Category Archives: Maine

Thoughts

I probably need to give up Collagesity in Minoa in a couple of days, but can I manage it? I just talked to Carrcassonnee, who made a brief reappearance in the town’s temple. She said to remember her for who she is, and also that she would return. She recently had a baby — wonder what happened to it? But I suppose that might just be my keyboards (arriving Tuesday!). So what I need to do is save *all the town’s art*. I’m not going to worry about saving the altered Fal Mouth Moon structure. I’ll just re-create it as needed later on. My Sunklands site is up for renewal in August, and I want to make sure that will continue. I suppose.

Amazing new developments out in the *real* woods. Yesterday I found a whole new section of Whitehead Crossing which, quite peculiarly, seems to be blocked off from the main part. That’s why I hadn’t found it before. But Sunday was different. Now — perhaps even today — I have to figure out an easier way to get into it. I believe this to be the Mossman’s Red Head, mentioned here on this old map (top right)…

https://bakerbloch.wordpress.com/2014/04/30/new-whitehead-x-ing-map/

… but only hypothetically. Another name, then — looking at this map — could be Burnt Head, like on Monhegan Island along with its already employed Whitehead and Little Whitehead. I’m going to leave Blackhead alone, however.

monhe00x

RedDoor2
Now I know what’s behind the Red Door.

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Filed under Frank Park, Heterocera, Maine, Rubi, Second Life, Sunklands, UmapS, Uncategorized, Whitehead Crossing

Clinton Gore

Some people still don’t think present influences past. What times are it?

clinton_gore

http://en.wikipedia.org/wiki/Clinton_Doctrine

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Filed under Maine, UmapS

More Collages

collage83base11
“Rescue Ship”

collage87test09
“Beemen”

—–

bb:

Hucka D., let’s talk about “Beemen”.

Hucka D.:

Let’s talk about both. Then let’s talk about me, The Bee.

bb:

Okay.

Hucka D.:

Tired, aren’t you.

bb:

Exhausted, apparently.

Hucka D.:

We’ll there’s no excuse[ for working]. Have you got your peepers open?

bb;

Guess so.

Hucka D.:

I’ll begin, then. You can snooze a bit when I’m talking if you wish.

bb:

Wish that were possible!

Hucka D.:

It can be. It probably is. Beemen is an extension of “Rescue Ship” coming immediately before it. What is the ship? It appears to be the Pieland Second Lyfe island a bit out in the ocean. Are you asleep?

bb:

No.

Hucka D.:

… out in the ocean with the cat-turtle. The cat-turtle is related to the Green Turtle of Little Whitehead, which has now moved through the time/space portal to Monhegan Island, Maine. This is the Little Whitehead portal. Some art has moved to the location as well — by a group called Little Whitehead. This includes the floating, apparently dead red and blue fellow, and also the group of people staring at the far cliff. That far cliff is Whitehead; the body floats off Little Whitehead. The red and blue man oppositions the Green Turtle on the rocks to the left. The red and blue man didn’t make it to Little Whitehead, really, even though he was created by Little Whitehead. The red and blue fellow is like the red and blue robots surrounding Seven Stones just beside Green Turtle here — we’re still on “Rescue Ship”.

bb:

The red and blue robots can’t make a proper, true animation with each other, as I’ve theorized about before. They oppose each other instead, butt heads and so forth.

Hucka D.:

They are not a true Allen Knob. This is a past war between Whitehead Crossing and NORRIS. Who triumphed? Who ever triumphs in a war? Soon civilizations will fall anyway, whether victors or not. Think of the Anglo-Saxons.

bb (looking):

4 Sticks Dude’s cane points to the top of the rocks; it’s positioned on the rocks, I suppose. And he stands on a branch projecting out from the tree that forms the largest Little Whitehead bridge in Whitehead Crossing.

Hucka D.:

The only true bridge[ now].

bb:

But now the bridge — in this collage — leads to Maine and its fairy laden Monhegan Island. This is the portal you speak of.

Hucka D.:

This is the portal.

bb:

Green Turtle seems to be a pivot between realities.

Hucka D.:

Yes!

bb:

It appears in Little Whitehead, obviously. And it also appears or can appear on Little Whitehead in Maine, on this island.

Hucka D.:

Absolutely. Actually isn’t too hard to do.

bb:

Then in “Beeman,” the following collage, I originally had a giant turtle peering over the rock at the 2 beemen. This represents Green Turtle, which is a rock directly behind the rock pictured in the collage, Hucka D.

Hucka D.:

Is that the legendary Edward Stone? At last?

bb:

Unsure. But anyway I decided the turtle didn’t fit into the collage, as I kept adding in lego works originally found in “2989” a couple of weeks ago. Or maybe it was just a couple of days back that I created it. So many collages in so short a time (!).

Hucka D.:

54 and counting. You’ll reach 61. The magic number. Then your work will be done.

(to be continued)

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Filed under collage, Frank Park, Maine, UmapS, Uncategorized, Whitehead Crossing

“We have… 02

“Dorothy is surrounded by manifestations of the 4 Sticks dude, Hucka D. They appear to revolve around her. This is 4 sticks, because each dude has a single cane or stick. Walking stick, like was in one of the Jasper collages.

Hucka D.:

Several. Thank you for waking me up at such an early hour.

bb:

Well you’re welcome. You always seem to want to be a part of these interpretation posts.

Hucka D.:

I do. But thanks again.

bb:

Right. My feeling I had last night after reviewing what we’d said about the collage [“Rock, His Story”] so far is that Dorothy is cursed somehow — surrounded by a curse. In the primary or original Oz story she also crash lands[ in her aunt and uncle’s farmhouse] in a foreign world. I’ve made that assoc. before. So Rock is her and her is Rock. I wonder if she is already at 4 Sticks, waiting on Rock.

Hucka D.:

She’s not in this story. She’s just a stand in for Rock.

bb:

But[ on the other hand], we have The Emerald as perhaps a final destination, or at least it is in the framework of this collage. The Emerald is front and center. Dorothy and her new friends seeked the Emerald City. The green lined log at the bottom of the collage may stand in for the Yellow Brick Road. They would have quote unquote reassuring green thoughts[ of the Emerald City and gifts to be received there] while journeying down that sometimes dangerous road. Safety and an endpoint was ahead.

Hucka D.:

You mean the big green dude. Well, he *can* remove his head, obviously, and live to tell the tale. So that’s like Brainard from the Wizard of Oz.

bb:

But he’s not called Brainard in the book.

Hucka D.:

I’d check before saying that.

bb:

I don’t have to check, Hucka D. I made the character Brainard up based on the Wizard of Oz and also a map name. Remember?

Hucka D.:

No. [But I’ll take your word for it for now]. This is Oz the Terrible if not Brainard the Terrible, then. They get there and they encounter this enormous, ferocious head instead of the kindly wizard they seeked. And then they’re sent away without receiving any gifts atall. They’re told to kill a powerful witch, a seemingly impossible task. If we weren’t watching a movie, we’d say balderdash and turn away to avoid seeing the carnage.

bb:

Truth, Hucka D. But fairy tales don’t work that way. Usually. (pause to look at collage) Rock’s climbing on the green dude’s head. What’s that mean?

Hucka D.:

He’s scaling the problem. He has superhuman powers within the confines of *Gene Fade’s* movie. “Fade to Moss”, I believe. So Rock crash lands in *that* movie just like Dorothy does in the original Oz film. He walks past Seal Stone and Grey Rock. They’re bickering, like Newton and Jasper sometimes do in your virtual villages.

bb:

Interesting new take on the subject (!)

Hucka D.:

Grey Rock just wants to be left alone. But Seal Stone is there pestering him most of the time. They can become one and move about. They’ve been all over Whitehead Crossing together. Alone they are sedentary. As such they’re pictured like a grey seal, often with a ball or something manifesting about the nose area, like in “Sky Diamond” [another recent Whitehead Crossing collage].

bb:

So in the movie, Rock encounters an actual, grey seal.

Hucka D.:

Yes, according to the script (Hucka D. is heard rustling papers here), on page 51 there is an encounter with a grey seal soon after landing. It is trying to cross Green Stream, but a branch is in its way. It doesn’t want to jump in the water and wade across — apparently (more paper rustling) — checking back a page — the seal doesn’t like water. Strange seal! And it says here that 4 Sticks — that’s his name in the script as well — he’s on the opposite side laughing at the seal all the time. He’s, um, apparently put a curse on the seal so that it can’t cross Green Stream in that direction; has to remain in Whitehead Crossing proper. But 4 Sticks can cross the bridge and visit The Fairy any time he wishes. The Fairy does not like Grey Seal.

bb:

Is the Fairy Elton John?

Hucka D.:

He wears red ruby slippers[ like John does on the cover of Goodbye Yellow Brick Road]. Apparently John has given up on Whitehead Crossing. He steps backwards across the Green Stream, never to return. We last see him walking backwards up Greene Knob to the east.

bb:

Are you sure you’re still reading the script and not off the map now?

Hucka D.:

No. I’m improvising[ true enough].

bb:

Well maybe we should get back to the script.

Hucka D.:

There is no script. It’s just me rustling some old newspaper. Sound effects. Effective in Nowhereland[ where we talk in].

bb:

I believed you!

Hucka D.:

Do you want me to continue[ anyway]?

bb:

Eh. Sure.

Hucka D.:

… steps backwards across the creek, never to return. He keeps walking backwards up to the top of neighboring Greene Knob to the east. He build as hut on top, but he still can only walk backwards. You found his hutch.

bb:

Yeah I guess I did. Go on sir…

Hucka D.:

The Fairy obviously abandoned his home on the opposite side of Green Stream, but he still stayed there sometime. Instead he went elsewhere. He went to Doug. That’s another stream to the west. There he met additional fairies. For there were fairies in Whitehead Crossing already. And toy avatars of course. And bees. And Mossmen — but that’s kind of a toy.

bb:

Are they really, though?

Hucka D.:

We better return to the collage[ however much I’m enjoying this].

bb:

Well (looks again), the green being is The Emerald is the Emerald City of Oz. An ultimate destination, seemingly. Once you pass Green Turtle you know you’re there. Edward Stone.

Hucka D.:

In the center of the collage we have 3 figures. We have the green guy, with the branch Rock hands from representing his spine or backbone. Rock may then be a chiropractor adjusting the spine. This is your spine.

bb:

I suppose it could be.

Hucka D.:

That’s your Emerald City right now. To find a back specialist and allow him to help you.

bb:

Suppose.

Hucka D.:

Rock is that specialist. That’s his occupation.

bb:

Hmm. What about the strange looking artist. She’s acquired an eye and a beak, like a bird-woman now. But it’s a composite figure. Eye from 12 Oz Mouse returns, as he was in the Dock Tarn related collages (coming just before the Whitehead Crossing related collage under discussion).

Hucka D.:

She’s painting a picture so that she can move into it, as before (“Painter>Painting” collage).

collage64base05

The painting is also your collage or collages, and your Falmouth Gallery is positioned just below the canvas to reinforce that. You enter the collage just as she enters her painting. And your gallery is also pictured on that earlier collage (above). This is Little Whitehead.

bb:

That’s a whole ‘nother chunk of information, Hucka D. The Little Whitehead, Maine to Little Whitehead, NC bridge.

Hucka D.:

It’s another bridge. We know it can be a time bridge now. Can 4 Sticks cross[ and so on]?

bb:

I’m not sure.

Hucka D.:

Can 4 Sticks cross the Big Log and get out of his namesake berg?

bb:

Something to think about.

Hucka D.:

Maybe the *curse* also keeps him confined to 4 Sticks. He cannot cross Whitehead Crossing in that direction. He must remain south of the stream.

bb:

Interesting new development, Hucka D.[ if so].

Hucka D.:

*But*, if someone enters 4 Sticks improperly, across that Big Log or perhaps another bridge or log, then *they* are trapped. Black Dog. So it’s interesting we have Kevin in the new collage, from Up. Kevin is the one cursed, unable to reach True Home. He is hauled back to the Charles Muntz lair in the zeppelin. Big Balloon. The zeppelin approximates Carl’s house.

bb:

Interesting. Let me take a look at him[ in the collage]. One of his eyes subs for one of Boss Moss’ eyes. The two are one. In an earlier Falmouth collage…

collage15test05n

… one of Kevin’s eyes similarly substitutes for an eye of Howl’s Moving Castle. We associated the 2 together at the time because both are main characters, as it were, from single movie carrcasses, Hucka D. One is about Up, and one is about Howl’s Moving Castle, the movie named for the object or character. Because it is a living thing in the film. Both are desired objects in the film.

Hucka D.:

Kevin is being used *as stilts* in the film, in the collage. You better end.

bb:

Thank you.

(to be continued)

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Filed under collage, Frank Park, Maine, UmapS, Uncategorized, Whitehead Crossing

More Collages

collage64base05
“Painter>Painting”

collage66test10c
“2989”

collage67base09
“Sky Diamond”

collage65base05
“Ghost Sticks”

TEST (Jasper 04 Reinterpreted):

collage68base03
“Jasper 04 Revisited”

collage70base03abc
“Unboxed, Part 1”

collage70base03acb
“Unboxed, Part 2”

collage72base09
“Humanvillians”

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March 27, 2014 · 11:24 pm

King of the (Asha) Hill

I now own land on the Corisca continent — a bit over 1/4th the size of Rubi’s VWX Town and obviously considerably cheaper tier involved. I believe it’s a beautiful spot, and at the time of the purchase, it was the second least expensive mainland parcel over 2000 square meters. Seemed like fate (once more). I call it Asha Hill because it’s in the Asha sim — where I’ve owned once before — and also contains the highest hill of several in the sim, which includes already fabled Greentop discussed in a number of Baker Blinker Blog posts. You can see Greentop in the below photo, center background behind the white Victorian House Greenup. This house/gallery actually had already been established on the edge of my new property about 2 months ago, another reason to assume ownership of adjacent land. A related post on this House Greenup is here.

Snapshot4013_002

Snapshot4013_003

Snapshot4013_004

No town will exist here, although it may have in the past — will think about that more. Instead the hill will be a type of nature reserve, with buildings lining the edge of the property. Presently these buildings are House Greenup. House of Truth, and Home o’ Fibs, all houses of Victorian design, plus the Arcadia Asylum designed Econo Slum Tower that Baker Bloch sits on the top floor of in the pictures above. Amazing view of the surrounding landscape here.

—–

Siberia near Ash Hill, ME
Siberia near Ash Hill, CA

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Filed under California, Corsica, Maine, Second Life, UmapS

Shining Pepper Project 03

collage08ajpeg
Collage 07?

Collage 08 TEST:

collage08a

COLLAGE 09:

collage09real07

COLLAGE 10 TEST (animation):

johnlemontest01d

johnlemontest04d

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Filed under Beetles, The, collage, Maine, Qbrick, Stanley, Shining, The, UmapS