Category Archives: Rubi

You and I

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bb:

We must think of a town meeting, Hucka D. VWX Town… for this is VWX Town still.

Hucka D.:

Yes.

bb:

Remember when I was going to do all those Sylver Forest interviews? I think I’d like to talk about the people/avatars directly now. There’s Coke from Rosieri — my land is caddycorner to her old land now, and is a legit “village” like hers as well. Must study her village now.

Hucka D.:

Yes.

bb:

Key, obviously, since he owned the biggest chunk of the land I own for a long time — years. Must study his roller coasters, his art. Wonder where he is now?

Hucka D.:

He is in Limbo. He is in Heaven.

bb:

Then there’s [delete name], a long time friend. Haven’t heard from her in about 2 months, Hucka D.

Hucka D.:

Tak’n a break. From you. From your blog. From your confusion. God. Heaven. Chaos.

bb:

Interesting. Then there’s Hybuli… oh, I should say [delete name] owned property in Tyta across from the Rubi Forest from me for a long time — years again.

Hucka D.:

Last time you called a Sylver Forest meeting everyone left quite quickly. Why would a new meeting be any different?

bb:

I would empower them to the idea.

Hucka D.:

Idea of what?

bb:

Sylver Forest. They are on the Council of the Sylver Forest and that is something.

Hucka D.:

It’s just you now[ however]. Me and you.

—–

“What of the 3rd stream?”

Hucka D.:

Go take a look[ if you wish].

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bb:

That’s another person that has an investment in the Sylver Forest: Yeo.

Hucka D.:

That stream comes from beneath the Blue Feather Gallery Annex. That’s an intersting building. Why don’t you separate it from the gallery. Delete the gallery.

bb:

The Blue Feather Gallery is about Jeogeot art and geography and makes a super complement to the Kidd Tower next to it, which contains psychic information about the old Korean Channel and Biggie and such.

Hucka D.:

Do you want to go back to Jeogeot?

bb:

I don’t think so. I thought of it before buying the Rubi land.

Hucka D.:

Hmmm.

bb:

I have time to savor Rubi now.

Hucka D.:

Yes. Put in the plan. Well, we’ll just chat. What’s new besides Rubi and the job?

bb:

We’re going to a party this weekend. Birthday party for twins.

Hucka D.:

Oh, the twins in the movie The Shining?

bb:

No. Edna’s niece’s kids. They live below her father.

Hucka D.:

On what Second Life continent is that?

bb:

It’s real life. Surely we’ve talked about Edna and her family before.

Hucka D.:

No. How’s her father?

bb:

Fine. How’s your father?

Hucka D.:

Deceased. Killed by an Aunt and Uncle. Zoe and Joe. From Humansville, of course. Remember they robbed the 7th National Bank of Greenhead and sealed up the Mammoth Hole behind them in their escape?

bb:

Kind of. This is your father who was the Chilbo banker. What was his name?

Hucka D.:

Hundred.

bb:

Was that his age[ at death]?

Hucka D.:

Yes. (pause)

bb:

Where is your mother, Hucka D.?

Hucka D.:

I am my own mother. I’m special. (smiles)

bb:

Um, not sure what to say about that.

Hucka D.:

Sylver Forest Council might be about ready to convene. We have to move out of Nowheresville.

bb:

Into town?

Hucka D.:

Yes. The Table House[ will do]. We met at the Church of the 7th Diagonal before.

bb:

It’s just *The* Diagonal.

Hucka D.:

It’s special for sure. [(like me)]

bb:

Can we look at a picture and get your comments[ before the meeting]?

Hucka D.:

Sure. I knew this was going to happen.

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bb:

Baker Bloch can’t seem to get up from this dock.

Hucka D.:

Is that the picture? Do you want me to [attempt an] interpretation?

bb:

No…

Hucka D.:

Just get him up, then. Move him.

bb:

He doesn’t seem to want to move.

Hucka D.:

Then I’ll interpret. He saying that 3rd stream is important, and that the ballerina at the confluence of 1 and 2 [1st and 2nd streams] is the same as Yeo, the owner of the 3rd. Take that ballerina and look. It is representation of your new freedom. 3rd stream is representation of your new friend. Yet you are stuck — through your avatar. Is this a good thing?

bb:

Like the ballerina is stuck in her hoops.

Hucka D.:

You are starting a 3rd and last segment of your job. Put to pasture? Not exactly. You are waiting for the rm.

bb:

Real McCoy?

Hucka D.:

Maybe. Good.

bb:

I’m waiting for the Real McCoy.

—–

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“The 3 streams must be the 3 blue hoops, Hucka D.”

Hucka D.:

Yes.

bb:

The hoops are the same circumference as the dress defining the circumference of the ballerina.

Hucka D.:

The ballerina is the 3rd stream. She is 1st, 2nd, and 3rd all in one.

bb:

There is a secret entrance to the Confluence Place. I’ll show you.

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“There’s also 3 hoops of blue fish surrounding the ballerina.

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Hucka D.:

Have we satisfied you[ with our interpretation]?

bb:

Maybe.

Hucka D.:

Strange that…

bb:

Strange that her eyes are the same color as the hoops. And the fish. And the pool containing all.

Hucka D.:

It is Pool 237. Like the Twins are in. It is a good 237. A decent 237. A 237 that heals instead of hurts. It is a healing pool. 237.

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Reminder

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of the 3rd Stream.

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Progress In Joined

(joined in progress)

Hucka D.:

No, we can talk about it.

bb:

I’m going to have to move, Hucka.

Hucka D.:

It’ll be good. It’ll be okay. You’ll see. Freedom. More.

bb:

I have Rubi as consolation now.

Hucka D.:

Yeah, we gave that to you. Sorry.

bb:

Okay. I’m. I suppose another VWX Town meeting is in order, Rubi style this time.

Hucka D. (happier):

Correct!

bb:

I have created something on equal par, at least energy-wise, with the Virtual Hotel Chelsea town centered in Lanestris.

Hucka D.:

Not as large, but — yeah. Because both are built around 97 97 97. Two points, infamous and famous, that are actually one point. You have reached over into the woods and encompassed it. Trapped. Future now responds to past and past to future. A door is opened. This is it[ for you]. This is the land you’ve been waiting for — had [and had] and have again. Pay attention to all details.

bb:

The two streams that merge at the southern pool on the property sure are interesting.

Hucka D.:

There is a third stream in the town as well. Pay attention.

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—–

I’m going to continue on a bit without Hucka D. Norris Building on one end of town seems to balance the Temple of TILE on the other. Two religious centers, one fulfilled in a manner (Temple of TILE) and one not presently (Norris Building). Like when Norris [stream] came up to challenge TILE Creek in Fall 2011 for the religious epicenter of Frank and Herman Parks. That’s the one Hucka D. claims to have been married to for a short period of time. That and the discovery of Tinsity just before it started the big shift away from Second Life and toward Frank and Herman Parks of Real Life for me, Hucka. Oh, he’s not here. That was over 2 years ago… so much has happened since then. And my addiction to Second Life keeps repeating rewards, I suppose.

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VWX Town Contemplations 01

View from little yellow-green Piepodt, the same colour as Carrcassonne in the fairly nearby Temple of TILE. Cousins? Closer? Is Piepodt alive?

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It has a number of holes like the rest of us conscious beings. The top maybe should be filled by the…

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… fourth (from north) of five columns holding up the back of VWX Town’s central Table House. But it’s out of line a bit, and also the column has been greatly shortened to allow room in the pod for mediators meditators. Or podt.

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PIEPODT IS A SINKHOLE. Thank you Piepodt for that information. SINK INTO ME. MERGE INTO ME. MERGE AND FIND GOD IN THREE PERSONS. Interesting Piepodt. ISNT IT. ISNT IT? IT IS. TRUST ME.

God appears atop the vacant Home Orange which is not a home atall, then. No, it’s just the glinty, heavenly top of the Power Tower.

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Baker contemplating the revolving Tyle Cube. T-Y-L-E but then 0 and 1. Letters and numbers. Primary and secondary colors.

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Facing the other way, waiting for the ship. THE SHIP. BIG. CONTENT. CRATES. CORSICA. ROLLER COASTERS. CODER… OHL…

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Strolling toward Piepodt beside SAA (Straight As Arrow) Surface Stream. But then it bends at Piepodt. Piepodt knows. Piepodt invites one to participate in the merger, the confluence. God in 3. Glinty, heavenly. A blue hooped ballerina with matching blue eyes. Confluence. Piepodt knows.

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Ellie the Elephant in 2 persons.

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Amissing Slipper. Coffee? Art? Rubi?

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Rubi it is.

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Rock sitting atop Tired Falls. Baker digs the blue and red in the distance. Water disappears. He knows where now. Piepodt tells. Piepodt told. Hoops. Woman. Ballerina. Blue. Blue hoops and blue eyes.

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Elton. Blue Eyes. Two fer one. Tooforwon.

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Pool-fer-One.

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VWX Town Rubi… So Far

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1. Church of The Diagonal, Rubi Chapter
2. Castle of the 7th Spire*
3. House of Truth
4. Tower of TILE
5. Yeo May’s Residence
6. SoSo East Gallery
7. Kidd Tower
8. Blue Feather Gallery
9. Blue Feather Gallery Annex
10. Hole in the Wall
11. Damned Church
12. Town Hall
13. Sink Lair Gallery
14. Cottage by the Woods
15. Power Tower Gowlery
16. Temple of TILE
17. Home o’ Fibs
18. ToXic Art Gallery
19. Wall of Eyes
20. Home Orange
21. Slipper Coffee
22. Big Boy Tower
23. Piepodt
24. Table House
25. Confluence Place
26. SoSo West Gallery
27. Stares Gallery
28. Norum Gallery
29. Coolie Building
30. Tower of A. Mann
31. Rose Cottage
32. Norris Building
33. Norris Building Annex

* newly used structure.

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VWX Town, Rubi Going Up Fast!

I’ve had so much experience building virtual villages now that I can lay these things out pretty thoroughly in practically a day.

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A Big Purchase

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It’s the SL property I’ve been waiting for, seemingly. More details soon!

—–

4:21am update:

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VWX Town reborn.

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Church of The Diagonal, Rubi style.

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97 97 97.

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16 16 92.

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Extensions 01

The Diagonal seems to be predicted in the Jasper 07 collage from 2009 (“It’s up to us now”), presently hanging in Southside’s Gallery Jack.

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Compare its central long, keyhole shaped image (tiles from the side of a Michigan building) with here:

https://bakerbloch.wordpress.com/2013/08/19/the-14-triplet-points-of-the-diagonal/

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Even the foreground tile of the picture is adorned with a “D” (the logo of the Detroit Tigers, seen on all subsequent tiles as well extending into the background), just as the first sim on The Diagonal is Dierle, and associated with the letter “D” in the above grid diagram and also in the the microcosmic replica of The Diagonal in Westside’s Church of The Diagonal (below pic; far left letter).

https://bakerbloch.wordpress.com/2013/08/02/vwx-town-stuff-02/

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In looking further at Jasper 07, there’s no real doubt in my mind that this *is* a representation of the future, extended version of The Diagonal. Jasper 07 partially concerns — consciously, that is — the early version of The Diagonal, known only in its “Rubi exclusive” state then. See here for an interpretive post concerning Jasper 07, also from 2009.* And see here, once more, for my 2008 series about the Rubi aspect of The Diagonal if you wish.

—–

We switch subjects to VWX Town’s ties to the actual (*non*-virtual) Whitehead Crossing, or “WX” without the “V”, as it were. I see the link now mainly made through the big grey seal perched on a segment of the Power Tower Gowlery, an obvious and also conscious representation of WX’s pivotal Grey Seal (Grey Rock + Seal Stone). The stream below the virtual grey seal may also stand for WX’s Whitehead Brook, Little Whitehead, and No Name Spring one and all, as the Grey Seal rock formation lies relatively close to each.

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Admittedly, there’s a tension between just giving up the virtual version of Whitehead Crossing — which actually has little to do with the real version except for the connections listed just above — and keeping it into October and perhaps beyond. On the one hand, I’m obviously going to be focusing more on the outdoors and Frank and Herman Parks for the next several months, taking time and energy away from Second Life. On the other hand, we have the growing story of The Diagonal, an exterior energy source for VWX Town that ties it to the whole continent of Heterocera and beyond. I’ll just have to play the two directions against each other for a while longer and see what happens. At any rate I’m certainly pleased about progress made on an interpretation of The Diagonal so far. It may even outstrip Jeogeot mysticism (Big E/Schwa, etc.) in the long run. And to close, I’d like to thank my virtual neighbor Veyot for testing out aspects of The Diagonal and calling it a very interesting theory. 🙂

—–

* In the post, I say of this collage and central image the following:

The overall shape of the orange tiled surface, in combination with the circular shape containing the keyhole at the top of the collage, is also keyhole shaped, Hucka D. The shape runs from the very top to the very bottom of the collage. This collage also happens to be 1024 pixels wide and 682 pixels high, making a relationship of 3:2 between the sides. 1024 is the size of the parcel I just rented in Klein, Hucka D [made up, as well, originally of 2 side-by-side 512 parcels]. The middle of the orange tile lies about 512 pixels from either side as well; exact center of the collage left-to-right, then…. This despite the fact that the overall shape of Jasper 07 is not based on any found photo this time, Hucka D. It is instead *tiled* from an edited picture of a toy, found in a search for Rookwood+tiles…

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The 14 triplet points of The Diagonal

All but 2 of the 14 sims along The Diagonal contains one and only one point where all 3 location coordinates become the same number. In addition, one sim has 2 that Baker Bloch can identify (Rosieri) and there’s even one Diagonal sim with 3 such points (Tiretta). Even given the exceptions, I’ve still decided to call these numbers the master numbers of any Diagonal sim.

Master numbers that are twinned or almost twinned (within one meter of each other) are bolded in the slurl listings below of each of these spots. Notice that with the exception of Hirtaria near the center of The Diagonal (Hirtaria 15/15/15), *every other* sim starting at the northeast end of it has a twinned master number. Again: interesting.

http://slurl.com/secondlife/Scotopteryx/31/31/31
http://slurl.com/secondlife/Philudoria/60/60/60
http://slurl.com/secondlife/Lanestris/97/97/97
http://slurl.com/secondlife/Hooktip/135/135/135
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Cosmet/23/23/23
http://slurl.com/secondlife/Hirtaria/15/15/15
http://slurl.com/secondlife/Biston/18/18/18
http://slurl.com/secondlife/Miata/37/37/37
http://slurl.com/secondlife/Horisme/115/115/115
http://slurl.com/secondlife/Rubi/97/97/97
http://slurl.com/secondlife/Rosieri/80/80/80
http://slurl.com/secondlife/Tiretta/36/36/36*
http://slurl.com/secondlife/Dierli/5/5/5

The twins are Scotopteryx/31/31/31 (1) and Burnet/32/32/32 (5); Lanestris/97/97/97 (3) and Rubi/97/97/97 (11); and Miata 37/37/37 (9) and Tiretta/37/37/37 (13). Early conclusion: The Rubi Diagonal, strong and sufficient in and of itself in 2008 (seeded by the fixed position of Rubi/97/97/97), has now extended itself across the whole continent in order to survive and thrive, with a major twinned “seed point” being Lanestris/97/97/97. In fact, Lanestris/97/97/97 might have been specifically crafted, as it were, to act as a twin to Rubi/97/97/97, and build upon its potential.

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The Diagonal twisted back upon itself. Profound implications here. The master numbers of each half of the central purple, red and orange sims (colors determined by height of sim, purple being the highest) add up to the same number (60+97+135=192; 80+97+115=192), with the two red sims (Rubi and Lanestris) having the same master number (97). Moreover, the change between the 3 numbers, on each side, is constant (37 between 60-97-135; 17 for 80-97-115). The master numbers of the yellow-green and lower yellow sims add up to the same number (32+23=55; 37+18=55). *And then* the overall number of, moving top to bottom, the orange, red, purple, lower yellow, and yellow-green sims add up to the same number (247). Could this tie into the meaning of the central diamond shapes in Enola Vaher’s desperate woman from “Don’t speak”? Could it relate to the string of yellow submarines Standing Baker is pulling out of the Greenup Gill landscape in Greenup 16? How about Kentucky’s Bee Line found in Herman Park last Fall? — I think that too has to factor in here.

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* 9:58pm correction:
Baker Bloch was checking Tiretta/37/37/37 just a moment ago and noticed that there is a Tiretta/36/36/36 and also even a Tiretta/35/35/35 location he can position himself in. So Tiretta seems to have *3* master numbers: 35, 36, and 37. This comes about because the bank that the master number positions are on rises about a meter in elevation for every meter increased in both height and width within the sim. There’s almost a Tiretta 38/38/38, but Baker, despite several tries, cannot focus in on this number, nor Tiretta/34/34/34 in the other direction. I’ll make a close inspection of other master number locations along The Diagonal to see if Tiretta’s multiple master number situation is unique. My guess is that it will be. It would have to be a similar situation — a bank with similar qualities at the right location in any sim.

Oh fudge.
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10:23pm update:

Hucka Doobie has very cleverly rezzed a row of cubes showing the progression of the triplet diagonal number on the Tiretta bank in question, one meter at a time. For him, the triple number appears at 34/34/34 (foreground cube), because of his lower stature. Baker Bloch is more a normal sized avatar, and for him he can manifest the master number of the sim now at 35, 36, and 37 positions. One can assume a taller avatar would have additional master numbers of 38 and 39 (back cubes in the below pic) and perhaps beyond.

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Further notes:

For the considerably shorter Hucka Doobie, the master number of Philudoria appears to be 59 instead of 60, 96 instead of 97 for Lanestris, 31 instead of 32 in Burnet, 22 instead of 23 in Cosmet, 14 instead of 15 in Hirtaria, 79 instead of 80 in Rosieri (Baker Bloch has also discovered he can position himself at Rosieri/79/79/79 with some effort). We’ve already discussed the more complicated situation in Tiretta, where Hucka Doobie seems most stable at 34/34/34. Then in Dierli, we have another loss of a meter for the master number in terms of Hucka: 4/4/4 instead of the 5/5/5 for Baker Bloch.

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The Diagonal — More Studies 02

(Continued from The Diagonal — More Studies 01)

The next sim down from the north part of The Diagonal is Biston, whose triple coordinate number comes in at a low 18/18/18. This means it’s an underwater position once again like in the preceeding sim of Hirtaria, since the water level of all lagoon sims is 20 meters. This also means the depth of the water here is only 2 meters (as opposed to 5 meters for Hirtaria/15/15/15), with Baker’s perpetually hat topped head barely submerged beneath the surface.

http://slurl.com/secondlife/Biston/18/18/18

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The master number of Miata is 37, but the attached spot (37/37/37) lies on blocked land. However, since the land is flat here, once can deduce that no elevation change would take place from the edge of the property Baker Bloch stands at below (30/30/37).

http://slurl.com/secondlife/Miata/37/37/37

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Another shot of the frosty shack on adjacent property first pictured in the Rubi Diagonal (Extended) 03 post. The Diagonal passes directly through its front door, and I thought I’d include another photo here to reinforce the perhaps interesting coordinates here, where the elevation is *twice* that of the sim width and height coordinates: Miata/19/19/38.

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And here’s a similar spot just up the hill in Horisme, but with the numbers flipped. The elevation is *half* that of the identical width/height numbers (198/198/99). May turn out to mean something sometime in the future.

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The triple number location in Horisme. This is the second highest such location on The Diagonal after Hooktip/135/135/135. The Great Linden Wall looms in the background.

http://slurl.com/secondlife/Horisme/115/115/115

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The famous Rubi/97/97/97 once more (as opposed to the twinned and *in*famous Lanestris/97/97/97). Again, this lies on the southern edge of the Great Rubi Forest, and can be seen as the seed position for the The Diagonal as a whole.

http://slurl.com/secondlife/Rubi/97/97/97

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The master number location in Rosieri. Again, we’re just moving down The Diagonal sim by sim to identify these locations. More recently, Baker Bloch has found that he can also position himself at Rosieri/79/79/79, making this sim the first, for Baker at least, to have *2* master numbers (79 and 80).

http://slurl.com/secondlife/Rosieri/80/80/80

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And then we come next to Tiretta, where a yet more complex situation has arisen. Upon a recheck, Baker, just by himself, has identified not 1 not 2 but 3 master locations (35, 36, and 37) on Hucka Doobie’s designated Bank of Despair. See more of this situation toward the end of this post just above. Hucka D. also believes that the various properties of this bank are symbolically represented in both the Greenup 15 and Greenup 16 collages, now hanging in Westside’s House Greenup.

http://slurl.com/secondlife/Tiretta/37/37/37

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The final sim on the Diagonal: Dierle, with the lowest triple coordinate point at 5 meters. Baker is well underwater here. A note: you cannot teleport directly to this location either. The best way to reach it is to teleport into the southeast corner of neighboring Garuda and walk east.

http://slurl.com/secondlife/Dierli/5/5/5

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Sitting on the southwest corner of the Costra Nostra urban mall and club just above.

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—–

Diagonal Paradox:

http://mathworld.wolfram.com/DiagonalParadox.html

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