2001: A Space Odyssey (1968). The black monolith from that film is visible.

From: Clyde200

Yep… I’ve wondered about it too. Although it’s been quite awhile since I last viewed the movie … I can see Ringo (with the lamp) and Theo. B. in front of the object which is on the right of the screen.

From: OnlytheSky

Not to mention during Penis Dimension sequence Dick Barber-as-the-vacuum- cleaner shoots a wad at it.

From: Patrick Neve

Oh, that’s it. I also just spotted it in Don Preston’s laboratory as he pushes the vile foamy liquids onto the unsuspecting Martin Lickert.

From: TTrocc7007

In the complete (unfilmed: see True Story Of 200 Motels for details) version of the original shooting script for 200 Motels, we actually see the monolith quite a bit more. It looms throughout. At the very end of the film (as written), the extreme close-up of FZ’s eye is supposed pull back so that we see the monolith behind him. As the monolith comes into focus we see for the first time that it is in fact FZ’s Marshall amp and speaker cabinet stack! He reaches over, flicks the stand-by switch, and the credits roll.

From: Patrick Neve

Very interesting.. Does that in any way discredit the “trivia” that the monolith in the movie is the one from 2001? Sounds like it may have been kicking around the studio so he wrote it into the script. Yes?

From: TTrocc7007

It sorta sounds logical that way until you realize that the script had to completed well in advance of shooting. It is possible an early trip to Pinewood studios WELL in advance of the shoot date may have turned up the slab, but I expect it was written and concieved BEFORE the excursion to the UK for actual shooting.

From: Jason M Arvey

A long time ago, someone asked a trivia question about the cover of 200 Motels, essentially looking for the three elements on the cover that are references to other films. I effectively found The Shadow above the newt on the building on the left hand side of the cover/poster. At the time, I had noticed a fetus sucking its thumb just to the right of The Shadow, but didn’t know what to make of it; I knew it wasn’t from 200 Motels, but couldn’t place it. Well, I looked back on the poster today, and, shucky- darn, if that ain’t the Monolith from 2001 sitting right there behing the penis dimension march.

Leave a comment

December 15, 2013 · 6:35 pm

Wendy-Danny Trees

Wendy, left, and Danny, right from Square C3. I thought of naming these trees the Grady Trees or the Grady Twins (Gwady Twees?), but the sizes are too unequal, even given that the Grady Twins in The Shining aren’t *exactly* the same size. Close, but not the same. No, this appears more like the size difference between Danny and his mother Wendy in the film. The link is that Danny-Wendy hold hands in The Maze like the Grady Twins do in The Hotel, and it’s obvious that Kubrick (Cube Brick) wanted the two pairs associated through similar set motifs, etc. So the Rubi Forest trees are not the Grady Trees or some variation thereof, but the infamous Shining twins are implied because of this link with Wendy-Danny.

The Grady Twins, in their final appearance in the movie, implore Danny to play with them, “forever, and ever, and ever.” The Overlook Maze trapped Jack at the end forever and ever and ever, and almost did the same to Danny (if Jack would have caught him). But The Maze is a reflection of the neighboring Overlook Hotel and its own maze-like corridors, as designed by Kubrick. Cube Brick. The Maze resonates its energy into The Hotel and visa versa. They too hold hands in a manner, bigger to smaller.

Snapshot1555_001

As I studied the trees, different faces emerged than what I saw before through Baker Bloch and Edwardston Resident.

Snapshot1555_002

Wendy-Danny from overhead.

Snapshot1555_010

Almost directly south of the forest’s Wendy-Danny trees stands the truncated 4th column of 5 holding up the eloganted back of the Table House. During VWX Town’s first days, this was done to make room for Piedpot, then existing directly underneath it and also at the end of the straight portion of 1st Stream or Edward’s Stream. Both the columns surrounding this truncated 4th (3rd and 5th, then), are also floating, like the Danny tree in the forest directly north. Is this synchronicity? Do the 5 columns stands for the 5 rows of 1024 squares in the Rubi Forest? Columns are, after all, paired (“hold hands”) with rows as well (!). What does the missing or truncated 4th column mean, then? I might have to investigate this phenomenon more later on. Is the *Table House* supported by these columns, north to south on its back, symbolic of the forest as a whole?? At any rate, this house is scheduled to be deleted by Jan. 6th.

Snapshot1555_006

A VWX Town linden dogwood tree lies almost directly south of Wendy-Danny as well, and thus basically along the line of the columns just discussed. Like the Danny tree of the Rubi Woods, the dogwood is *almost* (but not quite) a floater, with only the tip of its lower point sticking into the ground. As eucalyptuses are one of the largest linden trees, the dogwood represents one of the smallest of same. If we move this dogwood directly north into the forest, it would lie almost equidistant to Wendy as Danny would on the other side — giving the suggestion of another type of child tree or son tree due to its shorter stature.

Of additional note here is that this dogwood presently protrudes through the eastern wall of Fal Mouth Moon and into the pictured trees (beech) of the Gila 09 collage, called “Head Inside”, the head in this case being of Sir Paul McCartney, whom Ringo Starr called the head or the brains of The Beatles.

Snapshot1555_009

When I placed the Fal Mouth Moon structure guided by other considerations, this projection just happened — wasn’t planned. But I decided to leave the dogwood there, since it meshed so well with the pictured tree grove in the collage. Keep in mind that both Baker Bloch and Edwardston have examined the faces or *heads* appearing in the Wendy-Danny trees. And it’s paramount to also keep in mind that an *eye* was spotted in the intertwined foilage of these very Rubi Forest trees, later directly associated with a bull’s eye of the forest. I may come back to this idea as well — the merger of beech grove of Gila 09 with the Rubi Forest.

Snapshot1555_011

More related info:

http://jonnys53.blogspot.com/2007_06_01_archive.html

HedgeMaze2
Wendy and Danny holding hands in The Maze.

http://www.freewebs.com/theshiningmovie/thesteadicam.htm

Although he would admit that I could produce a printable take by any reasonable standard within the first few tries, Stanley would seldom respond with anything but derision until about take 14. He did not appear to be comfortable until we were well beyond take 20. Since the editing was to occur entirely after the filming of the production, he wanted at least two and preferably three perfect takes on each scene. Basically this was fine with me. Although most retakes were for other reasons, I could see a gradual improvement in my operating with each playback. I learned the route like a dancer learns a difficult piece of choreography and I could relegate more and more of the navigating to my subconscious and attend to the rhythm of the shot. To be fair, Kubrick later admitted that in selecting takes he went for performance every time and that many were technically indistinguishable. (He has been known to mutter, upon sitting through twenty identical passes in the lunchtime screenings, “Damn crosshairs, they get me every time!”)

steadicam05

The giant Hedge Maze set must be one of the most intriguing creations in the history of motion pictures. It must also be one of the most pernicious sets ever to work on.And folks, every frame was shot with the Steadicam. In its benign “summer” form, the Maze was constructed on the old MGM lot outdoors at Borehamwood.

It was beautiful. The “hedges” consisted of pine boughs stapled to plywood forms. It was lined with gravel paths, and contained a center section (although built to one side of the set) which was wider than the rest. It was exceedingly difficult to find one’s way in or out without reference to the map which accompanied each call sheet. Most of the crew got lost at various times and it wasn’t much use to call out “Stanley” as his laughter seemed to come from everywhere! It was amusing to be lost carrying nothing more than a walkie-talkie. It was positively hilarious if you happened to be wearing the Steadicam.

steadicam04

The-Shining-Maze-Map-davesgeekyideas-2012-Poster-Kubrick-King

sh3

the-shining-maze-steady-cam
Stanley and cameraman holding hands (!).

Hmmm…

http://slnewser.blogspot.com/2010/12/more-winterfest-fun.html

By the way, the maze is based on the film “The Shining!” Jack Belvedere, owner of the sims, told me he had to clean up all the gore before doing the snow maze.

Have fun!

gemmawinterfestart_009

Labyrinthine way the Rubi Forest squares were passed through to recently re-count all the trees and additionally take pictures (start here).

8x5 grid_master03

3 Comments

Filed under **VIRTUAL SL, collages 2d, Heterocera, Qbrick, Stanley, Rubi, Shining, The

Tile Enttered Heer.

(continued from)

Chatters…

Hucka D.:

Yes. Thanks in turn. Eye of Rye perched on the edge of the Valley of Nye, peering down into it almost. No, make that definitely. An eyeball on the edge. Chasm Deep turns the other direction.


http://www.cropcircleconnector.com/2010/oldsarum/comments.html

Forward or true eye finding another reverse or “backwards” eye in a hole or chasm. True relation of sight and sound revealed; tile enttered heer.

Snapshot1451_020

1 Comment

Filed under **VIRTUAL SL, collages 2d, Corsica, Crop Circles

Maybe it (the association) is indirect (!)

Snapshot1453_002

Snapshot1453_003

“There ya go.”

triangle01

2 Comments

November 29, 2013 · 11:43 am

Edwardston Again.

We follow another day in the life of VWX Town citizen Edwardston Resident. He wakes up in the Home o’ Fibs, his claimed residence…

Snapshot1451_002

… and takes a look out the window to see if any major changes have occurred in the town since he went to sleep. None spotted.

Snapshot1451_005

He decides to do some meditation this day before heading out into the virtual world. A little synchronicity here: note that the position of Edwardston’s arms here are almost exactly the same as the ballerina’s he tried to identify so hard with the day before.

Snapshot1451_007

Perhaps thanks to the additional calming influence of the meditation, Edwardston begins to think outside the VWX Town box, taking the perspective of a green crystal shaped skybox on the neighboring property to the west flying the rainbow colored flag.

Snapshot1451_010

Edwardston also makes an identification this morning between the neighbor’s rainbow flag (left center) and the similar rainbow colors of the Temple of TILE’s labyrinth, also glimpsed in the above snapshot (right center). This makes another kind of one-to-one match for Edwardston using this particular perspective I, his user, provide for him once more.

Snapshot1451_011
Edwardston looking toward the neighbor’s low skybox from his back porch. Two rainbows can be glimpsed.

He heads over to the Power Tower Gowlery, remembering that the same labyrinth was also in one of the 1st floor collages (Gila 07: “Temple Dors”).

Snapshot1451_012

In looking at the other collages in the gallery, he notices that the Temple of TILE building is in not one but several, including Gila 05 (“Height and Depth”)…

Snapshot1451_014

… and also Latona 01 (“Exodus”). “Exodus from what?” Edwardston finds himself thinking. “Is this a picture of the fabled Pietmond? Is this the *end* of Piemond?” If Edwardston would have peered a little closer at Latona 01, he might have made out the name New Pietmond on a dark structure just below Spongebob’s pineapple house. So Edwardston kind of got it right: the picture is about the dismantling of Sikkima’s New Pietmond, which existed just south of Rubi’s VWX Town in early 2013. Edwardston hasn’t made that connection yet; that Baker’s lived in this area a number of times with different sets of builds as a result.

Snapshot1451_015

Edwardston moves up to the 3rd floor and the Lis series, taking another look at Lis 09 (“Up into Victory”). He understands this is about resurrection, and correctly associates it with his own recent birth as VWX Town resident.

Snapshot1451_018

Snapshot1451_020

This red haired figure from the following collage (Falmouth 01) is somehow him… reborn in this town in this time. It is both a man and a woman in one, he realizes, staring at it. He even attempts to physically merge with the figure, as he had earlier done with the Confluence ballerina (and Bracket Jupiter had done with The Shining’s Jack). With less success this time — the red haired being was a little too large for the match.

Snapshot1451_021

Edwardston teleports outside VWX Town toward the house with the rainbow flag. His figure smushes together into a ball shape, and he feels he is being rejected and punished for not being able to do as Baker Bloch wished and identify with the town’s central ballerina at the Confluence Place.

Snapshot1451_023

Soon his correct form pops out from the ball again, but he still feels exiled. Dejected, he decides to head away from VWX Town in a southwesterly direction, soon finding another small community in Rosieri. “Could *this* be a new home?” he thinks while wandering its deserted streets. No, it would not be. I don’t think.

Snapshot1451_024

Leave a comment

Filed under **VIRTUAL SL, collages 2d, Heterocera, Rubi

New twist (literally!)

Baker Bloch and Edwardston *finally* get to visit 3 Stream Pool and the Confluence Ballerina. Once again, Edwardston can see Baker Bloch but not visa versa. Baker experiences disappointment: Edwardston has no strong reaction one way or the other to the ballerina statue. The oddest thing that happened during their visit was pointed out by me, the objective observer of both viewpoints. From Baker’s perspective, he sat facing the ballerina, just as Edwardston did across the pool from him (although he couldn’t see Edwardston).

Snapshot1429_005

To *Edwardston*, Baker Bloch sat sideways in respect to the statue, his body pointed directly toward the back wall of the Confluence Place. In other words, Edwardston’s Baker was turned 90 degrees from Baker’s Baker, or what Baker was experiencing in his own avatar body. Never seen this before. I would think Baker Bloch’s own viewpoint must be taken as the correct one in this case. Yet the *twist* seems synch-y, a message about the dilemma at hand (Edwardston’s non-reaction to the statue). Should they look at the situation from a new, different angle instead of just head on or as a one answer problem? Turns out that’s what needed to be done.

Snapshot1431_004

Just for the record, Bracket Jupiter and everyone else in my avatar family that I’ve tested so far can see Baker Bloch in grayed out fashion, but he only sees any one of them as mist. The only avatar I haven’t tried out in this way is Karoz Blogger, who hasn’t shown up in VWX Town yet.

Snapshot1437_002

Hucka Doobie’s VWX Town perspective has added twists. On occasion, his world breaks down into spectral colors such as seen below. This doesn’t seem to happen to any of the other avatars.

Snapshot1441_003

Pretty isn’t it? And I promise Hucka Doobie wasn’t on any hallucinogenics when I peeped through his peepers for these shots. 🙂

Snapshot1441_007

Back to Edwardston: He tries so hard to identify with the ballerina, for Baker Bloch’s sake. He idolizes Baker, but still no strong reactions when he crawls into her skin as best as possible (mimicking Bracket Jupiter’s earlier fusion with The Shining’s Jack Torrence). A possible solution would come soon, however.

Snapshot1443_001

Baker goes with Edwardston to the Toxic Art Gallery to take a look at that orange dog he *does* have a strong reaction to. This particular example involves the Jasper 04 collage. Edwardston correctly identifies the dog as a specific type of dingo, a rare American breed. And that’s a representation of me, baker b., up there with the dingo on top of that cliff in Jasper 04.

Snapshot1443_004

1 Comment

Filed under **VIRTUAL SL, collages 2d, Heterocera, Rubi

Continuing Adventures of Edwardston Resident 01

He’s not quite sure how it happened, but when our Edwardston R. touched a certain picture he had rezzed in his Home o’ Fibs residence and accepted some inventory, he was almost instantly transported to this location. He recognized that it was the same location as in the picture. Long time blog readers of mine (the hoards, the hoards!) will know this to be the infamous 97/97/97 spot in Lanestris, in the black heart of Virtual Hotel Chelsea village in front of the uber-poisonous and noxious Purple Tower. Provencial Edwardston was panicing (“How do I get back home, how do I get back *home*??”) when he remembered he could just hit the home button and return, an escape hatch in effect. He’d learned this trick several days ago.

Snapshot1357_002

While he was thinking this, an art kiosk greeted him; he knew the drill from being based so near two of Baker Bloch’s galleries and their own kiosks (Power Tower Gowlery and also Toxic Art Gallery). So why not check out this stranger gallery while he was in the area? Trouble was, he couldn’t find it when walking around on the ground level of the town. He had to use distant vision (which he had only recently discovered as well) to locate the gallery above him at a certain point, and used the sole gallery seating to sit in and lift himself up into it. All of us who’ve been in Second Life for a while know that trick.

But to be honest, he wasn’t that impressed with the art…

Snapshot1357_005

… nor what he could see in the other box-sized galleries strewn throughout the rest of the dense urban area. I think the problem was that Edwardston had no pesonal connection with this art, unlike with some of Baker Bloch’s collage work. But I might try to subliminally get him to return and re-check things out here. After all, it was me who made him come here in the first place with the inventory “mistake”, as he thought of it. He’s still very naive to this world. But, in different degrees, we all are.

Edwardston certainly did appreciate the immensity of the virtual Chelsea Hotel itself, the centerpiece of the community. And I think he did understand in some way that this community, this village, was the twin to VWX Town he was searching for, and not long destroyed Pietmond or even the more recently abandoned VWX Town in Philudoria.

Snapshot1357_007

Returning home, Edwardston decided it was finally time to suck it up and take a tour of the Toxic Art Gallery located just next door to his home.

Snapshot1357_008

He found the art on the first several floors more engaging that what he saw in VHC village (again, because it was more personal to him, and not a comment on the quality of any art involved), but it was only when he spotted a representation of Esbum Michigan in a collage on the 4th and last floor that he really perked up.

Snapshot1359_002

And a tiny Baker Bloch was found below Esbum as well. He was about to enter a forested region of what Edwardston knew now was called Real Life, or the real world. But the observing Edwardston was curious about the greener square (or near square) of forest in the collage’s center. The vivid, monochromatic colors looked more like Second Life trees, pine trees to be specific, like the ones in back of the Home o’ Fibs. The Rubi forest was instead populated by a mixture of cypress and eucalyptus trees — not pines — so it couldn’t be a collaged image of that. So Edwardston’s thinking was that we have Esbum here — Second Life avatar — and Baker Bloch — another SL avatar — and perhaps a square of forest from SL, and then real life stuff arranged all around this. Was Baker Bloch attempting to enter the virtual forest but blocked by the surrounding, real forest? Was it like trying to find the center of a concocted labyrinth? And what of the giant Esbum Michigan hovering above? The framing orange dogs (same dog?) showing the way in and the way out?

Snapshot1359_003

Then two pictures to the right, Edwardston R. finds another familiar image: the orange, floppy topped entity seen in an Esbum related snapshot found in his inventory not long after arriving in Rubi, an image Edwardston thought might be a representation of himself somehow. Here the being, now equipped with a body for moving about, appears to ascend a mountain beside an L-shaped gorge. The line of white cars in the foreground appear to be heading directly into the gorge, or, better, represent a continuation of the curving line of the gorge within the picture.

Snapshot1359_005

The next picture seems to be a direct continuation, with the orange alien transformed into a dingo as he reaches the top of the gorge. The cars in the foreground now avoid coming up the gorge toward him, and instead keep heading down the broad cement highway in the center of the collage, toward a large blackbird. The prominent stick of this picture is upright or “raised”, in contrast with its horizontal twin from the previous collage. “A gate closed, a gate open,” Edwardston thinks at the time.

Snapshot1359_006

Then *both* sticks appear in the next collage — Edwardston is just continuing to move to his right, following the gallery walls — along with Baker Bloch again; *5* versions of him, in fact. And it took Edwardston a minute to pick out Esbum Michigan behind the Baker Bloch in the green chair. Edwardston Resident would have had no contact with Hucka Doobie yet, and so wouldn’t know who he was (pointing bee avatar in lower right corner of the work).

Snapshot1359_007

Edwardston looked through the rest of the collage collection on the 4th floor, which was actually the entire 20 work Wheeler-Jasper series I created in early 2009. He found more interesting images within, but the ones I’ve illuminated so far still stuck out. Then he teleported to what he thought might be another floor of collages but was instead the roof of the gallery. The alignment between where he was standing on the Toxic Art Gallery and the Church of The Diagonal straight ahead of him (he didn’t know it was named this) struck a chord. Another seed was planted here: the idea of The Diagonal extending across not only the Rubi sim but the whole of the continent he resided upon. This alignment, he knew, could not be accidental. But this day, it was only an observation, and nothing deeper would come of it for a while. He didn’t realize that the very place he’d “accidentally” teleported to in the Virtual Chelsea Hotel community was precisely aligned with this same Diagonal. It would take a while for it to all come together for him.

Snapshot1359_016

Looking the opposite way toward Rosieri. I think Edwardston would like to explore the parcel he sees there soon. This is the old home of Coke, an acquaintance I first met way back in 2008 Azure Island days, before I’d even moved to Rubi and the mainland. An original paradise of sorts. I’ll have to tell what I know of her story soon as well.

Snapshot1359_018

I next sent Edwardston to the Power Tower Gowlery so that I, baker b., could take a look at a particular collage: the terminal work of the Lis series, and what could be considered the second to last collage of the entire Gilatona-Lis mega-series within the Power Tower. I wanted to compare the imagery of this work with the Judgement card mentioned in the post just below mainly concerned with The Shining.

Snapshot1359_024

This is the specific image I wanted to compare it with. I’ll have more to say about all this soon — too long a story to go into here, probably.

48

Edwardston also revists the Falmouth collage(s) on the floor just above this, again noting the red haired entity.

Snapshot1359_025

He uses the conveniently placed teleporter to save a walk back down the various ladders and stairs to his Home’o Fibs next door. Just after then teleporting again up to the second floor (his bedroom) from the first, he notices *two eyeballs* staring back at him from the window. You’ll most likely have to enlarge the below snapshot to see what I’m talking about here. But the illusion is blatant and symmetrically effective.

Snapshot1359_030

Edwardston quickly realizes these are two eyeballs from the many in the Wall of Eyes he can view from this window. But he understands the “accident” has meaning as well. Someone *is* looking in on him. He approaches the window and sees in the distance what looks like a brown colored creature, staring up at him or, as he studies it more, perhaps at the newer, oval shaped building in town more to its right. A name suddenly springs to mind: Barrel Building. And the creature is Catman. Edwardston quickly understands that the “creature” is just the trunk of the same palm that produced, within its fronds, the illusion of the backwards turning figure before. But, all the same, he just as strongly knew this was Barrel House and Catman he was staring at through this window, and that Catman is somehow his manifested fear of progressing beyond the prickly, impeding cactuses toward the structure topped by the giant, yarn wielding cat. Quite a yarn (sorry).

Snapshot1359_033

1 Comment

Filed under **VIRTUAL SL, collages 2d, Heterocera, Qbrick, Stanley, Rubi, Shining, The, VHC City

Burnt Octagon

Yesterday I noticed a similarity between VWX Town’s newly erected Marble Tower…

Snapshot1207_005_003

… and a gazebo near the northeast corner of Burnet and thus near The Diagonal passing through same. For now I call it the Burnet Gazebo. Both it and the Marble Tower are based on the number 8, a number also strongly highlighted by the previously discussed Joe’s Garage octagon in lower Burnet.

Snapshot333_002

I decided a link should be effected between the two, and am even tempted to rename the VWX Tower in question the Burnet Tower. Probably won’t, because I like the name Marble Tower, and it’s not close to the Burnet sim unlike the gazebo. Compare its colors with here (a form of agate or aggie marble)…

images

A chart showing the relationship of The Diagonal (blue line) and attached elevations (pink line) as it passes through Burnet. The master number again for Burnet is 32, where the number of the Diagonal becomes the same as the number of the elevation in meters. 32 is 1/8th 256, and thus 1/8th up Burnet’s Diagonal from the 0 point.

8x8gridb

The Diagonal as extended up from Burnet through Hooktip, Lanestris and Philudoria, my home sim and the site of VWX Town. Notice my Church of The Diagonal seems to be the only structure directly aligned with The Diagonal on this map.

VWX Town, Diagonal02e

The Diagonal passes almost through the exact middle of the Hooktip train station, where Baker is sitting below.

Snapshot333_004

All these octagon based structures appear to also relate to the Billfork diagram explained in House Greenup’s Floydada, as pointed out to me by Westside’s C. Derek Jones during his several visits to me today. He wants to make sure that Northside knows its place in the bigger scheme of things, and that Westside and Westside alone lies on The Diagonal, making it super important and indispensable to VWX Town. Given that I don’t have any terraforming powers in Northside nor the ability to create linden plants, he need not worry as much.

I’ll perhaps get to more on the Billfork Core Diagram soon, then. On the surface, however, there seems to be a resonance going on between it and Burnet’s Joe’s Garage, specifically through Zappa’s inspired creation Billy the Mountain featured in a mini rock opera of the same name. Billy parallels The Bill of Billfork — explain more of that soon, then.

petemond

An octagon shaped hut appears in a 1987 scetchbook of mine, with a purple martin flying away from it and toward a line of static filled televisions emerging from a nearby wood. A clump of trees (lemon, lime, lemon-lime) in an otherwise barren spot blocks its progression. This picture eerily predicts the future appearance of the Billfork diagram, which also contains a 9th “purple MartiN” symbol that separates itself from an 8 pointed octagon. It’s also an inspiration for Bark’s “The High Octave Story”. More on that soon as well.

sketchbook23

The octagon and martin, two in this case, make a reappearance in a more recent artwork titled “Saltzhole”. Also notice that the Marble Tower kind of looks like a chess rook.

“Saltzhole”

“Timescape Castling”

“Slipper Men”

1 Comment

Filed under **VIRTUAL SL, collages 2d, Heterocera, VHC City

The Diagonal in the Greenup Series of House Greenup

Snapshot227_003

Snapshot227_005
Baker searches for answers within Floydada, perhaps in vain or at least Washington, D.C.

10:51pm update:

I now think that the position of the 3 yellow submarines in Greenup 16 (and the parallel 3 burning cars of Greenup 15) might be related to the several successive master number locations on Tiretta’s Bank of Despair, as Hucka Doobie has dubbed it, perhaps specifically to Baker’s 3 expanded master number series there of 35, 36, and 37 all. See here for an illustration.

Snapshot1177_005

Snapshot1177_006

3 Comments

Filed under **VIRTUAL SL, collages 2d, Heterocera

Whitehead X-ing Thoughts

Some thoughts while I have them in my head upon rereading old blog entries about this most central of all Frank Park locations, it seems.

Hucka D.:

I am here to help. You have Grey Rock, you have Seal Stone. You have No Title Spring. You have the yellow brick road leading to the 50 bottles region no more [“Goodbye”]. You have The Rocky Trail, which goes into and beyond Grey Rock. You have Rock the Rocket Man, who crash landed next to Green Stream and took The Rocky Trail to Green Turtle. Green Turtle was also known as Green Parrot. On this same finger of land is found Edward Stone, a bleedthrough of Edwardston, which also happens to be near a Green Turtle[ in Mythos].

bb:

Which of the stones is Seal Stone, Hucka D.?

Hucka D.:

A choice. Some people go both ways — and so forth.

bb:

I think I see. ‘Course the names could have shifted around. What about the Orange Hill?

Hucka D.:

Castle Dundee. Home of Mr. and Mrs. Dundee. Who owned the dingo.

bb:

Is there, then, a Line of Dundee?

Hucka D.:

Might be.

bb:

High Octave Castle, then.

—–

dingo rise/fox fall

—–

bb:

And then just a little more — I think Rock would have found The Grave and thought it to be Whitehead’s, the originator.

Hucka D.:

Marble City. Marble Falls.

bb:

Whitehead X-ing is such a complex area!

Hucka D.:

You build on Fantasia Brick Road and take it to the next level. Also: Fairy House. Like Elton John is a famous fairy, in a positive way.

bb:

The [diamond patched] tail wags the dog.

Hucka D. (correcting back):

God.

http://davewainscott.blogspot.com/2011/01/peter-gabriels-mercurial-disruptive.html

—–

4/23/13:

“The evergreen grass atop the finger of land between Little Whitehead and Whitehead Brook, Hucka…”

“Fade To Moss” Production Shots

The same post talks about Rock’s grave, which is not his grave in the production shots of “Fade to Moss”. Wonder where Gene Fade is on that?

Rock’s grave, however, obviously strongly resonates with the tiny Dogpatch Cemetery only found very recently. Rock, I believe, would have stumbled upon it — could have stumbled upon it — in his explorations of the area.

When does Rock created his twisty turny tale, where he’s a bad guy instead of a good one? It’s to disguise his whereabouts and doings. He thinks like a syncher.

Do the yellow bricks hidden at Tinsity come originally from Whitehead X-ing?

I believe that Herman Park’s Billfork originates in Whitehead. Mossmen used the Spoon Fork portal system to reach Green Stream and the Korean Channel. At the upper end of the Korean Channel is Whitehead X-ing; Jeogeorock, which is Grey Rock. Had the Mossmen already found other jeogeorocks? Possibility. They traditionally come from Moss Most, an original settlement far up Spoon Fork from Frank Park, just at the edge of where it knives toward Frank Park and the portal system. Then they reached another historical node at Mocksity, downstream, then also Notherton across The Way. This is where knife truly acts as a medium between formerly cross Spoon and Fork. Perhaps The Way had not even been created (until then?) — makes sense. Gene Fade, eventual actor in all those Salad Bar Jack adventure movies, born at Jupiter Rock above Nothernton, on what is called simply Gene Fade’s Mountain in this here blog. Some say the red spot on the rock is a jewel, perhaps a ruby. But related to this one found in Second Life on the yin-yang style Bracket Islands of the Corsica continent [LINK]. Gene Fade used [My Second Lyfe] avatar Karoz Blogger to create the ruby or jewel (or a virtual rendition of such?), with, again traditionally, 32 prims or 32 facets. This is the Korean Channel. Gene Fade must have learned about the fabled Korean Channel while growing up in this Jupiter Rock/Notherton area. It was an ultimate destination, like Utah or Deseret was for the Mormons. Gene Fade desired greatly to go to this Korean Channel with its Green Stream (full of emeralds and rubies and diamonds?).

News came from afar that the Korean Channel had been sealed up for the spring/summer months. Mossmen settled in Red Head beyond the upper end of the channel, but still on Green Stream. They hid… their avatar bodies able to move through the thick rhododendron, but allowing no human humans access (like me!). Mossmen first made friends with The Bees (like Hucka Doobee) at neighboring Greenhead, strongly resonating with the honeybee name origin of Deseret in fact. There was a confusion about colors… with Red Head at the head of Green Stream and Greenhead at the head of Red(stream) [LINK: MISSISSIPPI]. Another essential energy was added to the mix with the crash landing of Rock’s Rocket at the upper end of the Korean Channel, or at the lower end of Whitehead X-ing — what would become this city. He used The Rocky Trail to move into Whitehead Crossing proper (all the imp. rocks along this path have become legendary) and settle not in the modern version of the city but at the old Green Turtle/Edward Stone region between Whitehead and Little Whitehead. The crash would open up a portal to Maine as well, allowing a single fairy to escape from Monhegan Island there (through the overlapping Little Whiteheads). This fairy, larger than any of the rest on that island, was a psychic double to Rock, and created his home in the fairy meadow on the east side of Green Stream from the crash site. Rock’s crash also highlighted the importance of Grey Rock and its accompanying Seal Stone.

But since Rock created a twisty-turny tale, disguising his actual story, the fairy could have also been Rock himself instead of his double.

Continuing this Maine-Whitehead X-ing parallel, we have the Maine Trail, a play on words of Main Trail, which would be the main trail of the area, to the west of Whitehead X-ing and connecting Jacob I. Road with the now paved or asphalted Twisty-Turny Road (just coined!).

Before I forget, there’s also probably a Crocodile Rock in Whitehead X-ing — maybe it is the same as the Green Turtle/Green Parrot, or yet another variant name of this formation.

The could have even been a battle or a war over what the name was for this particular formation (Green Turtle vs. Green Parrot).

Back to Rock… he would have passed Grey Rock with its Seal Stone on the way to Little Whitehead. He would have crossed Little Whitehead and entered Edward Stone proper (or whatever the town was named then — perhaps Green Turtle?) on the old fairy bridge (made by fairies but apparently the smaller or more traditional type). The fairies were hired from Monhegan Island (by whom?) So this “fairy bridge” becomes legendary and attached to Rock’s legacy as well. Another tradition says that he crossed into Edward Stone from the larger bridge at the present source of Little Whitehead, and over which you can clearly see the green turtle formation.

Revision: If the village is named Edwards Stone, then I think this means the Green Turtle oriented people won the war over the Green Parrot favoring tribe, who instead maybe moved upstream on Whitehead Brook to Rock’s Meadows and Rock’s Rocks, the upper limit of Whitehead X-ing. Rock would eventually make this his people instead of those at Edward Stone favoring the Green Turtle treatment of the formation. This is also like the Green Parrot province of Mythos upsteam on Edward Creek from Green Turtle and Edwardston. Green parrot would have been the shape of the formation for, say, a *normal sized human like Whitehead.*

Some variations of the story have The Rocky Trail paved with yellow or gold bricks, but this is false most likely — road too small or narrow? Instead the gold brick road was the old entrance into Whitehead X-ing, when Old Whitehead actually lived there. *Is* Old Whitehead buried at tiny Dogpatch Cemetery? But the story is certainly similar to Dorothy’s entrance into Oz — the crashed farmhouse is Rock’s crashed spaceship; the Rocky Trail is at least symbolically the Yellow Brick Road, and Seal Stone is the Scarecrow, who doesn’t know which rock is named such (some people go both ways, etc.). If there are parallels to Munchkins, they would be the meadow fairies. Back to Grey Rock and Seal Stone: the phrase “rocks for brains” also could be pertinent. Then Edward Stone is the Emerald City, complete with skyscrapers at the time. In fact, it had an unusually *high* proportion of skyscrapers to regular buildings. The population was about 20. The population use to be 40, but was cut in half during the Green Turtle-Green Parrot battle/war, which ended in a draw. Therefore the population simply refers to it as part of the larger Edward Stone, and the city changed its name accordingly. Another mysterious part is the Orange Hill or Orange Cliffs, on which the Dundee Castle is perched, where Mr. and Mrs. Dundee lived. Their dingo use to be sighted as descending the cliffs, only to come back up as a fox. Or visa versa. The legend is in many art pictures of the period.

yale04collagesmaller

Dingos descending represents the passage of life into death. Foxes ascending (to the Plane of Dundee) is death into life. They are Newborn on the Plane. They die at the bottom of the cliff where it meets Whitehead Brook. All this could be seen from Knobby Log, which was also inhabited. Knobs were homes — wood fairies once more?

Then it would be sacrilege to give No Title Spring a name, according to the fairies (?).

What did Rock find in Edward Stone? He found a population struggling to recover from the Green Turtle/Green Parrot wars. He made his home high above the town, but was able to see its skyscrapers still, so high they were. One skyscraper held the Art 10×10 (Wheeler-Jasper series). More fox-dingo images were within.

jasper04collagesmaller
“Cliffs of Dundee” (Waverly Knapp, c1812)

cliffsofdundee
actual cliffs — not so high

Hucka D.:

There was an alignment of art galleries. And perhaps labyrinths at the same time. The Line of Art it was called. 39 people use to live in Edward Stone, and also 0.1 of a person known as [delete name].

“The Fairy?” I proffered.

Hucka D. (continuing):

The range was 38.9 to 39.3.

bb:

39 point 3 point what?

Hucka D. (ignoring the silly baker):

The line ran across the Castle Dundee to Edward Stone, atop the Knobby Log. Because it was on the line, Castle Dundee was required to become an art gallery in due time. It resisted.

bb:

Why?

Hucka D.:

There was a famous painting of the Panama Canal by Waverly Knapp (c1812), but was defaced by Rocket Man and his Rocket with “Sirius or Bust” scrawled upon its side. Mr. Dundee did not understand that this was part of the art, and painted over it.

bb:

Crocodile Dundee!

Hucka D.:

Correct. Of “Crocodile Rock” fame. Dundee and Alligator on opposite sides of a county.

coahomacounty
Ocahoma: 61×49!

—–

One important collage of the Art 10×10 was stolen from baker b., in turn, by a former art school acquaintance named Waverly Knapp (c1812). baker b. himself stole part of this painting-disguised-as-a-collage for his Gilatona-Lis series (c1812). Mouse Island was seen as the destination of death, where the fox descended down to from the Plane of Dundee and its Dundee Castle. This is also the Promised Land (of Gill’s Pier). To keep from entering the promised land too soon, baker b. avatar must move the Pier’s Gill wagon atop the Cliffs of Dundee, a difficult task in the painting but easier in actual life (cliffs not nearly as high as in the painting). Important also is the triangle of elements in the painting “Cliffs of Dundee”. Critics knew that the green mouse of the painting was R. Booger Hayes’ Mouse Island, and the Promised Land where the true nature of the island is allowed to “play out” (like the green mouse plays the guitar in the painting). The children around him are [white-ish] rocks — Rocks Von Trapp. The Green Mouse is also known as Captain or Capitan. He earns this title in the Promised Land.

Hucka D.:

Also obviously important are the images of Green Turtle in painting. Oil painting was seen as highest art, like the high castle of Dundee atop the cliffs. Mr. Dundee, the person of High Octave (Art), made sure this was understood. So the collage formerly known as Jasper 04 became the oil painting known as the “Cliffs of Dundee”. In this way it is much like Max Ernst’s Elephant of Celebes, an oil painting also based on collage principles, and perhaps also indistinguishable from a collage from afar.

bb:

Check this out, Hucka D.:

Wilsonia Visits Gallery, Takes Pictures of Updates (1)

snapshot897_028smaller

5 Comments

Filed under **VIRTUAL SL, collages 2d, Frank Park, MAPS, Mississippi, Whitehead Crossing