Category Archives: 0007

where they are…

Gaeta 5 is the only finished continent of the Gaeta series. The initial project was to build 5 continents (named from Gaeta 1 to Gaeta 5), then to unite them into a single block of sims. Today, only Gaeta 5 is complete and a part of Gaeta 1 was built. Gaeta 5 is the most compact continent, with no gulfs or estuaries. On map, [it] has a [peanut shape]. This continent is an endless plain. It is linked to Corsica by a two-sim large passage (see Transcontinental Channels).

http://wiki.secondlife.com/wiki/Gaeta_5

where they *aren’t* (any more):

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Home Orange

“It *is* this place, Broken Heart Jackie.”

“Don’t call me that.”

“Anyway, it’s time to get to work.”

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more Raven Manor

I’ve been here before, Marion ruminates. But a smaller version, a *tiny* version.

Something about orange.

—–

Heidi Hunt Ives giggles from within again. “Here, Philip Dilip, point me in the opposite direction and see if that will work better. Toward the falls. Whatsaname? Anyway, to the northeast this time instead of the southwest. Let’s see what this baby has got!”

So Phlip Strevor helps Heidi point the bulky cannon atop Raven Manor the opposite way from whence they just shot it. Heidi merely got stuck around the tower spire he stares at in the above snapshot, unable to enter banned property in that direction. Checking the inworld map, Philip agrees a northeast trajectory may prove more fruitful.

“So *next* time you have a go in it, old man. Alright? I’ll do this round and then you get to choose. Okay, let’s do it! Ready… are you ready Philip?”

“Yes,” he calls from behind, touching the cannon and getting prepared for the munchkin’s countdown. He had to admit to himself this was fun. But he wouldn’t dare tell the kid. They weren’t that good of friends… yet.

“One, two…”

And off she flies again, a cannonball with raven black hair. He immediately lost sight of her. She tumbled and tumbled through space, her puffed up little skirt blocking most of the view.

Then she was home again, sent there by a land security orb.

Drat! she thinks. She looks through her friend list and finds Philip, then requests a teleport back to Capitol City. No good pics of her journey through the air. She’ll have to try it again.

—–

“Ready, set…”

Although pointed in the exact same direction, for some reason she wasn’t spotted by the security orb this time and sent home. Dusting herself off from the hard landing, Heidi checked the map. Maybe 300 meters she had gone! Not even in Babablacksheep any longer. But where was this?

Home?

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Filed under **VIRTUAL SL, 0007, 0302, Capitol City^, Gaeta V^^

HHI Again

Philip Strevor became bored waiting for Marion Harding to show up with the new recruit to their gang, and started poking around the upper floor of Raven Manor, one of the largest buildings of Capitol City and located in the sim of Babablacksheep.

Hmm, he pondered. Wonder why this big office has a map of Terra Aurca on the wall instead of Gaeta V or Capitol City or sumtin?

He sits down in the centre of the room and thinks: One day I will be a big shot in this town and command from a posh desk like this. He pretends that people are seated opposite him, asking for favors.

“I see, Mrs. Brighton,” he says calmly for the set up. “But *no*, we cannot lend you 10,000 lindens so that your little boy can get out of jail. You can see him in 10 years!” He slams his hand down on the desk to punctuate the idea and then laughs heartily, head tilted backwards. He laughs so hard his sides start to ache. He must be careful.

Marion opens the room’s large oak doors with the fresh recruit in tow. “There you are. Playing like you’re important again?”

Laughter died down, Philip merely grunts.

“I haven’t seen you in about a week, Philip. You’re wearing short sleeves. But where’s your cybernetic arms? What’s happened?”

Philip doesn’t answer but instead stands up stiffly and goes over to the recruit and starts looking her over — he even sniffs her several times during the process. He turns toward Marion. “A *kid*? You said there was a twist, but… a *child*?”

“First off, introductions,” Marion replies, steady in the face of fury. “Philip Strevor, this is Heidi Hunt Ives. Heidi: Philip.”

Heidi Hunt Ives, who is of course Billy Jean Kidd again, extends a hand. “Please to meet you Philip.”

Philip doesn’t shake her hand. He instead roughly takes Marion’s arm and leads him to a far corner of the room. “A word, please,” he says as they walk.

Chance? Heidi thinks with amusement while watching them recede from her. Chants?

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Filed under **VIRTUAL SL, 0007, 0301, Capitol City^, Gaeta V^^

monochrome

“Well, Wheeler. What’s next for you… us?”

“Call me Kidd here. Billy Jean Kidd. Chroma who is Jimmy has fused with Wheeler and The Musician. The great 3-n-1. Norris.”

“Norris?” the great vampire Pitch Darkly questions. He did not know this name. “Do you mean Morris?”

“I do not,” replies The Kidd firmly, sitting forward with hands on knees now. She stares toward him.

Pitch decides to enter mouseview to get a better look at her.

Such an interesting simulation. Simulacrum. He takes up the thread again. “So, who is this Norris, then?”

“You know. 3-n-1,” she states once more.

“Humm, Sandusky,” Pitch says, nodding. Nodding off, that is.

—–

Blackness again.

Then falling. He recalls a brief glimpse of a large, many windowed building.

Something was lost. Not just eyesight. Earsight; speechsight. He falls and falls, then lands, upright, in the midst of animals.

Solid water. He thinks: ark. But then intuitively realizes this is more simulation and there is a door out of what is actually a small globe. Like a door from Earth to Heaven. He thinks of “The Truman Show” and going beyond “The Wall”. True man.

He finds the door in a logical seam, and faces a different, greener water. Atoll style.

He makes his way to a distant shore via an inflatable mattress.

On the beach, he looks back at the globe with the animals within, but knows the animals cannot see him. He thinks to check the owner of the globe, the inflatable mattress, the water itself and the beach and the rocks. All belong to The Kidd again. He is in her realm, he realizes.

—–

Pitch wakes up. A brief nap, but meaningful. Billy Jean Kidd is still staring at him, wide awake all the time.

“I have removed your cardboard eyes and given you back your sights, all 3 of ’em. All I do for this is to ask a small favor. Only one. Find Norris the Father. Look in Beaver City, Nebraska. Find him and tell him that the time has come to firewalk between Republicans and Democrats. He’ll understand. He’ll come here, then. I know you can pull this off. Else: darkness again. You have all the resources of this island at your disposal. And other entities will be dropping by to help.

“But…” he implores.

“Mary?” Billy Jean Kidd guesses correctly about what is foremost in his mind. “Yes. Her too.” Mary manifests beside The Kidd. Pitch Darkly wonders if she’s grown taller since they last met about a week back.

“One chance out between two words,” she chants.

“Worlds,” Billy Jean Kidd corrects. “You meant worlds there.” Mary turns toward her but doesn’t respond. Pitch blows out air in resignation before shutting his eyes and falling asleep again.

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Falmouth Visit, Top

Jacob I. understands that collages exhibited in Falmouth gallery’s top 3 floors don’t apply to the present situation, so he quickly moves through them to this perch on floor 6, offering a great view into the Rubi Woods.

Through his increased draw distance, he realizes he can *just* make out the large tree at his user’s friend Pearl Grey’s property in Rosieri, the sim southwest of Rubi. It reminds him that Baker Bloch needs to go over to her Wanderlust Art Gallery on the Sansara continent and change the texture out on his displayed collage there for the Jan./Feb. exhibit. The recently completed “SpicA” comes immediately to mind as a candidate. Here’s a link describing Pearl’s Nov./Dec. exhibit that’s wrapping up.

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Falmouth Visit Floor 3

Once more, Jacob I. peers between floors.

He notes the similarity of 12 sided figure in Falmouth 21 on floor 2 and the 3d geometric shape of Falmouth 31 in front of him.

He approaches Falmouth 31. The yellow ball Cartoon Paul McCartney (Paul McCartooney) shares with or offers skirt wearing Ms. Lady — yet another “12 Oz Mouse” character — is Earie again, the yellow member of Story Room. Like in the cemetery before with Danny watching on. Third eye ball. Eyeball. Yellow like the billiard ball of Falmouth 18. The one at the top of the 10 part tetractys triangle.

And then *this* whopper of a collage: Stonethwaite again (Falmouth 32/33). Jacob I. decides to basically leave this one alone for tonight. He doesn’t sense the needed portal within, although he can tell it provides some very important clues and tips of how to proceed afterwards.

The interior of Stonethwaite End and Restaurant (Falmouth 35; 2 part animation). We’re getting close! he realizes.

The final 2 collages of Falmouth’s floor 3 also contain some interesting imagery…

… but it’s Falmouth 36 immediately preceding them that draws his focus presently.

This is where we’ll enter, he understands. Already prepared. He’ll relay all of his findings here to Broken Heart Jackie in the morning.

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Falmouth Visit Floor 2

“Ahh, Stonethwaite,” Jacob I. coos when encountering Falmouth 2o on floor 2. “Or quite close — the fabulous Greenup Gill valley just south.” A collage of two photos from that region here, with “The Shining’s” dart throwing Danny, a prostrate Mr. Bean, and others helping to glue them together.

Story Room again (Falmouth 22, a 4 part animation),  joined in another peculiar way now.

Falmouth 23: Jacob I. feels more meaning here as well. A strolling Sherwood Anderson of “Winesburg, Ohio” fame in center, a posed 19th U.S. president Rutherford B. Hayes in upper right. Another county implied: Sandusky in Ohio, home to both. A direct descendant of President Hayes use to drive darts into his Mouse Island just north of it.

Jacob I. decides to manifest a Phillip Linden doll to help him ponder the meaning of Falmouth 23. “My user enters a portal behind or beside the grave of Annie,  standing for animation.”

But the concept blew Phillip’s mind.

Famouth 24: There is a pattern here. Hayes again. Images from “The Shining” once more. Shark and Fitz from “12 Oz Mouse” — which he’s viewed now in its 3 hour movie format. Clock as well. 2:37 I suppose. Now 15 minutes beyond the 2:22 slice of time that Fitz was stuck in at his Cardboard City for the majority of the film. Like Phil of “Groundhog Day.” “1 Pink.”

And then Stonethwaite itself in Falmouth 26 (!). Stonethwaite End and Restaurant to be exact, the place where, let’s see, I suppose Chroma could have run this, Jacob ruminates. He’ll have to check…

More Stonethwaite in Falmouth 27 and 28 that follows…

… and more in Falmouth 29/30 to finish up floor 2. A type of diptych for this one, he thinks.

“My user”, he says aloud. “Staring at the transfigured end of that railroad tunnel in Devizes, England.” On the bridge. A place of accosting. Man shaped like small tank. Escape. But both roommate there and the roommate’s landlord now dead in the ensuing 4 1/2 years.

And to the left: Peanut once more from “12 Oz Mouse”. “Hmm,” Jacob I. utters again. “The Gaeta V continent is shaped like a peanut. I wonder what *that* might mean? What are the 2 Peanut images — darted, hatted regular and undarted, unhatted cubic versions — discussing here?”

Onward to floor 3…

 

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Falmouth Visit Floor 1

Jacob I. was talking to guitar strumming Tom Busker about Collagesity town history when he noticed that the entrance to Home Orange had, to his eyes anyway, turned a bright yellow instead. However in this photo it appears orange again. Strange, perhaps…

But his main goal tonight involved visiting the Falmouth gallery and looking at Stonethwaite related collages within. He’d finished examining the Greenup series in House Greenup over in Rubi. The experiment with bringing Wheeler and The Musician to England’s Lake District through its 13th collage had seemingly failed, doubled beds blocking the way (I *told* them to wait until I found the empty base photo, he steams again). Jacob I. was angling for another way in — he could *feel* the entrance or portal here without knowing the particulars yet.

“Story Room,” he mutters while pausing at Falmouth 11 within. Headless red and blue, with yellow topped instead by that of Charlie Brown’s. Chuck. In other words: Chroma, Improvio, and Earie. “EAR” between yellow legs indicating playing or composing (keyboards) by ear. And many third eye references in this collage, he thinks…

… including  a hidden one on the forehead of Swiss psychologist Carl Jung, tucked between the legs of the red Story Room guy. Jacob I. will find an exposed version of this particular third eye image a little later on.

He thinks of the collages he’s just viewed: Falmouth 7-10. 11 represents a culmination of sorts so far. He feels the explosive collision of Volkswagen Beetle and approaching, low flying plane just behind in 10. But that is not the portal… nor this one.

Nor this one (Falmouth 13, set in Blue Mountain, his user’s real life home).

Nor this one (Falmouth 16, set in Mythopolis, where his user grew up as a kid before moving to Blue Mountain to attend college).

He moves this collage further away from the wall to keep the south side of Woody’s snow covered roof from penetrating it. He notes that the penetration obscured the tear drop shaped orange head of what he knew to be an Ancient One, here tromping through the woods away from alt Edwardston Resident with matching orange head (hair). Missing orange again, hmm…

And here’s that exposed Carl Jung and his third eye I mentioned before in Falmouth 18, along with another, similar 3rd eye related image from the Sgt. Pepper album cover — male bust statue — and also a Shirley Temple figurine and burning car from same. Can you spot all of ’em? The background images are of a golf course (top) and neighboring waterfall (bottom) in Sky Valley, Georgia, just for the record. Jacob. I. knows the latter represents the “discarded”, numerical aspect of TILE, summarized by the Pythagorean tetractys with number 1 at the top or head (yellow billiard ball here).

Jacob I. wonders about the relationship of images glimpsed between floors even, like the third eye manifested in a cemetery in Falmouth 03 on the basement floor. This is obviously Story Room again — red, yellow, blue.

He ponders the meaning of the county map in the middle of Falmouth, highlighting the namesake village of Jasper County, Illinois — a very nondescript, depopulated rural area, and a place which his user has never visited. However, Jacob I. has since found out that baker b. *did* know someone from that county, and they met online, as they say, by accident. Dean is his name. More on that later, perhaps.

Onward to floor 2…

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snow deal

Marion Harding hated the multi-leveled Christmastown section of Capitol City, but there was a considerable amount of money to be made on this particular deal. Elf trafficking. And this was the time of the year for boom and bust on it. He scouts out one of the main streets from a safe distance, watching some kind of grandma figure be gorged over and over by a reindeer gone rogue. He enjoyed *this*!

Bing Avenue it was called for reasons he didn’t understand. Anyway, that’s where the deal would hopefully go down, har.

He turns in his tracks. Snowing outside still. Better get busy and then head home before it’s over his guns again.

“Five green and two red.”

“Four green and three red,” he reluctantly countered. This would be his final offer.

“Ohh, ummm. Four and a 1/2 green, 2 and a 1/2…”

“You can’t split one of your elves in two,” Marion Harding gruffly pointed out. “Four and three. Take it or leave it.”

“Oh… *all right*.”

Santa God shakes Marion Harding’s hand, sealing the deal.

He leaves Capitol City to return to his Clemscott castle down 7 elves but up 10,000 lindens. Overall, a pretty decent haul and most likely worth the 3 kilometer long trip, he thinks.

MERRY CHRISTMAS TO ALL!

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