Category Archives: Rubi

Continuing Adventures of Edwardston Resident 01

He’s not quite sure how it happened, but when our Edwardston R. touched a certain picture he had rezzed in his Home o’ Fibs residence and accepted some inventory, he was almost instantly transported to this location. He recognized that it was the same location as in the picture. Long time blog readers of mine (the hoards, the hoards!) will know this to be the infamous 97/97/97 spot in Lanestris, in the black heart of Virtual Hotel Chelsea village in front of the uber-poisonous and noxious Purple Tower. Provencial Edwardston was panicing (“How do I get back home, how do I get back *home*??”) when he remembered he could just hit the home button and return, an escape hatch in effect. He’d learned this trick several days ago.

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While he was thinking this, an art kiosk greeted him; he knew the drill from being based so near two of Baker Bloch’s galleries and their own kiosks (Power Tower Gowlery and also Toxic Art Gallery). So why not check out this stranger gallery while he was in the area? Trouble was, he couldn’t find it when walking around on the ground level of the town. He had to use distant vision (which he had only recently discovered as well) to locate the gallery above him at a certain point, and used the sole gallery seating to sit in and lift himself up into it. All of us who’ve been in Second Life for a while know that trick.

But to be honest, he wasn’t that impressed with the art…

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… nor what he could see in the other box-sized galleries strewn throughout the rest of the dense urban area. I think the problem was that Edwardston had no pesonal connection with this art, unlike with some of Baker Bloch’s collage work. But I might try to subliminally get him to return and re-check things out here. After all, it was me who made him come here in the first place with the inventory “mistake”, as he thought of it. He’s still very naive to this world. But, in different degrees, we all are.

Edwardston certainly did appreciate the immensity of the virtual Chelsea Hotel itself, the centerpiece of the community. And I think he did understand in some way that this community, this village, was the twin to VWX Town he was searching for, and not long destroyed Pietmond or even the more recently abandoned VWX Town in Philudoria.

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Returning home, Edwardston decided it was finally time to suck it up and take a tour of the Toxic Art Gallery located just next door to his home.

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He found the art on the first several floors more engaging that what he saw in VHC village (again, because it was more personal to him, and not a comment on the quality of any art involved), but it was only when he spotted a representation of Esbum Michigan in a collage on the 4th and last floor that he really perked up.

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And a tiny Baker Bloch was found below Esbum as well. He was about to enter a forested region of what Edwardston knew now was called Real Life, or the real world. But the observing Edwardston was curious about the greener square (or near square) of forest in the collage’s center. The vivid, monochromatic colors looked more like Second Life trees, pine trees to be specific, like the ones in back of the Home o’ Fibs. The Rubi forest was instead populated by a mixture of cypress and eucalyptus trees — not pines — so it couldn’t be a collaged image of that. So Edwardston’s thinking was that we have Esbum here — Second Life avatar — and Baker Bloch — another SL avatar — and perhaps a square of forest from SL, and then real life stuff arranged all around this. Was Baker Bloch attempting to enter the virtual forest but blocked by the surrounding, real forest? Was it like trying to find the center of a concocted labyrinth? And what of the giant Esbum Michigan hovering above? The framing orange dogs (same dog?) showing the way in and the way out?

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Then two pictures to the right, Edwardston R. finds another familiar image: the orange, floppy topped entity seen in an Esbum related snapshot found in his inventory not long after arriving in Rubi, an image Edwardston thought might be a representation of himself somehow. Here the being, now equipped with a body for moving about, appears to ascend a mountain beside an L-shaped gorge. The line of white cars in the foreground appear to be heading directly into the gorge, or, better, represent a continuation of the curving line of the gorge within the picture.

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The next picture seems to be a direct continuation, with the orange alien transformed into a dingo as he reaches the top of the gorge. The cars in the foreground now avoid coming up the gorge toward him, and instead keep heading down the broad cement highway in the center of the collage, toward a large blackbird. The prominent stick of this picture is upright or “raised”, in contrast with its horizontal twin from the previous collage. “A gate closed, a gate open,” Edwardston thinks at the time.

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Then *both* sticks appear in the next collage — Edwardston is just continuing to move to his right, following the gallery walls — along with Baker Bloch again; *5* versions of him, in fact. And it took Edwardston a minute to pick out Esbum Michigan behind the Baker Bloch in the green chair. Edwardston Resident would have had no contact with Hucka Doobie yet, and so wouldn’t know who he was (pointing bee avatar in lower right corner of the work).

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Edwardston looked through the rest of the collage collection on the 4th floor, which was actually the entire 20 work Wheeler-Jasper series I created in early 2009. He found more interesting images within, but the ones I’ve illuminated so far still stuck out. Then he teleported to what he thought might be another floor of collages but was instead the roof of the gallery. The alignment between where he was standing on the Toxic Art Gallery and the Church of The Diagonal straight ahead of him (he didn’t know it was named this) struck a chord. Another seed was planted here: the idea of The Diagonal extending across not only the Rubi sim but the whole of the continent he resided upon. This alignment, he knew, could not be accidental. But this day, it was only an observation, and nothing deeper would come of it for a while. He didn’t realize that the very place he’d “accidentally” teleported to in the Virtual Chelsea Hotel community was precisely aligned with this same Diagonal. It would take a while for it to all come together for him.

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Looking the opposite way toward Rosieri. I think Edwardston would like to explore the parcel he sees there soon. This is the old home of Coke, an acquaintance I first met way back in 2008 Azure Island days, before I’d even moved to Rubi and the mainland. An original paradise of sorts. I’ll have to tell what I know of her story soon as well.

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I next sent Edwardston to the Power Tower Gowlery so that I, baker b., could take a look at a particular collage: the terminal work of the Lis series, and what could be considered the second to last collage of the entire Gilatona-Lis mega-series within the Power Tower. I wanted to compare the imagery of this work with the Judgement card mentioned in the post just below mainly concerned with The Shining.

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This is the specific image I wanted to compare it with. I’ll have more to say about all this soon — too long a story to go into here, probably.

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Edwardston also revists the Falmouth collage(s) on the floor just above this, again noting the red haired entity.

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He uses the conveniently placed teleporter to save a walk back down the various ladders and stairs to his Home’o Fibs next door. Just after then teleporting again up to the second floor (his bedroom) from the first, he notices *two eyeballs* staring back at him from the window. You’ll most likely have to enlarge the below snapshot to see what I’m talking about here. But the illusion is blatant and symmetrically effective.

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Edwardston quickly realizes these are two eyeballs from the many in the Wall of Eyes he can view from this window. But he understands the “accident” has meaning as well. Someone *is* looking in on him. He approaches the window and sees in the distance what looks like a brown colored creature, staring up at him or, as he studies it more, perhaps at the newer, oval shaped building in town more to its right. A name suddenly springs to mind: Barrel Building. And the creature is Catman. Edwardston quickly understands that the “creature” is just the trunk of the same palm that produced, within its fronds, the illusion of the backwards turning figure before. But, all the same, he just as strongly knew this was Barrel House and Catman he was staring at through this window, and that Catman is somehow his manifested fear of progressing beyond the prickly, impeding cactuses toward the structure topped by the giant, yarn wielding cat. Quite a yarn (sorry).

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New

Reading this now:

http://subliminalsynchrosphere.blogspot.com/2012/09/kubricks-shining-2001-aso.html

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Aha! At one time I really wanted to know the name of this island we see at the very start of The Shining, but I thought the information would be too obscure. Who would pay much attention to an island that only briefly flashes across the screen, a couple of seconds at best? Horselover Phat counters this idea, and has provided the name for me, and additional information. It’s Wild Goose Island, situated in St. Mary Lake at the eastern edge of Glacier National Park in Montana, near the start of the famous Going-to-the-Sun Road that Jack is seen driving up in the opening credits as well (in a yellow VW bug). In fact, as I’m checking now it’s the only marked island on a topo map of the lake. The lake has just this one island. 1:1.

Where have we heard about Glacier National Park recently? Why right here in the Frank and Herman Einstein Blog! It figures into the 3rd and last leg of the 3 Bears triangle of associations, end looping back to beginning (mobius again). *And*, as Wild Goose Island lies near the beginning of the Going-to-the-Sun highway heading west, so the Grizzly population place also mentioned in that blog post/riddle lies only a couple of miles below the *western* end of the same highway, after it has passes over the Continental Divide and descends again to another larger lake (Lake McDonald). One must ask here: Is this Glacier National Park east-west alignment through recent blog information chance or synchronicity? I would strongly push for synchronicity, given all else in the matrix surrounding and enveloping it.

There’s only one other Wild Goose Island in the GNIS database, and that’s in St. Bernard Parish, Lousiana. It’s very low — sea level, as low as you can get for an island, actually — while its twin in Montana is very high (4496 feet above sea level). Check this out: this second and final Wild Goose Island pulls a disappearing act when you resolve the topographic map to the maximum.

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As we pull into Jack at the end of The Shining, we have the counterbalanced *appearance* of a small piece of paper in his upstretched right hand. Given that Wild Goose Island appears at the very beginning of this same film, is the piece of paper also suppose to represent this island? Is Wild Goose Island, Louisiana the exact counterbalance, Alpha to Omega, of this one and only other (twinned) Wild Goose Island? I think so, although I can’t fine tune that association yet. Something deep lies here.

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This is a very convincing match of Tarot image to Shining image as well: It’s the infamous naked woman/hag in Room 237 from the film, with corrresponding Tarot image coming from Judgement, the 20th and penultimate card of the deck’s Major Arcana.

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See this match for the same card as well. We’ve returned to Jack and his outstretched arms at the end of the film, and the mystery piece of paper.

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OMG: VWX Town!

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One singular thalamus has the ‘v-shape’…2 together make the ‘w-shape’.
The literal peoples car…Volks-Wagen….’STUVWXYZ’ (VW alphabet order and XY 23 chromosomes)

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It’s an “eye”.

“It’s a heart.”

http://dangerousminds.net/comments/uncanny_resemblance_manson_appears_sharon_tates_last_film

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“Baker Bloch’s…

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Cat Hell man.

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… cut in two, like Scatman Crothers’ character Mr. Halloran in The Shining, Hucka D. This is a *dark* Baker or Baker Bloch has become The Dark Man. Upside down as well.”

jack kill halloran

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Hucka D.:

Yes, we wanted you to write about this this [delete time]. Now a quote by Edward Swift.

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“It would take a cat to run him out of town.”

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—–

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Make your own heaven Make.

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“He’ll…

… figure out The Diagonal soon enough. It’s a broad, psychic highway; easily stumbled upon from his secure position now in West VWX Town. He may already know about it.”

bb:

He thinks the old VWX Town in Philudoria is still intact, Hucka D. He’ll go in search of it. He even has the wrong name — Pietmond — for it. It will be an original paradise. Or a twin paradise to the current version of VWX Town in Rubi. It’s gone beyond a simple resonance with Edward Swift.

Hucka D. (repeating):

Gone beyond a simple resonance.

bb:

It’s a mobius strip.

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Matching

Rubi Village or Camp Rubi (aka “The Rainbow” village)

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The refined version of The Diagonal, also looping back on itself in matching rainbow colours.

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“Actually that’s not quite the correct colors, Hucka D. Let me show you something else.”

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Hucka D.:

Explain.

bb:

The colors of the 2 highest and also matching sims is purple. This would be Horisme and Hooktip at 115 and 135[ triple numbers]. The colors of the lowest sim, with no match, would be blue: Dierli — with a triple point at 5 meters for me as Baker Bloch. 4 meters for you, Hucka D.

Hucka D. (scrutinizing):

I think I get it. The sims, in this set up, would go around in a loop or circle, like The Rainbow village. Let me show *you* something.

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“Sorry to do that to you, but this is, after all, the Dark Side of The Rainbow.”

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Edwardston meets Baker Bloch (!)

I’m not sure what day we’re on in Edwardston Resident’s existence in His Second Lyfe, but it was another momentous one for sure. Because on this day… this night of this day… Edwardston met Baker Bloch, who he knew from a number of pictures found in his inventory. He spied his gray-ish figure from in front of the Power Tower Gowlery and approached. As with most Second Lyfe avatars, Baker Bloch’s name appeared as text above his head, ready identification if Edwardston hadn’t already known who he was.

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Baker Bloch’s clothes were grayed out, and all that retained their true colors on his being were certain accessories (red armbands, black hat, black shoulder bird). Edwardston got one good look at him before he disappeared, quick as a wink. But he had met Baker Bloch! Perhaps a father or father figure, but certainly one who owned most of the objects in VWX Town, and was also obviously helping Edwardston to adjust to this new world. In truth, it is a true miracle that they were able to meet in any way in this world, for both are the avatars of one user — me, baker b. They are like brothers, except closer. And one shouldn’t be in the world while the other is there… that’s just not how it works. But somehow they were, albeit for a brief moment. Thank God they didn’t speak to each other; that would have been *way* too strange!

This is the real story of how it happened: I was working on the Home o’ Fibs through Baker Bloch when I decided to log out that avatar and log on Edwardston Resident. Yet, amazements of amazements, when I logged Edwardston Resident on to the grid and he materialized in this world, Baker Bloch was still there in front of the Home o’ Fibs (!). I would have been even more shocked if this hadn’t happened once before. Several years back, I had similarly logged off Hucka Doobie, and quickly logged on Baker Bloch in the same spot, and Hucka Doobie was still there. I have a picture to mark the event, but am unable to find it right now despite some considerable digging in the Baker Blinker Blog. I’ll try again later, perhaps.

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The Home o’ Fibs has been considerably altered: impinging trees deleted, wallpapers changed, askew doors removed. Edwardston knew for certain that Baker Bloch was behind all the changes now. What Edwardston didn’t understand still is that he and Baker Bloch have the one and same user. I’m not sure even Baker Bloch understands what this means fully, but certainly he’s closer to understanding the true situation than young’n Edwardston Resident.

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Edwardston decides to decorate the place with objects from his inventory, which takes some time.

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It was only during a break from rezzing and positioning that he noticed the new skyscraper in town from the second floor balcony. A strange one indeed! He felt this could be Baker Bloch’s creation as well.

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Edwardston Resident rezzes a teleporter from his inventory. Dare he use it?

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After some thought he takes the plunge, and selects “Falmouth series”. He teleports inside this 4-part artwork that goes all the way around him. He doesn’t know that he’s in the Power Tower Gowlery just next door, but figures he’s still in VWX Town, since the objects around him are still owned by Baker Bloch. He notices the red haired being centering one of the 4 pictures around him. “Is this yet another representation of himself?” he wonders.

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In attempting to get back to the Home o’ Fibs, he accidentally teleports to another location he didn’t intent to: the top floor of that new, lean-y building he saw from his window not long back. Again he wasn’t sure exactly where he was in VWX Town because of the shock…

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…but when he returned back to his Home o’ Fibs (thankfully choosing the right teleport on the next selection!), Edwardston realized where he’d been.

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Edwardston tried to go to sleep shortly afterwards, but the excitement of the evening was too great.

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Soon he was up and in the side yard, manifesting new objects from his inventory. He found a map of what he thought was Pietmond, fooled by the object title (“Pietmond map”). But it was actually a texture map of Philudoria’s VWX Town placed on an old prim and not retitled. Nevertheless, Edwardston understood that this “Pietmond” was some kind of parallel or twin town to VWX Town, and mistakenly thought it was still intact. He recognized a number of shared buildings between the two towns, including the Power Tower Gowlery.

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He was about to attempt sleeping once more when he spotted out a window what he thought was a figure, a man, in the distance, beyond Carrcassonne’s new pool and silouetted against what I’ve chosen to call Confluence Place between palm fronds, backed turned away from him. After some staring, he decided it wasn’t a figure but an optical illusion, but the seed had been planted.

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Edwardston was soon to go beyond his cactus choked block on Rezz Hill and proceed into the Confluence Place, just below this manifested illusion. The figure is a trace of himself in the future and also a trace of Baker Bloch in the past. One and the same.

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It’s hard…

… to justify this building any angle you look at it. But, somehow, I believe, I might believe it works (!) Gravity in virtual towns/cities doesn’t have to function the same way as in real towns. A bit Dr. Seuss-ish, but… still like. I think it may stick. You decide…

I may work on the textures/colors some more.

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It’s the new City Hall, btw, situated at the same spot as the old one but a lot lot higher. Rest assured Mr. Bean (aka Ben Thar) is still peddling the virtues of VWX Town within.

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Palm Pool for Edwardston

Carrcassonne has moved out of the Temple of TILE and into this newly rezzed pool, dubbed simply the Palm Pool.

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An Old Man Baby is within. Is it Carrcassonne’s infant? Does it represent the similarly newly born Edwardston Resident, likewise with red hair or redtop?

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Baker Bloch is certainly interested in learning Edwardston’s reactions to this new pool and its inhabitants for sure. Where is Edwardston? Is he already in the Edwardston Building… this early? Yes, I think so.

I also cheerfully remember that we can actually talk to Carrcassonne in this blog. Not right now, but perhaps very soon.

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Redtop.

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Arrival of Edwardston 04

Edwardston sleeps in The Arab one last night (his second), before moving to other quarters. The start of this change begins when he finds the very same ship-bed in his inventory. Now he can rezz it anywhere on the property. Later on, he occasionally experiments with *not* sleeping on this particular bed, and finds things go “wonky” as a result. The bed appears to contain some kind of built-in rejuvenating energy source. The word “prana” sprung to Edwardston’s mind when he first learned of it.

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He found he had the ship The Arab within his inventory as well. He decided to delete the original and see what lay underneath and around better.

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The radio that poked through the floor of his room turned out to actually be positioned on a spool table, surrounded by crates for sitting. The radio still didn’t work, however. Edwardston thought that if he could find friends in this world, they could all sit around and listen to the radio if he could figure out a way to fix it. Maybe the town itself had a radio station, based further to the east where he hadn’t explored yet. An exciting idea.

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“Rezz Hill” again. For the first time, Edwardston saw that *his* stream (Edward’s Stream) continued beyond the yellow-green pod thingie and under a building topped by a huge, sitting cat. But he also knew that he shouldn’t descend from this hill toward it, and that further progress to the east must be blocked here. He was defining the comfort limits of his world.

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It was probably the next day that Edwardston woke up (in the Edwardston Gallery?) to find Carrcassonne at the pool with the Old Man Baby, or OMB as we’ll abbreviate it sometimes. Edwardston wouldn’t have known who Carrcassonnee was unless he had already visited the 3rd floor of the Temple of TILE, which is a possibility. However I happen to know that he hadn’t seen the massive green being before. Although Carrcassonne has the ability to speak, I also doubt if an exchange of words took place at this time. No, Edwardston would have just taken it all in in his silent, contemplative manner. Mulling it over later, he realized the similarity between Carrcassonne at the end of the new pool and the similarly colored yellow-green pod thingie at the far end of his stream — Edward’s Stream — running parallel to the length of this pool. He also knew that the Old Man Baby represented himself in many ways, starting with the similar red hair or red top, as he thought of it, like a carrot top again. He was newborn in this world, and so was Old Man Baby. Carrcassonne might have been a mother or mother figure to him as well; although they didn’t speak, perhaps Edwardston sensed she was sentient, and female (not apparent on the surface).

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Probably the same day as this initial encounter with Carrcassonne, Edwardston arranged all the Esbum related pictures, in order, around the walls of the empty skyscraper next to what turned out to be his new sleeping quarters: Home o’ Fibs. He thought of the former as his new gallery (Edwardson’s or Edwardston Gallery), and the Esbum pictures as an exhibit. Correctly so. His identification with Esbum Michigan was solidified through the exhibit. He felt her pain; he knew her lack.

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Later Edwardston planted desert vegetation at Rezz Hill to reinforce a block, in his mind, that needed to exist between the two sides of town, his and not-his. Appropriately the two largest of the 4 plants were prickly, progress deterring cactuses.

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Edwardston revels in the wildness of the Rubi Forest, taking care not to walk too close to the other side of town from within.

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See you will.

“He’s eventually going to find it.”

bb:

And then what?

Hucka D.:

Recognition. He’s going to remember about ballet. He’s going to remember Camp Rubi. He’s going to remember logging. Perhaps like logging on [to His Second Lyfe]. Something is going to kick in. And he’ll know that 3rd Stream is a key to unlocking. He’ll go to the Damned Church. He’ll see the past of Rubi. He’ll find Camp Rubi — full version (and not the split one at the Convergence Place). He’ll see the whole enchilada.

bb:

*Is* it Edward Swift?

Hucka D.:

Yes. And no.

bb:

He’ll obviously know that he’s like Esbum Michigan. And maybe even connect Baker Bloch to both, as a type of father figure, perhaps.

Hucka D.:

A good father. A God Father. A heavenly one. He’s already establishing a mythology. That’s his stream (coming from the Toxic Gallery). He knows the stream is not toxic but is still afraid to walk close to that obviously toxic drip in front of the gallery door.

bb:

Will the “Art 10×10” (within) do him any good anyway?

Hucka D.:

He’ll see it as someone else’s work. Someone else’s territory. Same for the Power Tower Gowlery, although he’ll like that space more. He’ll eventually make his base at the Edwardston Building. You’ll see.

bb:

All of his (Arrival related) posts seem to contain 13 pictures. That’s a good parameter.

Hucka D.:

He knows he’s like Esbum. Esbum had strong connections to what we call in this here blog and the blog before the Edwardston sim. He also knows of the Edwardston Station. Perhaps the attached gallery. But Esbum especially. 1:1 match for now. And, really, he is a replacement for the now deleted Esbum. He’ll know the streams are key. One is already his, he believes. Edward’s Stream. That will lead him to the ballerina. You’ll see.

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