Category Archives: 0114

shortcut 02

“I made it happen,” Norris declares from the rocker to the user baker b. through Baker Bloch. “You must get Wheeler back to sewing the elephant. When she finishes we can talk more.”

Baker pauses to consider this. “You mean the Corsica book.”

“Of course… i-ca. Sorry.”

“Good to see you have a sense of humor. I was starting to worry Harry. JERRY, Harry.”

“Norris here, if you will.” He then looks over at the back of Baker Bloch’s hatted head. “Make sure you aren’t looking at me. Are you looking at me?”

“No.” Baker kept staring toward the corner of the room.

Although he kept looking at this same corner, seemingly, his position in the room shifted. Furniture appeared; a table. A warm breeze blew through the now open windows beside him. Norris followed Baker Bloch through the portal but couldn’t properly sit in the rocking chair now… no room for him here.

Another took his place.

“You don’t mind if I SMOKE, do you?!” Baker turned.

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Filed under **VIRTUAL SL, 0008, 0114, Horizons^^, New Island^

“SpicA”

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Filed under 0007, 0114, collages 2d, Lake District, United Kingdom

Pretty Man

Basically like clockwork, Earie passes Jiff’s abode a couple minutes beyond total darkness. 7:30 tonight, but winter is coming and the days are getting shorter. Tomorrow he should pass at approximately 7:29, the next day 7:28, and so on until time turns around or he leaves the sim. One day Jiff will follow the punk to see where he goes, but right now he needs to get some sleep. Jiff’s usually in bed by about 8 and rises around 6. Sometimes he even sees Earie pass the other way. Then it’s off to work at the Gaston-Berry Police Station as staff psychiatrist. A new and troubled male inmate has just arrived who goes by the name of Wilson. Pretty face, though. Maybe that’s the screw’s turn, Jiff ponders, knowing other information. Maybe this town demands too much from its citizens.

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Filed under **VIRTUAL SL, 0006, 0114, Gaston^^

corners

Peter SoSo and Prissy have a *ghost* in their bathroom, Bendy pondered when returning to his rowhouse from the hotel. No, not a ghost, an interdimensional being of some sort. A Nancy that is all Nancy’s. All Nancy’s. What does it mean?

Tronesisia, listening in unseen from the other side of the room, knew the answer.

Sissy not Prissy, she thought over and over. Sissy not Prissy, Sissy not Prissy, Sissy not Prissy…

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Filed under **VIRTUAL SL, 0005, 0114, Heterocera, Lapara^

Underground 01

She stands up and gets her directions straight. Yes, to the right should be the safe plaza, or underneath it. She’ll head that way first. Taking a deep breath, Wheeler begins her exploration of VHC Town’s vast underworld.

Just past the doors to the basement of [delete name], she found this: what appeared to be a water filled opening with an actual stream flowing behind it. Boldly, she strides inside…

… to find herself not underwater atall, but instead on dry land beside the seen water flow. She looks upstream. “Is that a coffin?”

Yes. A coffin. And room for two on top, it seemed.

Why not.

Oh, this isn’t good. She stands up and tries the other poseball.

Yes, not as bad. What *is* this place? Is it the River Styx? Certainly seems like it. Heels in water — she remembers something from grade school about a hero being dipped in that river for protection, but he was, yes, he was held by the heel and that remained unprotected. Hercules? No, Wheeler didn’t think it was Hercules. Paris sprung to mind. Then the correct one: Achilles. She decides, just because it can’t hurt, to immerse herself in the waters. But underneath was dry. Uh oh. A red door. She scrambles upwards over rocks to reach it.

Are these the *same* red doors? The ones accessible from the safe plaza that are locked?

She tries the doors: indeed locked. A passageway just beyond draws her attention. First she checks out the pipes that this River Styx emerges from. All closed off in this direction.

To the passage…

… a twisty-turny affair, and pretty long.

Another reddish door at the end.

Wheeler can open this one, but can’t pass through. She even tries to remove her tiny hat to see if that will help. Still no luck. Seeing no other means of egress, she’ll have to turn around and retrace her steps back to the river.

—–

She then realizes there’s another opening the river flows through on the lower side. She jumps into the water again and walks foward.


Looking back.

She’s out again! And right behind the building where she started, sitting almost directly west of the Graphic Artist portal, she reckoned.

Wheeler walks to the north side of the building and makes a phone call to Baker Bloch. Wait till he hears about *this*!

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Filed under **VIRTUAL SL, 0004, 0114, Heterocera, VHC City^

2016 Year in Review 02

(continued from)

Reality

A big year for toy/junk happenings as well, although not on quite the same scale as virtual advances. To my great surprise, I was able to concoct another of these happenings in the Bigfoot area, just up the hill from the very successful Fall 2015 one. The attached name this time around was not Bigfoot or Bigfoot II but Chesterton. I’ll have a page or two created on it soon enough. The focus on Chesterton lasted from late April until early August, when my creative and blogging emphasis shifted back to Second Life and Collagesity for the remainder of 2016 (as chronicled in the “Collagesity 2016 Later” document already reviewed).

I feel very confident about these toy/junk happenings moving forward with this reinforced Bigfoot base now. Chesterton continues many of the same ideas as the earlier Bigfoot event.

Virtual Archives

Another big project I started more toward the end of the year was archiving the posts of not only the Sunklands blog, but also the Baker Blinker Blog coming before it. This would cover almost 9 total years. It’s difficult to remember the way I wrote before blogging, I took to it so easily and effortlessly — maybe too effortlessly. But the immersion has paid off big dividends down through the years, I feel, not the least of which are the two “books” I’ve been able to create just recently, a type of summarizing or flowering, I suppose, of this long term flow of energy. Anyway, you can access this archives through the “Virtual” link found on the Sunklands header. As of this writing, I have all of the Sunklands blog archived, and also about the first half of the Baker Blinker Blog. Not too awful much left to do (!) Then I guess I’ll have to protect the involved pictures as well, which most likely number in the several thousands. Well, the *blog* posts number close to 5000 so I know there’s considerably more pictures involved.

Just a couple more notes on this: for the Baker Blinker Blog archives I’ve created so far, I’ve decided to mix virtual and real life posts, since there’s relatively so little of the latter. This changes toward the end of that 2008-2012 blog, particularly about September 2011 or so. I’ll just have to see how my archiving game plan alters when I reach that point. For the Sunklands blog, I’ve already separated out the virtual related archives from the real life or hiking archives, although I haven’t gathered together the latter yet in pages. So just a note here that this process is going on, and I anticipate at least the virtual archives to be completed in several weeks at most.

MapS

Finally a note on my very long term map synchronicity project, which also assumed a new level of archival protection this year. Basically all information formerly located in marked up old atlases and notebooks has been transferred to Google Earth kml files. It took a while (about a month and a half as I recall) but the effort was most definitely worth it. I don’t plan to share this information on the Sunklands blog quite yet, though.

Onward into 2017!

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Filed under **VIRTUAL SL, 0003, 0114