Tag Archives: Shelley Struthers^^+++++

Crux

Shelley Struthers knew there were too many birds and other creatures in this *TILE* location to make an unified decision on the matter of Kolya and his holey head. She’d have to look elsewhere for answers. Her thoughts turn toward the castle that will soon perch on an important peak to the north. *Her* castle.

There’s already one in the area, and at about the same altitude on its own, nearby peak. Spacious and beautifully landscaped grounds surround it, which we’re eager to keep exploring. This won’t be the case with Shelley’s castle due to much more limited space to work with but we’ll try our best.


Shelley’s castle footprint

And in the past, another roosted on this higher peak to the northwest. The legendary Rust Never Sleeps.

Jacob I. the lawnmower is still on the same northern peninsula. “Wake up,” Shelley whispers while prodding.

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Filed under **VIRTUAL SL, 0028, 0209, Nautilus, NORTH, Rooster's Peninsula, Upper Austra

third angle

Cory watched the flames licking out the top of the building, thinking it didn’t have to be this hard. Why I could have blown the place up with my mind easily enough, he thought from his position at the corner of the sandbox. All I need is a pretty good night’s sleep (for energy). Indeed, most of the kids attending Paper-Soap school, merged since ’71, were psychic to a high degree. They didn’t need primitive *physics* to destroy anything. Claude Jr. was behind the times, but he was a robot after all, mere mechanoid. The other kids tried not to make fun of his clunky, nay *dense* ways of thinking, but it was difficult, being kids too after all and not having the moral compass of a fully mature adult. One of their “sloooow” projects in class, as they called it, was the atrophying of the swamp down in the town’s southwest corner. In fact, Cory’s study group had brought up the swamp from lake to sea back down to swamp a good number of times now, and recorded the reactions of the residents living around it. The kids were experimenting on the adults. The kids were in charge. As a sea it flooded the sewer tunnels. Dinah’s bartender Stumpy wondered why he could never get rid of the black mold in the bathroom down there. He ended up just having to derezz the thing.

“Can you point me to the restrooms,” a somewhat tipsy customer asked him in tomorrow’s today. “Just go in the sewer outside like everyone else,” he commanded, wondering if he should bring the issue up to the town council, a council also controlled by kids of course. Their powers were ever-present.

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Filed under **VIRTUAL SL, 0028, 0112, Paper Soap+, Soap

take and make

Sandman walks the rail, continuing to look for the one he calls The Spitter. He pauses to gander at this collection of junk on one side, knowing, through it, that he is indeed on the right track.

Onward…

—–

He finds another Lane to add to Penny, Arnold, Shelly at the end of this track, the latter a Firesign Theatre fan and a close match to his pattern, a two fer one fer zero kind of deal-i-o. Man.

The banana indicated *himself*.

He had no problem going further. He’d been walking away from Love for a looong time.

—–

Ant-man walked out of the rain to enter the lane.

—–

The rain catches up with him at The End. He is home.

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Filed under **VIRTUAL SL, 0020, 0401, Imagine

trailfollower

Angus Muffin often took the form of kindly human father figure Sid Viscous when studying The Diagonal away from Rubi. Here he sits in what novel 4 (“Collagesity 2017 Middle”) deems the PCH Forest, former or perhaps even future (!) abode of recently resurrected Clare Nova, remembering that Clare is the literal flip side, as it were, of our Fisher. But what does this really mean? Sid ponders while sitting on a bit of projecting natural Linden grass in the woods at 35/35/100 Hooktip and staring toward Clare’s “Good Neighbor Commandments” obelisk also sitting smack dab on The Diagonal.

The PCH Forest hasn’t changed significantly since novel 4, as far as Angus/Sid can tell (I’ve given him permission to access this blog for his studies, warning him to quickly avert his eyes when encountering infinity points within). He thinks this *non*change is unusual in itself, given the several makeovers the forest went through during my more intense focus on it toward the end of that novel.

He stands up and walks toward the obelisk, situated on the southern edge of the forest. As always, he tries to follow The Diagonal in as straight a line as possible by keeping the first two coordinate points of his position the same at any time. Not as easy as it might sound!

So here, directly in front of the obelisk, for example: 4/4/99 Hooktip.

Tonight Sid finds what could be an important clue about The Diagonal in this area. He’s uncovered that an avatar named Shelley has a small, two story apartment directly on it who is a fan of Firesign Theatre, just like his user, and is part of a Second Lyfe group called Firesigntheatergoers. Never mind that the actual spelling of the famed comedy group is “Theatre” and not “Theater”. There’s still some pretty interesting synchronicity going on here. Check out the group in Shelley’s list that comes after it: *Fishers Island* Yacht Club. And out of the 5 other members of Firesigntheatergoers, 2 are Baker Bloch himself plus his alt Bracket Jupiter. “How Can You Be in Two Places at Once When You’re Not Anywhere at All” indeed!

But for now, Angus/Sid has to get back to Collagesity to work his shift as a recently hired cook at Perch. He needs to devise a plan to get rid of that job. Asap! He has to have more time with The Diagonal. Fishers Island Yacht Club is an obvious next possible destination. And a friend request has been sent to Shelley.


Mr. Mistikitty.

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Filed under **VIRTUAL SL, 0009, 0413, VHC City