Category Archives: Heterocera

Extensions 02

https://bakerbloch.wordpress.com/2013/06/03/whitehead-x-ing-late-spring-01/

bb:

I’m convinced Z. has something to do with the master location of Burnet, Hucka D.*

Hucka D.:

Hucka D. is not here. Instead it’s Hucka B., Hucka The Bee. Burnet.

bb:

Are you not Hucka D., then? You sound like Hucka D. Not sure what you look like.

Hucka D.:

Here I am. In the background. Of Nowheresville.

bb:

Like the nothing background or backdrop for Jasper 07.

Hucka D.:

Yes. And, yeah, it’s Hucka D. Just making a point.

bb:

Thanks. So I think the octagonal shaped building next to the master location of Burnet — Joe’s Garage — is a Zappa reference pure and simple. A future Zappa tiling.

Hucka D.:

Yes. Better get to Jasper 08.

bb:

Thanks again. So in the Jasper 08 collage, we have a flag with a D inside a diamond that I believe stands for any sim along The Diagonal, starting with Dierle.* In this case, it stands for Burnet, the 10th sim up from Dierle if we count the latter as the first.

Hucka D.:

Yes.

bb:

That the octagon building Joe’s Garage is there beside the master location of this particular sim, and that it represents the main building of the associated spaceport, called *Washburne* or Washtown* in the land description [ but not the sign on the front], is no accident. This resonates with the flooding seen in Jasper 08 as well, a flood seeming to head straight for the octagon shape in *that* collage and the boy encased in such. The boy with the single, giant eyeball in place of a head. Don’t you think Hucka D.?**

Hucka D.:

Yes.

bb:

We know the orange octagon also stands for Billfork and its 8 major nodes, and also a 9th which has escaped, just as the hummingbird — which is the same as a martin according to collage interpretations — has escaped from the octagon and is flying against the tide of the flood in this collage.

Hucka D.:

Yes sir.

—–

“This is Jasper 08.”

Hucka D.:

This is Jasper 08.

—–

* We know this because the row of similar tiles in Jasper 07 has just been associated with the sims of this Diagonal, starting with Dierle. Also of note: the Burnet/32/32/32 master location is exactly one-*eighth* into the sim from the southwest corner, since 256/32 = 8. Another reference to 8, then. Reciprocal.

** A rainy day is sometimes referred to as “a wash” as well.

Leave a comment

Filed under **VIRTUAL SL, Frank Park, Heterocera, Whitehead Crossing

Extensions 01

The Diagonal seems to be predicted in the Jasper 07 collage from 2009 (“It’s up to us now”), presently hanging in Southside’s Gallery Jack.

Snapshot1183_001

Compare its central long, keyhole shaped image (tiles from the side of a Michigan building) with here:

https://bakerbloch.wordpress.com/2013/08/19/the-14-triplet-points-of-the-diagonal/

16x16grid09

Even the foreground tile of the picture is adorned with a “D” (the logo of the Detroit Tigers, seen on all subsequent tiles as well extending into the background), just as the first sim on The Diagonal is Dierle, and associated with the letter “D” in the above grid diagram and also in the the microcosmic replica of The Diagonal in Westside’s Church of The Diagonal (below pic; far left letter).

https://bakerbloch.wordpress.com/2013/08/02/vwx-town-stuff-02/

Snapshot1089_009

In looking further at Jasper 07, there’s no real doubt in my mind that this *is* a representation of the future, extended version of The Diagonal. Jasper 07 partially concerns — consciously, that is — the early version of The Diagonal, known only in its “Rubi exclusive” state then. See here for an interpretive post concerning Jasper 07, also from 2009.* And see here, once more, for my 2008 series about the Rubi aspect of The Diagonal if you wish.

—–

We switch subjects to VWX Town’s ties to the actual (*non*-virtual) Whitehead Crossing, or “WX” without the “V”, as it were. I see the link now mainly made through the big grey seal perched on a segment of the Power Tower Gowlery, an obvious and also conscious representation of WX’s pivotal Grey Seal (Grey Rock + Seal Stone). The stream below the virtual grey seal may also stand for WX’s Whitehead Brook, Little Whitehead, and No Name Spring one and all, as the Grey Seal rock formation lies relatively close to each.

Snapshot1169_003

Admittedly, there’s a tension between just giving up the virtual version of Whitehead Crossing — which actually has little to do with the real version except for the connections listed just above — and keeping it into October and perhaps beyond. On the one hand, I’m obviously going to be focusing more on the outdoors and Frank and Herman Parks for the next several months, taking time and energy away from Second Life. On the other hand, we have the growing story of The Diagonal, an exterior energy source for VWX Town that ties it to the whole continent of Heterocera and beyond. I’ll just have to play the two directions against each other for a while longer and see what happens. At any rate I’m certainly pleased about progress made on an interpretation of The Diagonal so far. It may even outstrip Jeogeot mysticism (Big E/Schwa, etc.) in the long run. And to close, I’d like to thank my virtual neighbor Veyot for testing out aspects of The Diagonal and calling it a very interesting theory. 🙂

—–

* In the post, I say of this collage and central image the following:

The overall shape of the orange tiled surface, in combination with the circular shape containing the keyhole at the top of the collage, is also keyhole shaped, Hucka D. The shape runs from the very top to the very bottom of the collage. This collage also happens to be 1024 pixels wide and 682 pixels high, making a relationship of 3:2 between the sides. 1024 is the size of the parcel I just rented in Klein, Hucka D [made up, as well, originally of 2 side-by-side 512 parcels]. The middle of the orange tile lies about 512 pixels from either side as well; exact center of the collage left-to-right, then…. This despite the fact that the overall shape of Jasper 07 is not based on any found photo this time, Hucka D. It is instead *tiled* from an edited picture of a toy, found in a search for Rookwood+tiles…

2 Comments

Filed under **VIRTUAL SL, Frank Park, Heterocera, Michigan, Rubi, VHC City, Whitehead Crossing

Announcement: VWX Town

With the new and exciting developments on Diagonal research, I’m pretty sure I’m going to keep VWX Town through September now and not destroy the great bulk of it September 6th or so, or just before my tier payment is due again. The destruction would necessarily include the eradication of all of Westside as well as Central, leaving only Southside basically intact. I know VWX Town’s time is limited in the big scheme of things, but I’m not ready to let go yet.

Coming up! Delving more into Floydada, which C. Derek Jones has complained should be re-edited for typos and such. I agree! But when to find the time? Make the time I can hear his voice barking in my mind. Is another town meeting in the works as well? At any rate, CDJ is extremely pleased about my new interest in The Diagonal, which also benefits his Westside of course. And House Greenup is back in Westside (!), albeit as a different structure than originally there. What will the next month to month and a half bring to the community?

MASTER NUMBERS (ABSOLUTE)

Dierle: 5
Tiretta: 292*
Rosieri: 592
Rubi: 865
Horisme: 1139
Miata: 1317
Biston: 1554
Hirtaria: 1807
Cosmet: 2071
Burnet: 2336
Hooktip: 2695
Lanestris: 2913
Philudoria: 3132
Scotopteryx: 3359

* Uses median master number of 3 found by Baker Bloch in this sim (35, 36, 37).

Snapshot1181_001
Karoz digging the scenery at an atoll continent lagoon.

Leave a comment

Filed under **VIRTUAL SL, Heterocera

The Diagonal in the Greenup Series of House Greenup

Snapshot227_003

Snapshot227_005
Baker searches for answers within Floydada, perhaps in vain or at least Washington, D.C.

10:51pm update:

I now think that the position of the 3 yellow submarines in Greenup 16 (and the parallel 3 burning cars of Greenup 15) might be related to the several successive master number locations on Tiretta’s Bank of Despair, as Hucka Doobie has dubbed it, perhaps specifically to Baker’s 3 expanded master number series there of 35, 36, and 37 all. See here for an illustration.

Snapshot1177_005

Snapshot1177_006

3 Comments

Filed under **VIRTUAL SL, collages 2d, Heterocera

The 14 triplet points of The Diagonal

All but 2 of the 14 sims along The Diagonal contains one and only one point where all 3 location coordinates become the same number. In addition, one sim has 2 that Baker Bloch can identify (Rosieri) and there’s even one Diagonal sim with 3 such points (Tiretta). Even given the exceptions, I’ve still decided to call these numbers the master numbers of any Diagonal sim.

Master numbers that are twinned or almost twinned (within one meter of each other) are bolded in the slurl listings below of each of these spots. Notice that with the exception of Hirtaria near the center of The Diagonal (Hirtaria 15/15/15), *every other* sim starting at the northeast end of it has a twinned master number. Again: interesting.

http://slurl.com/secondlife/Scotopteryx/31/31/31
http://slurl.com/secondlife/Philudoria/60/60/60
http://slurl.com/secondlife/Lanestris/97/97/97
http://slurl.com/secondlife/Hooktip/135/135/135
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Cosmet/23/23/23
http://slurl.com/secondlife/Hirtaria/15/15/15
http://slurl.com/secondlife/Biston/18/18/18
http://slurl.com/secondlife/Miata/37/37/37
http://slurl.com/secondlife/Horisme/115/115/115
http://slurl.com/secondlife/Rubi/97/97/97
http://slurl.com/secondlife/Rosieri/80/80/80
http://slurl.com/secondlife/Tiretta/36/36/36*
http://slurl.com/secondlife/Dierli/5/5/5

The twins are Scotopteryx/31/31/31 (1) and Burnet/32/32/32 (5); Lanestris/97/97/97 (3) and Rubi/97/97/97 (11); and Miata 37/37/37 (9) and Tiretta/37/37/37 (13). Early conclusion: The Rubi Diagonal, strong and sufficient in and of itself in 2008 (seeded by the fixed position of Rubi/97/97/97), has now extended itself across the whole continent in order to survive and thrive, with a major twinned “seed point” being Lanestris/97/97/97. In fact, Lanestris/97/97/97 might have been specifically crafted, as it were, to act as a twin to Rubi/97/97/97, and build upon its potential.

16x16grid09

The Diagonal twisted back upon itself. Profound implications here. The master numbers of each half of the central purple, red and orange sims (colors determined by height of sim, purple being the highest) add up to the same number (60+97+135=192; 80+97+115=192), with the two red sims (Rubi and Lanestris) having the same master number (97). Moreover, the change between the 3 numbers, on each side, is constant (37 between 60-97-135; 17 for 80-97-115). The master numbers of the yellow-green and lower yellow sims add up to the same number (32+23=55; 37+18=55). *And then* the overall number of, moving top to bottom, the orange, red, purple, lower yellow, and yellow-green sims add up to the same number (247). Could this tie into the meaning of the central diamond shapes in Enola Vaher’s desperate woman from “Don’t speak”? Could it relate to the string of yellow submarines Standing Baker is pulling out of the Greenup Gill landscape in Greenup 16? How about Kentucky’s Bee Line found in Herman Park last Fall? — I think that too has to factor in here.

16x16grid09d

* 9:58pm correction:
Baker Bloch was checking Tiretta/37/37/37 just a moment ago and noticed that there is a Tiretta/36/36/36 and also even a Tiretta/35/35/35 location he can position himself in. So Tiretta seems to have *3* master numbers: 35, 36, and 37. This comes about because the bank that the master number positions are on rises about a meter in elevation for every meter increased in both height and width within the sim. There’s almost a Tiretta 38/38/38, but Baker, despite several tries, cannot focus in on this number, nor Tiretta/34/34/34 in the other direction. I’ll make a close inspection of other master number locations along The Diagonal to see if Tiretta’s multiple master number situation is unique. My guess is that it will be. It would have to be a similar situation — a bank with similar qualities at the right location in any sim.

Oh fudge.
Snapshot1173_007

10:23pm update:

Hucka Doobie has very cleverly rezzed a row of cubes showing the progression of the triplet diagonal number on the Tiretta bank in question, one meter at a time. For him, the triple number appears at 34/34/34 (foreground cube), because of his lower stature. Baker Bloch is more a normal sized avatar, and for him he can manifest the master number of the sim now at 35, 36, and 37 positions. One can assume a taller avatar would have additional master numbers of 38 and 39 (back cubes in the below pic) and perhaps beyond.

Snapshot1175_004

Snapshot1175_005

Further notes:

For the considerably shorter Hucka Doobie, the master number of Philudoria appears to be 59 instead of 60, 96 instead of 97 for Lanestris, 31 instead of 32 in Burnet, 22 instead of 23 in Cosmet, 14 instead of 15 in Hirtaria, 79 instead of 80 in Rosieri (Baker Bloch has also discovered he can position himself at Rosieri/79/79/79 with some effort). We’ve already discussed the more complicated situation in Tiretta, where Hucka Doobie seems most stable at 34/34/34. Then in Dierli, we have another loss of a meter for the master number in terms of Hucka: 4/4/4 instead of the 5/5/5 for Baker Bloch.

6 Comments

Filed under **VIRTUAL SL, Heterocera, Rubi, VHC City

The Diagonal — More Studies 02

(Continued from The Diagonal — More Studies 01)

The next sim down from the north part of The Diagonal is Biston, whose triple coordinate number comes in at a low 18/18/18. This means it’s an underwater position once again like in the preceeding sim of Hirtaria, since the water level of all lagoon sims is 20 meters. This also means the depth of the water here is only 2 meters (as opposed to 5 meters for Hirtaria/15/15/15), with Baker’s perpetually hat topped head barely submerged beneath the surface.

http://slurl.com/secondlife/Biston/18/18/18

Snapshot1163_005

The master number of Miata is 37, but the attached spot (37/37/37) lies on blocked land. However, since the land is flat here, once can deduce that no elevation change would take place from the edge of the property Baker Bloch stands at below (30/30/37).

http://slurl.com/secondlife/Miata/37/37/37

Snapshot1163_007

Another shot of the frosty shack on adjacent property first pictured in the Rubi Diagonal (Extended) 03 post. The Diagonal passes directly through its front door, and I thought I’d include another photo here to reinforce the perhaps interesting coordinates here, where the elevation is *twice* that of the sim width and height coordinates: Miata/19/19/38.

Snapshot1163_008

And here’s a similar spot just up the hill in Horisme, but with the numbers flipped. The elevation is *half* that of the identical width/height numbers (198/198/99). May turn out to mean something sometime in the future.

Snapshot1163_010

The triple number location in Horisme. This is the second highest such location on The Diagonal after Hooktip/135/135/135. The Great Linden Wall looms in the background.

http://slurl.com/secondlife/Horisme/115/115/115

Snapshot1163_012

The famous Rubi/97/97/97 once more (as opposed to the twinned and *in*famous Lanestris/97/97/97). Again, this lies on the southern edge of the Great Rubi Forest, and can be seen as the seed position for the The Diagonal as a whole.

http://slurl.com/secondlife/Rubi/97/97/97

Snapshot1163_015

The master number location in Rosieri. Again, we’re just moving down The Diagonal sim by sim to identify these locations. More recently, Baker Bloch has found that he can also position himself at Rosieri/79/79/79, making this sim the first, for Baker at least, to have *2* master numbers (79 and 80).

http://slurl.com/secondlife/Rosieri/80/80/80

Snapshot1169_020

And then we come next to Tiretta, where a yet more complex situation has arisen. Upon a recheck, Baker, just by himself, has identified not 1 not 2 but 3 master locations (35, 36, and 37) on Hucka Doobie’s designated Bank of Despair. See more of this situation toward the end of this post just above. Hucka D. also believes that the various properties of this bank are symbolically represented in both the Greenup 15 and Greenup 16 collages, now hanging in Westside’s House Greenup.

http://slurl.com/secondlife/Tiretta/37/37/37

Snapshot1169_024

The final sim on the Diagonal: Dierle, with the lowest triple coordinate point at 5 meters. Baker is well underwater here. A note: you cannot teleport directly to this location either. The best way to reach it is to teleport into the southeast corner of neighboring Garuda and walk east.

http://slurl.com/secondlife/Dierli/5/5/5

Snapshot1169_026

Snapshot1169_028

Sitting on the southwest corner of the Costra Nostra urban mall and club just above.

Snapshot1167_001

—–

Diagonal Paradox:

http://mathworld.wolfram.com/DiagonalParadox.html

DiagonalParadox_1000

1 Comment

Filed under **VIRTUAL SL, Heterocera, Rubi

The Diagonal — More Studies 01

Image found when googling “The Diagonal” using image option. Compare to Vaher’s “Don’t speak” again.

http://www.123rf.com/photo_14589036_the-white-man-spread-his-hands-apart-on-the-diagonal-isolated-on-white-background.html

Stock Photo – The white man spread his hands apart on the diagonal Isolated on white background

14589036-the-white-man-spread-his-hands-apart-on-the-diagonal-isolated-on-white-background

Let’s start moving down The Diagonal now beginning at the northeast corner to take pictures of the specific triple coordinate points for each sim. First up: Scotopteryx. About the only distinguishable item I can find to speak of here is that this occurs on Linden owned land (Route 5)…

http://slurl.com/secondlife/Scotopteryx/31/31/31

Snapshot1169_007

… as does the next triple point in my present home sim of Philudoria, this time next to a Linden owned rr.

http://slurl.com/secondlife/Philudoria/60/60/60

Snapshot1169_009

My land in Philudoria, with Westside in the foreground and a bunch of new land for sale behind it and to the left. However, because The Diagonal passes through Westside, I’m not tempted to buy the land currently to create a “Northside” for VWX Town to replace Westside. Westside is certainly still engaging my attention, as is The Diagonal as a whole with the new set of discovered triple coordinate numbers or now so-called master numbers of each involved sim.

Snapshot1169_004

http://slurl.com/secondlife/Lanestris/97/97/97

The Lanestris triple coordinates of 97/97/97 is the first, starting at the northeast corner once more, to be placed on non-Linden land. Instead it is owned by the Virtual Chelsea Hotel group. As such, the 3rd coordinate of the triplet — elevation — is subject to change at the whim of this group within the plus 4 meter/minus 4 meter range of terrain editing allowed in the sim (default terraforming for mainland sims as a whole). One would have to revert the land to original conditions (i.e., Linden default terrain) in order to determine the true elevation here. But the point is that the triple coordinate could change in the sim, unlike Scotopteryx and Philudoria before it — given that the Lindens don’t re-terraform their own land in each case.

The now infamous Lanestris triple coordinate is a twin to Rubi’s identical 97/97/97, which we’ll briefly review in part 02 of 02 of this post series. Unlike the Lanestris triplet, the Rubi triplet *does* exist on Linden land, and is therefore likely “fixed” on this particular spot, just as the case with Scotopteryx/31/31/31 and Philudoria/60/60/60. These are one of two exactly twinned triple coordinates of The Diagonal as a whole as it currently exists. We’ll get to the second set of twins in part 02 of 02 once more.(9/20/13: the story of these twinned coordinate points has changed a bit with the introduction of Hucka D.’s Bank of Despair in Tiretta; see here).

Snapshot1067_001

Currently you cannot directly teleport into what appears to be the triple coordinate point of Hooktip, the sim next on The Diagonal. Instead you’ll have to walk over to it through your chosen avatar. The triplet is located on Hooktip Yards and VRC Grand Central Station property. To remind: the Hooktip train station itself is almost centered upon The Diagonal. See here for an interesting post by my VWX Town neighbor Veyot about a trip starting at this very station and ending in Deirli, which also just happens to be a Diagonal sim.

http://slurl.com/secondlife/Hooktip/135/135/135

Snapshot1169_011

After Hooktip, The Diagonal begins to descend toward the Heterocera continent’s central, large lagoon, losing elevation in the process. Hooktip 135/135/135 in fact appears to be the highest point on The Diagonal as a whole. Only one sim down, our apparent triple point, Burnet/32/32/32, has lost over 100 meters in elevation.

http://slurl.com/secondlife/Burnet/32/32/32

At this spot, Baker Bloch finds himself in the middle of the “Washburne (Washtown)” property, defining itself as a space port, a fact borne out by the presence of several star ships and hangers in the immediate vicinity. The octagonally shaped Joe’s Garage is to his northeast. A synchromystic Frank Zappa reference?

Snapshot1169_012

Hmmm… maybe the spaceport’s actual name now is Shadowrim, and the land description has not been updated to reflect this change. Interesting flag.

Snapshot1169_013

Next up is the sim Cosmet, and the triple point in this case lies on land called Cosmet Corner. Curiously, the triple coordinate is positioned on the opposite side of the 784 sq. meter parcel from the sim’s corner here; this may also be meaningful in the overall Diagonal story.

http://slurl.com/secondlife/Cosmet/23/23/23

Snapshot1169_016

We end part 01 of this 2 part series in Hirtaria, the next sim down on The Diagonal with a triple coordinate point of 15/15/15. This is the second lowest triplet on The Diagonal.

http://slurl.com/secondlife/Hirtaria/15/15/15

Snapshot1163_006

Hirtaria is a Linden owned water sim making up a section of the continent’s central lagoon system, as is Biston to follow.

(Continued in The Diagonal — More Studies 02)

1 Comment

Filed under **VIRTUAL SL, Heterocera, VHC City

Southside, Westside 02

TEXT SOON.
Snapshot1159_007

Snapshot1159_008

Snapshot1159_012

Snapshot1159_017

Snapshot1159_018

Snapshot1159_019

Snapshot1159_020

Snapshot1159_024

Snapshot1159_025

Snapshot1159_026

Leave a comment

Filed under **VIRTUAL SL, Heterocera

Southside, Westside

I’ve noticed Enola Vaher’s “Finely Torn Id” Gallery in VHC Town is frequently advertised on Sasun Steinbeck art kiosks in the last year or two, specifically a signature art work within her gallery depicting a female figure, her mouth sewn shut with a string or thread she also holds in both extended hands. It reminds me of a long piece of dental floss, positioned in this manner. Knowing that Vaher’s gallery lies next to and is directly identifiable with The Diagonal, I found myself wondering if this string/thread, this line — held diagonally across the picture after all — could be psychically associated with this much larger virtual line extending across the Heterocera continent, another microcosm of that macrocosm as we have now in the Church of the Diagonal.

Snapshot1157_001

As Baker Bloch is checking now by visiting the “Finely Torn Id” gallery in person, the work is called “Don’t speak”. I’m inserting a detail of the picture below he just took, or I just took through him. 🙂 Notice the stitching through the mouth takes the form of a row of diagonal diamonds (5 in all), just like the sims of The Diagonal would make the same (14 in that case). I may return to this thought after further study.*

Snapshot121_001

As you can also see from the first picture above, my kiosk in Southside’s Power Tower Gowlery was depicting this very picture the night I decided to check out the sewing in it more closely. While there, Baker also took — or, once again, me through Baker — a picture of the long row of second story “windows” shared between the Power Tower Gowlery and neighboring Gallery Jack, more indication of the interdependence of the two. One could say the two speak to each other, and that this is a sort of symbolic “mouth” in itself (!)

Snapshot1157_003

Baker sits on the bridge across the stream just outside the Power Tower, pondering the meaning of its source at the northeast corner of Gallery Jack now. The stream seems to be another way to connect my two Southside galleries. This unnamed stream, in fact, is about the only thing in Southside now *besides* the galleries, since they occupy so much space there.

Snapshot1157_004

MORE TEXT SOON.

Snapshot1157_011

Snapshot1157_012

Snapshot1157_008

Snapshot1157_016

Snapshot1157_017

Snapshot1157_020

Snapshot1159_004

—–

* Appropriate, perhaps, that the picture next to “Don’t speak” in Finely Torn Id is called “Food for Thought”, and these 2 art works appear in the back center of the gallery, as we can tell by peering into the front door and judge by the skull pictured on the floor. “Food for Thought” also contains a skull, and the man in the picture (partner to the woman beside him?) is eating “thoughts” out of it.

Snapshot121_002

Snapshot121_005

3 Comments

Filed under **VIRTUAL SL, Heterocera, VHC City

What is it?

Snapshot1153_002

Snapshot1153_004

Carrcassonne:

It’s a pod. For exploring space. And time. Me.

bb:

Because you are the all, I’m guessing.

Carrcassonne:

Yes.

Hucka D.:

It got here — predicted that you’ll call me in or ring me up — because it’s an escape pod. Wyn Galbraith Cutout was forgotten at the town meeting. For some reason she didn’t count. She was, let’s see, the 13th or 14th.

bb (after a pause):

I have just been counting and it looks like 15 or 16, with Wyn, if I may be so formal with her, the 17th. A lot of characters!

Hucka D.:

Now the forgotten enters the pod sideways. Is she heading to a different space and time? Can the pod actually launch?

bb:

I’m going to dig up the post I was just reading earlier today about when this pod first appeared in Old Pietmond. Interesting. Hold on:

Pietmond Changes, 02

Here’s another:

Podple

I’m reminded of several things, then. First, the pod originally sat in the Temple of TILE at the very spot which Carrcassonne occupies now, the immobile form of her, heehee.

Hucka D.:

Haha.

Carrcassonne:

We are the same, the all.

bb:

Well, you’re certainly close to the same color. And about the same size. Yet you didn’t show up until about a year later in the Temple of TILE. That’s another point — since its erection, the temple hasn’t changed much down through the years now. It’s been sort of a stability point. Remember when we were going to devote quite a lot of time to the discussion of VWX Town buildings?

Hucka D.:

The Temple of TILE should be in a sinkhole. It’s not now. But what are you going to do? Carrcassonne, the ruler of the temple, is ultimately displaced. Can she return?

bb:

Probably not, Hucka D. Sunklands is dead, seemingly. No return to Sikkima[ 14th sinkhole of SL] is perhaps possible. The other sinkholes — on Corsica and Maebaeleia — probably not as well.

Hucka D. (reinforcing):

The temple needs to be in a sink. Sink in, and all.

bb (after counting):

10 holes in the pod still. The mouth, where Ms. Galbriath passes through sideways, is the Sun, we’ve speculated before. And the hole at the top is Pluto, the destination point perhaps. This is a launching pod for an Ancient. Ancient Rising.

Hucka D.:

Wyn G. is at the mouth. Are you in or out, and so forth. Is she coming or going? Clues.

—–

Carrcassonne:

This is Sharon.

—–

I wanted to speculate a bit more on the newest object in VWX Town. It’s kind of like it belongs there and doesn’t belong there at the same time, which makes me think it *might* be a rocketship, a pod spaceship, or perhaps a memorial to a spaceship. It’s tied into whoever Wyn Galbraith — the forgotten — is. (pause) I wonder if it has to do with Casey the Alien, another new object in the town, and with somewhat similar colors. Wyn, I believe, is going to get in that ship and travel to distant places, maybe Uranus and Neptune, possibly Pluto. But she is arriving at the same time, which makes me think the ship exists in a time rift, where coming and going are the same. A breakdown of normal reality, which is probably pretty common in malleable and low gravity Second Lyfe. (pause) That the object exists in Westside also seems important. I’m also reminded of the concept of Piepodt, which is a sort of melding of words Pietmond and Teepot.

Right after the pod appeared in Old Pietmond, the underground, Pluto, started opening up. We found an opening into the underground, the underworld perhaps.

Great pic. This is the L and the P together. Pluto symbol. Casey The Alien exists in a newly dug underground for VWX Town. Casey The Alien was similarly in Old Pietmond’s Underground.

“What happens…

A cube/sphere half the diameter of a second will enter the second to make a whole. Lock. Turn, then. It’s on.

bb:

What happens then?

Hucka D.:

Each become stronger. Pietmond stronger.

This must be the concept of Piepodt.

I wonder about the nearby pool of water backed by the obelisk, another Old Pietmond related tableau.

Snapshot1153_005

Snapshot1153_007

Pietmond Statues

I’d forgotten that Carrcassonne was originally called Piepodt.

1 Comment

Filed under **VIRTUAL SL, Heterocera, Pietmond-