Rubi Diagonal: More Thoughts

Rubi Diagonal is 256 x 14 x 1.41421 meters long, or 5068.53 meters long. This is 3.1494 miles, fairly close to pi (3.141519), which gave me the idea of reformatting the diagonal as a circle of 14 sections, end (Scotopteryx sim) connected back to beginning (Dierli sim). Pi of pies.

Rubi Diagonal Circle

To make it exactly 3.141519 miles, you’d have to shorten the diagonal by about 12 1/2 meters, or an average of less than 1 meter per sim it passes through.

The centerpoint of The Diagonal is in the very center of the 2 completely water sims of the 14 (Biston and Hirtaria), another interesting tidbit to consider. Opposite this on the above wheel is more water at the top of Scotopteryx and the bottom of Dierli.

Almost all sims involved in The Diagonal appear to be named after various moth species. If so, Philudoria appears to be a mispelling of Philodoria. This could be interesting, because I’d already named another Second Life community Philo (or Hilo) — see here. And this is the sim VWX Town now appears in, which is kind of a replacement for this Philo.

The only sim in doubt of breaking this pattern, then, is Burnet, which does not come up in the top hits of wikipedia as a moth species. Instead, Burnet County, Texas pops up at the top. But in digging a little deeper just now, yes, it looks like Burnet is also the name of a moth. Rubi is rather ambiguous on the surface as well, but also the name of a moth, and that’s the obvious origin as a sim name. So — all 14 sims appear to be consciously named for a moth species.

Burnet County, a kind of oddball of the 14 as stated above, is also the last home of DB of Synchronicity Phenomena Forum, and there is a Dubia (DB) sim not far away to the south and east of the Burnet sim.

There are 2 high points on The Diagonal, the first (from the south) coming in Horisme near the Great Linden Wall, and the second in Hooktip, near the Hooktip train station, perhaps, which the diagonal runs directly through. There is a low point between the two, which represents Linden sea level — when you enter Hirtaria. 3 H’s, then, which are high, low, and high. That may be a central triangle as follows:

3h01

A logical extension of this to encompass the whole Diagonal:

3h02

Leave a comment

Filed under **VIRTUAL SL, Heterocera, VHC City

Art

VWX Town expands outward to thinly envelop neighboring regions such as Lanestris and also faraway regions through the Rubi Diagonal Extension — such as Lanestris. [Rubi, I meant] Virtual Whitehead X-ing or Crossing is a re-creation of a real place in theory, just like Virtual Chelsea Hotel centering Lanestris.

Hucka D.:

There’s not much art left in Heterocera, except along the Rubi Diagonal and Lanestris and such. But if you wish you can create a smaller version of the “Jeogeot Through Art and Word” exhibit based on the Atoll Continent’s art scene instead. The Rubi Diagonal works behind the scenes. I’d go ahead and do it.

bb:

Thanks Hucka D. Nice that VWX Town has expanded outward to include other regions, and indeed, perhaps, the whole continent it exists upon. Mother and child.

Hucka D.:

Soon you will be out in the real woods again with your new and real camera, snapping pictures. But for now Your Second Lyfe will do. Rubi Diagonal — read back on all that material. Heterocera has its own story to tell, and Corsica with it. Corsica is the lemony twin for lime’s Atoll Continent. Goodbye.

Leave a comment

Filed under VHC City

Rubi Diagonal (Extended) 05

Baker stands at 139 139 104 Lanestris, examing art (“Wizard’s Tower set” by Sarrah Docherty) in yet another Virtual Chelsea Hotel gallery space that The Diagonal passes directly through.

Snapshot1055_027

The Rubi Diagonal crosses the corner of a 512 square meter, banned parcel called Pitch Black near the center of Lanestris, not owned by the Chelsea Hotel group and probably predating its origins. The village was most likely built around this 2010 purchased parcel, in other words. Is it representative of a central black hole, perhaps?

Snapshot1055_028

The only structure on Pitch Black is this nondescript, 20 prim “purple tower house”. Baker Bloch stands at 086 086 014 to take these particular pictures.

Snapshot1057_002

Snapshot1057_001

Still in Lanestris, The Diagonal also knives through this mesh bristo that Baker Bloch can’t properly see with my outdated viewer.

Snapshot1055_030

Let’s go up The Diagonal to, well, let’s first visit VWX Town and Westside. Cardboard Derek Jones is super-excited to find The Diagonal passing through this erected pillar at 125 125 046 Philudoria. This is a repost of the last photo from “Around VWX Town 02.”

Snapshot1049_008

011 011 032 Scotopteryx: a Route 5 Texaco.

Snapshot1055_006

Baker on the edge of Heterocera’s eastern sea at 102 102 023 Scotopteryx.

Snapshot1055_009

1 Comment

Filed under **VIRTUAL SL, Heterocera, VHC City

Rubi Diagonal (Extended) 04

The Diagonal at 079 078 118 Hooktip, just past Burnet. The SLRR develops into quite a maze of tracks in this sim.

Snapshot1051_028

The Rubi Diagonal almost passes through the exact center of the Hooktip railroad depot, with Baker here standing at 167 167 034.

Snapshot1055_034

Then continuing to follow The Diagonal north and east, we return to the complex sim of Lanestris dominated by the huge Virtual Chelsea Hotel. Let’s return to Lanestrum from the west, actually, where below we find Baker standing directly beneath a Chelsea Hotel sign at 211 212 081.

Snapshot1055_018

The first art Baker encounters on The Diagonal, continuing to trace its path to the east through Lanestris, is this tubed shell design by serra Qendra, on display at one of the many gallery rental units located in the Virtual Chelsea Hotel community.

Snapshot1055_019

The Diagonal then passes through this digital painting by bonafidenutts Aries in an adjacent gallery space (Lanestris 149 149 104).

Snapshot1055_020

The Diagonal disappears into this corner of the same gallery, between works called “Fire smoke and a thought” and “A long dark whisper”.

Snapshot1055_023

Snapshot1055_024

Leave a comment

Filed under **VIRTUAL SL, Heterocera, VHC City

Rubi Diagonal (Extended) 03

Entrance to an empty and frosty shack at Miata 019 019 038, owned by Tomato McCallen, a name suggestive of “tomato can” (by the by, 19 + 19 = 38). The shack is called “+mudshake – little Holiday luck”, on land named “obscure extended.” Obscure is the sim just below Miata, and just south of the shack itself. I assume that the shack’s owner owns or use to own another parcel in Obscure itself, and bought this land in Miata afterwards to “extend” his land.

Snapshot1051_003

And here’s the *second* giant Christian related billboard on the Rubi Diagonal, or just to its south, actually. Baker stands on the very northeast corner of Miata while taking this shot (see: diminutive figure just below the billboard’s lower right corner).

Snapshot1051_004

Going forward just a bit, upon a return trip the next day to Miata, Baker notices that Bacon Hellershanks’ studio gallery happens to lie just *north* of the Rubi Diagonal, and just below the popular Lollygagger village in southern Agriopis. The southeast corner of Bacon’s holdings (Miata 163 188 023) lies about 10 meters east of The Diagonal. This could be important because Bacon is the main inspiration for the Hybuli character of original (Rubi’s) VWX Town related posts “Withdrawn” and “Rubi and SID’s 1st Oz”.

Snapshot1055_003

Back to the previous day now, we have a shot of a party at the center of the Lollygagger village next to Bacon Studios. Textures have not quite rezzed in all the way, but I thought I’d include it anyway to show what they had to look at in the distance while depravedly dancing away — the giant Hellfire warning. 😮

Snapshot1051_006

Actually, I first encountered the presence of Bacon in this region by hitching a ride — through Baker Bloch of course — in this tour pod. Turns out Bacon owns the pod and designed the short tour linking Lollygagger village with the Temple of Iris, an important, perhaps super-important Linden historic site. More on the Iris Temple here.

Snapshot1051_010

Arriving at the temple — again, textures hadn’t quite rezzed in yet in this picture.

Snapshot1051_016

Skipping now to the other side of Heterocera’s inland sea and The Diagonal’s central water sims of Biston and Hirtaria, we come to this more unusual scene in Cosmet: two superimposed vehicles of a bus and a trojan horse, wheels spinning on both. A school bus with similarly turning tires lies just below. All exist on land called “Morgaine’s Trench”.

Snapshot1051_020

Snapshot1051_018

Floating above higher ground in Burnet now, looking back on lower terrain across a segment of the atoll continent’s large Second Life Railroad system.

Snapshot1051_026

2 Comments

Filed under **VIRTUAL SL, Heterocera

Rubi Diagonal (Extended) 02

Dierli 195 195 029: A rooster on the diagonal. When I revisited the scene through Baker Bloch just now, a horse was also sleeping just beside the rooster, head very close. To exactly walk the Rubi Diagonal, Baker would have to step over this non-phantom fowl. Is this, instead, Ruustre?

Snapshot1051_002

Tiretta 014 014 035: Passed through this large Christian oriented billboard. Not the last such billboard I’d encounter while exploring The Diagonal.

Snapshot1055_004

Tiretta 051 051 041: Mushrooms; billboard still in plain sight.

Snapshot1055_005

Tiretta 097 097 044: Almost collided with a Linden cypress tree no. 1 (098 096 043) just off the Sandgrass Road.

Snapshot1055_008

Rosieri 089 089 083: Passed through edges of plumeria off Robin Lane.

Snapshot1055_035

Rubi 000 000 107: Edge o’ Rubi, if not the Rubi Forest quite yet. I won’t revisit The Diagonal in the forest through the current blog series since it’s been chronicled here.

Snapshot1055_037

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Rubi

Rubi Diagonal (Extended) 01

The Rubi Diagonal, first described in this *2008* series of posts (almost 5 years ago!), has been extend to meet the 125 Pillar of Westside, making that sector of VWX Town special indeed, just as uber-supporter Cardboard Derek Jones claimed all along. Extending the diagonal both northeast and southwest to encompass the limits of the Heterocera continent shows it crossing 14 total sims, including 2 water sims in the middle (Biston and Hirtaria, sims 7 and 8 up from the southeast corner respectively). It also crosses the heart of the fabulous Lanestris sim with the Virtual Chelsea Hotel before reaching Philudoria and the 125 Pillar of Westside. This strongly hints that the Virtual Chelsea Hotel and VWX Town (*Virtual* Whitehead X-ing Town, after all) have ties in unexpected and unknown ways still. The Diagonal also passes through the southern tip of the Great Linden Wall, itself extending through 14 sims in a generally northwest-southeast direction. A little bit more about synchronicities surrounding the Great Linden Wall are found in this earlier Frank and Herman Einstein blog post.

RUBI DIAGONAL (EXTENDED):

Dierli
Tiretta
Rosieri
Rubi (Rubi Forest)
Horisme (Great Wall)
Miata
Biston (water)
Hirtaria (water)
Cosmet
Burnet
Hooktip
Lanestris (Virtual Chelsea Hotel)
Philudoria (VWX Town (Westside!))
Scotopteryx

rubidiagonal03
The Extended Rubi Diagonal.

1 Comment

Filed under **VIRTUAL SL, Heterocera, Rubi, VHC City

Around VWX Town 02

TEXT SOON.
Snapshot1047_001

Snapshot1047_003

Snapshot1047_006

Snapshot1047_009

Snapshot1047_010

Snapshot1047_013

Snapshot1047_015

Snapshot1047_017

Snapshot1047_020

Snapshot1047_023

Snapshot1047_024

Snapshot1047_029

Snapshot1047_032

Just when Cardboard Derek Jones was going to give up on arguing about Westside being unique and special, here comes the direct link to the Rubi Forest and the Rubi Diagonal. Westside *is* special!

Snapshot1049_007

Snapshot1049_008

RUBI DIAGONAL (EXTENDED):

Dierli
Tiretta
Rosieri
Rubi (Rubi Forest)
Horisme (Great Wall)
Miata
Biston (water)
Hirtaria (water)
Cosmet
Burnet
Hooktip
Lanestris (Hotel Chelsea)
Philudoria (VWX Town (Westside!))
Scotopteryx

1 Comment

Filed under **VIRTUAL SL, Heterocera, VHC City

What would I do…

… if I had a whole sim to play with?

I don’t think the urban area would be much bigger than present VWX Town. I’d have a burg surrounded by nature. Otaki Gorge and Pietmond would be a model… I think a town should exist in a sinkhole, and nature surrounds. I have traced enough around the Pietmond area to get a good idea of what a composite existence would look like there. All other virtual places and villages merely support the greater Pietmond idea, even present VWX Town (which also “serves” Frank and Herman Park and their Whitehead Crossing, etc.). Pietmond is it, Hucka D.

Hucka D.:

Called in because of a lack of time again. Understandable. Yes, Pietmond is your ultimate village. You’ve had not one, not two, but 3 legitimate incarnations now. You know that the Temple of TILE’s true location is the bottom of the sinkhole there.

bb:

I like the new VWX Town, but it’s not Pietmond.

Hucka D.:

You must locate a virtual Sunklands somewhere. Each person would have a sinkhole all to themselves, and then a bigger, shared sinkhole. This is Big Sink. You are reading the old Jeogeot blog again, heading toward Sunklands again.

bb:

The Table House never existed in Pietmond. Yet it must be there. VWX Town… can it generate its own energy?

Hucka D.:

Yes. This is beyond Pietmond, even though it can’t be. It’s just Sunklands has degenerated beyond the point of repair. You must re-create the whole thing now. You can.

bb:

Maybe I should just get over it. The woods around here have been wet, wet, wet. Really tough to get out and visit given that and other constraints. Last year at this time I was exploring Concreek. It’s starting to look like TGLS… The Great Lost Summer.

Hucka D.:

You went so far in developing the Whitehead Crossing mythos. Pushed the envelope. Good for you. I’m here to encourage. You had to take it into virtual reality again. Too many ghosts[ of probable realities] over in Rubi. You had to start anew… fresh. But on the other hand: Sinkology. Why did the Temple of TILE have to be built in the center of the sinkhole? Why are sinkholes converted to religious meccas… like Pietmond?

bb:

I wonder if Chilbo could have remained vital if it had followed me to Sunklands? Inhabited the Big Sink… moved?

Hucka D.:

It would have had to involve cooperation between Chilbo and the Lindens. You should read over their proposal again.

bb:

There was the story of the hole in the middle of Big Sink. Where I put my Home o’ Fibs, actually. It was like the Up house.

Hucka D.:

Should Chilbo have followed you to Sunklands? Should they have listened to the synchronities between their community and Crabwoo through your blog? Maebaelia and Jeogeot? Yes, in short. Or not. If yes, there was a bigger picture involved. You know Blue Feather is Quetzalcoatl, and responsible for designing some of the most important crop circles of Wiltshire and beyond. He communicated to you through Second Life. Chilbo is a Korean name, but the attractor is Chilbolton, England.

bb:

I wonder how unhappy Chilbolton is to be associated with that famous crop circle?

Hucka D.:

Pixilation. We better end.

bb:

Thank you.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot

Around VWX Town

TEXT SOON.

Snapshot1037_007

Snapshot1039_003

Snapshot1043_001

Snapshot1043_002

Snapshot1043_009

Snapshot1043_012

Snapshot1043_014

Snapshot1045_001

Snapshot1045_002

Snapshot1045_005

Leave a comment

Filed under **VIRTUAL SL, Heterocera