Category Archives: Teepot^^

pause 05

They all took turns looking through Duncan’s eyes. Disappointment! At least for Ragdoll. Indigo remained intrigued about the whole situation. Hand weary Ruby just wanted to wrap it all up somehow. A good night’s rest she’ll get tonight!

The peculiarly remote infohub was quite devoid of objects and activity. No coffee shop. No restaurant. Just 3 austere, alpine style houses. And the combination of their user’s Second Lyfe Moon and its own Moon (“Moon of the Moon”) from Collagesity novel 1 that Ragdoll especially anticipated? Turns out to be “merely” 6 conjoined sims located out in the Great Linden Ocean a bit west of the old mainland continents Sansara, Heterocera, and Jeogeot.

Indigo finally found a landmark in the information poor location. They teleported over to one of the two official villages of the 6 sims. Not Teepot, but the other one. Twin cities they were. This was their first hint, beginning with Indigo, that they were looking at some kind of resonance with St. Croix, Virgin Islands. Duncan was now there, after all.

Jeffrie Phillips was waiting for them at the infohub on the other side. All 3 took turns being escorted by him up a quite lovely mountainside to Teepot proper and his sake bar hangout we’ve already seen him at with sometimes mate Audrey. In truth, Jeffrie was trying to sell Duncan the idea of staying. But on the walk, Duncan knew his world was already breaking down here. He must get back to Linden land, the ones looking out of his eyes realized. And soon!

Leave a comment

Filed under **VIRTUAL SL, 0011, 0618, Purden/Snowlands^, Rubi^, Teepot^^

pause 04

Duncan spoke to the just arrived Dr. Nightwing. “The train derezzed before I could teleport you over. Sorry about that. But never mind. We’re here.”

“The beginning of the end,” the Dr. offered. “The trail to the treasure.”

“Well… *they* might think so.”

“Who’s ‘they’?”

“You’ll see.”

—–

The two began hiking through one of the most desolate, wastelandy places left in Our Second Lyfe. But the dotting system trees still comforted Duncan. He was Lindener above all now, since they saved him. *He* saved him. And this was about as Linden as you can get. Until you reach the end.

—–

“They’re heading toward the Moon of the Moon,” Ragdoll squealed in excitement. “The big loop! Beginning meets end.”

“Well, not quite,” said Ruby, pencil still twirling away beneath her hand.

“Let’s pause here,” Indigo declared, stretching her arms and yawning. “Getting late.”

“No,” countered her ragdoll sister across the table. “We’re almost there! Let’s press on. Get these two to the — what do you call it? Infohub?”

Ruby stopped the writing. “We better fire up the interwebs and check. Check out the whole Confederation of Democratic Simulators site before proceeding forward.”

“Second Lyfe Moon,” cooed Ragdoll. “And its own Moon not far behind. Equilateral gravity on all 6 sides. Just like Phillip prophesized about.”

—–

“The trees change here at this sim crossing, Dr. Nightwing. Snowier and shorter.”

“I still don’t see it.” He was a little out of breath by now. Duncan surged ahead, seeming to draw energy from the landscape.

“Not long now.”

—–

“*There* it finally is. Beginning to worry the thing we saw back there near the road was a mirage. Dr.?” He turned. “Dr.??”

The alien man had collapsed in the snow, as if the very landscape around them *drained* him. Duncan walked back to the Dr. “I still can’t see it, Duncan. I’m not sure I ever will. I’m changing over here. It’s a weak point. I saw the end but couldn’t change it. Fixed point in time. Legend will say (he caught his breath)… will say you killed me here. But we’ll know the truth. (deep breath) That’s the important thing.”

The transition began.

—–

He had no choice, if what the Dr. said was true. Head to the Second Lyle Moon — *potential* Moon — or else be imprisoned for life or worse. He turned back to the green pine forest now almost out of sight before ascending the final bit of slope. “Vanished, man,” he said, shaking his head in disbelief. “Just vanished.”

He had always heard it was otherwise.

—–

He was here.

Leave a comment

Filed under **VIRTUAL SL, 0011, 0617, Purden/Snowlands^, Rubi^, Teepot^^

Teepot’s Jeffrie Phillips

“It really is unfortunate that Duncan had to be treated like that. But t’was a necessary evil to eliminate a competitor. One down, two to go. Maybe one. Horace Wise did his shtick well. Railroaded back to Dixie he was.”

“Treasure – must – be – protected.”

“Exactly, Potty Steve. They must never suspect we were the ones behind it all.”

Leave a comment

Filed under **VIRTUAL SL, 0011, 0517, Teepot^^

Race

“Stop *staring* at the man, Baker Bloch thought about Horace Wise. It’s like he’s never seen a black person before.

“So,” Duncan began, obviously conscious of the riveting gaze, “looks like we’ll have to start without our Mountain Lake representative Ms. Well.”

“A *wo*-man,” spoke Horace Wise incredulously from his side. “I think not. We already have [delete rest of sentence].”

Baker Bloch breathed deeply. Looking at him, Duncan decided to jump in first. “First of all, we’re African-*Americans*. Just like you Horace.”

Horace Wise finally broke his stare, sighed, and waved his arms around in despair. “The Virtual Chel-sea Hotel, the finest building, most likely, in this whole, wide conti-nent. Represented by *you*.”

Alright, that’s it Horace,” states Baker Bloch angrily. “I’m evoking class *5* status by rights of being the *author* of this novel — a *Collagesity* novel, after all — and saying that your Philo is disqualified, disqualified, *disqualified* from the race for the treasure. Now — *get out*. It will be between me, *Duncan* here — a man like yourself, thankfully, or I don’t know *what* you’d call him — and then Lou, our representative apparently from the Mountain Lake region of the Omega continent.” In his rage, he left out the remaining candidate at the table: Teepot’s Jeffrie Phillips.

But Horace Wise didn’t leave immediately. “You’re taking all this serious-ly. The” — he looks over at Duncan — “*black* man here. Then a woman. *Wo*-man.”

“Yes!!” Baker Bloch’s yell could probably be heard all the way over to Horace’s hometown.

And this is probably what a lot of people were like back then. And could still be. Yes, probably were around in good numbers still. Philo is *history*, but history repeats.

Leave a comment

Filed under **VIRTUAL SL, 0011, 0509, Mountain Lake^, Myron^, Rubi^, Teepot^^, VHC City^

teapot

“They’re eventually going to find this place, Audrey. They’re scouting hither and thither for the killer of all those sickening Christmas figures… Santas, elves, snowmen, the lot.”

“I know, I know.” She takes a quick sip of her sake, then: “I’ll try to deflect Dr. Nightwing as much as possible on my end.”

“He’ll soon give you the book. Tell you to read it up to the end, which is almost the end of 4 now.”

“Right.” She rehearses what will happen. “I’ll *take* the book, shocked (she feigns shock on her face here while reaching forward), saying, ‘golly gee darnit (Jeffrie Phillips laughs at her here), I’ve *heard* of these mirror books but I had no idea…'”

“Good,” he replies. “Shocked and awed.”

Leave a comment

Filed under **VIRTUAL SL, 0011, 0414, Teepot^^

Return of Pietmond — Kinda

Baker Bloch sits under the lower wall of Mysten Parva, one of the twin cities of Mysten in Lower Austra owned and created by psimagus Hax. “Is this really my virtual home?” he might ask himself while sitting here. Turns out it’s probably not.

Soon Baker began work on illegals builds again in the old Teepot area, just like he did in the Mysten/Siliconicus/Goremoor area earlier this year. A forest with a considerable number of plant species suddenly springs up next to the version of the House of Truth already there, also containing a shed, several monuments, and some other, assorted objects Baker found in his inventory and thought worthy of inclusion. So is Baker destined to return to Teepot? Turns out that’s probably not going to happen either.

A perceived center within this new forest… really an extension of the forest I already set up there around the House of Truth 2 years ago now.

Although severely depopulated from when I first came upon it, Sunklands still retains some classic spots, such as Q’s Gas n’ Glass in the Pudding Hill sim making up part of Big Sink (largest of 6 identified sinks of Sunklands). I’d also like to write soon about Kidd Road now connecting Big Sink with the Blackmount Sink in essence, which is not Linden built but privately made. That’s actually something of an improvement over the old Sunklands, acting as a unifying artery of transportation cutting across its heartland. Although tenuous, Sunklands still shows promise.

Which brings us to *Pietmond*. Yes, Pietmond has been reborn and now represents the true virtual home of Baker Bloch, not Lower Austra, not Teepot, not Big Sink even. But since Pietmond is in Sunklands as well, Baker Bloch is a Sunklander once more. Ich bin ein Sunklander (etc.). And probably not by coincidence, I’ve basically decided to create a new domain name called sunklands.com. Probably should go ahead and register it — I was kind of surprised the name was still available to be honest.

For the rebirth, we start on the western edge, where I revamped a small park containing a central pond and waterfall surrounded by small hillocks. Since creating this park about 2 years ago, someone — perhaps about a year ago I suppose — decided to insert a plain prim (“plywood”) block on basically the top of the waterfall, of about 10mx10mx20m dimensions. Ugly, obviously — ruined the effect. So although I couldn’t move or delete the thing, I decided to disguise it as a building, or the structure I’ve elsewhere called Home Orange, and used as my main office space in given locations. Unfortunately since the hidden prim is solid and not phantom, I can’t actually use the building. But it certainly looks better than before. Because the building looks kind of odd sitting on top of the waterfall, I also decided to add an obelisk to the tableau, and in the center of the fronting pool itself. This helps hide the rather incongruent juxtaposition of building and waterfall, I hope.

Baker Bloch here sits in the Orange House (not to be confused with Home Orange!), which is another new edition to Pietmond and perched on the ridge above the aforementioned park — I guess I’ll call it Obelisk Pond Park. Nice view of the park from the lower floor here. Again, Orange House has been in a considerable number of virtual towns of my making now, including the oldest and most long term version of Pietmond, where it acted as Baker’s office for several months.

Another obelisk/monument has been inserted to the south of the pool as well (pictured above the edge of Baker Bloch’s couch here), making the appellation Obelisk Pond all the more appropriate.

Newly positioned Orange House seen over top of Peter SoSo’s grave and between House Greenup (right) and House of Truth (left). The House of Truth, in new version Pietmond, has replaced the circular gazebo formerly situated at the same spot. However, the House of Truth sat on this spot during most of the classic Pietmond phase, making the switch a natural. This gazebo would shortly return to Pietmond, as we’ll soon see.

Now to the eastern side of Pietmond, where more significant changes have taken place. So first I worked on the westernmost parts of Pietmond and then then easternmost parts, seeming to need to reinforce the frame for the whole. First off, I rebuilt the old Pietmond Heights Town Hall (left) which had fallen into disrepair in the meantime and was, for example, missing the whole front wall. Now it’s in better shape, although the interior is still unfinished, and likely will remain so. It’s more a historic landmark for certain now, which is fine for me. Next, we have an Arcadia Asylum built shop in the left background, where formerly no building sat. It doesn’t have a history yet. In the center of the picture we find the return of the “Brash” statue to eastern Pietmond, but further east than when it found a home in the center of Pietmond Heights, as seen here in this 2011 Baker Blinker Blog post. I do not own the land at the center of Pietmond Heights now, although it is for sale and perhaps I can procure it later on (1024 parcel). Anyway, around Brash are pieces of the old Newton-Jasper memorial park also present in older versions of Pietmond, including a map of Jasper County, Illinois and a ribbed fountain with a deciduous tree of uncertain species growing beside it. Brash’s head, which he is standing on (as in a head stand) is basically covered by a blue flower bush — concealment meaning unknown for now. Is Brash also *bash*ful?

To the right we find the moat surrounded Smelly’s Bar, present in Pietmond since its 2010 beginnings, and then another new edition in Pietmond beside it in the below picture: the Sync Lair Gallery, first found in Maebaleia’s Carcass-One village earlier this year.

The Rose Cottage, another Fatima Ur creation like House Greenup and House of Truth but smaller and cosier in design, has been erected on the only land I actually owned in Pietmond at the time this picture was taken. This may be the site of Baker Bloch’s new, official office, but I’m still uncertain of that, and another candidate has especially surfaced in the meantime just across the sink from here. All is still in development.

The handstanding Brash seen in the distance from behind Goldie, making a very nice set of east-west bookends to Pietmond.

1 Comment

Filed under **VIRTUAL SL, Jeogeot, Lower Austra^, Nautilus, Pietmond^, Sunklands^, Teepot^^

Lion’s Roar Tomorrow…

… and will probably just turn over the bottles to keep them from breaking, along with taking down the 37 pieces of track. Just like with Billfork, I can rebuild all this later. I still have some bottles set up in Billfork, but they are reversed and stuck in the ground itself. The ones at Lion’s Roar are standing upright.

The problem? Why Hurricane Sandy of course. There’s a very good chance for some accumulation of snow (a rarity even in these higher elevations for October) and also high winds are expected. I can’t take a chance with my bottles smashing. Good news out of this? I think I can just leave my pots and non-glass objects where they are there.

So winter is almost here, at least an early taste. Batten down the hatches as they say!

—–

Knock:

The town will still be here, as they say. You don’t need the physical town to have a town. Lion’s Roar will always be there.

bb:

Thanks Knock.

Knock:

Wallace3, please.

Wallace3:

Sorry[ once more]. Soooo….

Knock:

We must have addition spirits, as I think Hucka D., your Hucka Doobie, would agree.

Wallace3:

Return to Second Life.

Knock:

Probably. Any ideas?

Wallace3:

I’m from Jeogeot, so I just could establish a base there again.

What I “have” still:

Am I still a refuge from Jeogeot? Pietmond has been destroyed for 9 months now. Boris was very short lived. I should ask Knock — as Wallace3 I mean. But I think he would encourage me to return to Jeogeot, to write the history of that continent. Can I do this from Nautilus instead? No, he would probably answer. So I have several options. The most attractive, actually, may be Noru again. The Centre.

But maybe not.

I am still a refuge.

Leave a comment

Filed under **VIRTUAL SL, Jeogeot, Lower Austra^, Nautilus, Noru^, Pietmond^, Sunklands^, Teepot^^