Category Archives: VHC City^

Say cheese

—–

“You really missed quite a lot at LEA11, Musician. Blackout Poetry… *music/sound*. You and your aural sensitivity. Such an odd condition for one who *makes* sound all the time.”

“I found a lot. I found enough. I had to get back to my music.”

Wheeler thought of the Harrison cutout but didn’t query about progress. “Where’s Art?” she asks instead. “Will she be joining us?”

“No, it’s not Art. Just an artist. Painter.” The Musician pauses. “Like you.”

Wheeler scratches her head. “Where’s our coffee? Service here is as bad as over at Perch.”

The Musician checks his watch, taps his fingers nervously on the round table. “Should be any moment.”

—–

“I hate to say it, but I’m just not a big fan of Second Life images in virtual art. People especially for some reason. Landscape’s better.”

“You just don’t like people period, Wheeler.”

“Suppose not.”

—–

“Should we go back?”

“Nah, she’s not going to show up.”

“Can I be The Painter instead?” Wheeler looked over at the slanted Musician.

He breathes out, relenting. “Oh all right.”

She sat silent for a moment, then: “What was her name?”

“Chuckey,” came the reply. “Yeller feller.”

“Hmm. So she’s you too.”

“Seems that way Wheeler.”

“It’s you trapped in that Ear Canyon. Camping at the top. Assimilation — full swing. I’m not who I thought I was.”

Well… we’re in this together and that’s a trap. Fact, I mean.”

—–

“I made it. So this is the spot.”

“97, 97,” says The Musician. “The poisonous violet-black building in plain sight. Towering over us at this point if I remember correctly. Yes, this is the point. And now… this picture. I don’t remember it before from this gallery, which has expanded into the territory formerly its back yard. What’s the name?”

“Um, ‘A Precarious Geisha’.”

“No,” replies The Musician. “The name of the gallery, not the picture. Hold on…”

“‘Finely Torn Id’, Wheeler,” The Musician says after remotely finding and then taking a snapshot of the gallery’s entrance.

“2015 for the painting’s date. This must be The Painter.”

“No,” says The Musician. “It was suppose to be someone else. Chuckey. Yellow. Head like Charlie Brown. Assimilation. Pineal. Pine cone. Fred Cone. Pineapple.”

“Hmm,” states Wheeler. “This (picture) must contain a code. I like the colors. It’s close to a picture of the other side of the wall. Where I landed when you tried to teleport me directly into this spot. We were on opposite sides of the wall.”

“Are you a geisha, Wheeler?”

“Why is it precarious?” asks Wheeler back, dodging The Musician’s question.

—–

“Look, Musician. A piano over there. Why don’t you disengage yourself from the wall and play us a tune. You said you had hundreds of thousands.”

“Hundreds,” came a muffled voice from inside the wall behind her. “Or maybe thousands.”

“Well play me something, then. How about that ‘Fire Ants’ you go on about when you’ve had a few too many. The one that literally blew the roof off Barney Rubleboro in West Virginia that summer. Coal *everywhere*.”

“Hold on…,” the muffled voice said once again.

—–

“Hmm. Wall again. And I had just turned yellow.”

The piano would have to wait.

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Ear.

“Well here we are Wheeler. Ear.”

“But it’s bar,” Wheeler stated, looking up at the sign.

“No… Ear. Like in hear. Ear is in hear.”

Wheeler puts her finger to her chin. “You’re thinking about the space. The Ear space. Like the space… well, that’s what you should be thinking about, then. You are The Musician, after all.”

Then it was back to the ledge.

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No stopping now.

Baker walks out of that mysteriously appearing door in the Blue Feather again from the Table Room and notices another opening he hasn’t paid much attention to, down through the years now: the double iron gates into the property of his never seen neighbor Clarity Dagostino. The two neglected openings become linked in his brain. No stopping now, I suppose.

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Just after that, he goes back into the Blue Feather to find what he originally thought was *another* “intruding” avatar like the one encountered the day before — get to that in a moment — but what turned out to be a mere 2-d flattie placed there by unknown hands.

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The flattie holds a guitar with the name Mykall Skall scrawled on it. I quickly discovered this was the fellow who founded the Virtual Hotel Chelsea (or Virtual Chelsea Hotel), located in a sprawling Heterocera continent municipality I simply call VHC Town in this blog after its dominating, centerpiece structure. This could be significant for several reasons. But what next caught my eye was the t-shirt the flattie was wearing: it’s obviously suppose to double as the one John Lennon famously posed in during a promotional shoot for his “Walls and Bridges” album. And then the flattie’s army jacket is also a Lennon inspired garb.

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Back to the intruder from the day before. Baker Bloch had decided to open up the formerly banned property of the Blue Feather so that visitors could take a look around the recently upgrade Table Room and its mysterious door (etc.) if they wished. Very soon after that, Baker found a male avatar appearing by his side as he positioned a representation of the 4 Beatles walking Abbey Road on the wall of the room, just at the top of its stairs. Seeing only a naked (male) human torso for the avatar’s profile picture, Baker decides to quickly delete the Beatles cutout and temporarily log out of Second Life. 10 minutes later he returned, with no avatar in sight. He quickly reinstated the ban on the property. He didn’t return the Beatles to the wall — until the second intruder showed up the next day. Because, of course, both involved *Lennon* now. And Lennon was and is a major player at The Table itself, projected to sit there under the guise of Salad Bar Jack LINK.

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I must be forthcoming here to fully explain the oddness of the juxtaposition. Through Baker Bloch, I actually *did* rezz the Mykall Skall flattie in that corner of the Blue Feather but it was a spontaneous action on my part. I didn’t know the flattie would be projecting a strong image of Lennon. And I didn’t make the avatar from the day before show up just as I was positioning Lennon and the rest of the Beatles on the wall just up the stairs from him. I was merely rezzing stuff spontaneously here and there, going through my inventory. It was, as one could say, an *accidental* juxtaposition. But we know in the Blue Feather that such accidents are too frequent to be called chance. This is synchronicity again.

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I’m going to perhaps shock the reader by stating that I believe Lennon himself (or an official representative thereof) wanted to make his presence known in the Blue Feather. He knows I’m working on The Table and he is to sit there. He is, broadly speaking, the gateway figure into (“Billfork”) and out of (“Uncle Meatwad”) my peak grouping of audiovisual synchronicities created during the Pierre Schaeffer era of 2004 through 2007. He knows this is important to protect and eventually disseminate. The organization goes beyond the Oz/Floyd Paradox.

I imagine Wheeler will be super pleased to find out about this turn of events when I next catch up with her.

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BoB Flaws

The center of Jorondip: a pretty nondescript garage.

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In the same sim: tree for a tree (pet). There’s a question of whether an independent gallery (left) personally created by Baker Bloch would serve better than a rental unit for at least the start of the projected Bogota collage series.

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Main Street, BoB. Not a heck of a lot here. More than most places in Second Life for certain, but still…

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Another possibility for the “Birthplace of Bogota” is VHC City, with VHC standing for Virtual Hotel Chelsea, by far the largest structure in the approximately 2 sim city occupying an eastern location on the Heterocera continent. A good number of galleries already exist in the berg.

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And there’s plenty of hideaways for relaxing and taking in the scenes.

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In the large underground passages of VHC City, Baker Bloch stumbles upon a hidden stash of nuggy.

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A defined sinkhole exists just east of the town, something Baker had missed before. Mark it down as the *second* known sinkhole of Heterocera, with the first being in the aptly named Sikkima sim just below my Collagesity in Minoa. This is an interesting find…

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Heterocera is a very picturesque continent.

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This snapshot comes from the Corsica continent, specifically the sim of Asha where Baker was pleased to find out he could erect his Gloomy Gus home and perhaps start hanging around the Asha hills again a bit.

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I think I snapped this Nautilus map picture at a BoB airport. Notice that what I call Yd Island is instead named the Island of Babylon here (center of map). Not sure why. And also the sea I call The Scorpion is named Star Fish Lake (top of map), obviously for its tentacled appearance.

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Pictures

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VHC (Virtual Hotel Chelsea) City, Lanestris

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Kerchal Forest, Kerchal

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“Alpha and Omega.”

I’m pretty sure Edwardston R. really *really* loves that virtual forest, Hucka.

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Twinned trees of The House formation.

“Baker b. would be a fool to get rid of this forest-side property,” Edwardston R. thinks anxiously. But Edwardston also realizes that I *do* have to downsize at some point. Why not in Jan. instead of Feb.? That way I can declare this a permanent home and move on. I can allow Edwardston and Baker Bloch and perhaps others to study the forest without that hanging over their heads. The House is the beginning.

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4 of the 5 other trees from The House, all green cypresses.

“There is so much more to learn here,” Edwardston R. thinks. The House is Oz. Green. The Notch is The Shining, brown. The Notch contains a bullseye. “Are there any other[ true] formations in The Woods?”

Hucka D.:

You are folding up around the hole that is the center of the woods, of the continent. Black Hole of Pond District — formed when you were continuing to work on the 2010 version of the Temple of TILE in Rubi. What kind of black hole is being formed from the [larger gravity] of VWX Town, currently being developed? The Woods created all of this. VWX Town is a true parallel to VHC City. But VHC City is a *response* to The Woods, built around the other 97/97/97. Send Edwardston back.

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“Send him back,” Hucka D. requests again.

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“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an articial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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“Edwardston’s dingo rules here. Edwardston does not have to escape into the Rubi Woods. Edwardston can proceed to VHC City and the black Raven heart.”

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bb:

But it’s really both. Both… the gate is both open and closed at once. Jasper 07.

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“These are you(r) avatars, the Residents of VWX Town. The Table is Center. This is the fusion of open/closed. This is TILE.”

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Edwardston can’t help but continue to worry some.

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“Say what?”

bb:

He didn’t think he had any choice, and he didn’t. Not really. He had to enter the east side of town.

—–

The cat reappears atop the revamped City Hall.

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“No,” Edwardston thinks, “it didn’t fly away… unfortunately. What *was* this irrational fear of cats appearing/manifesting in him? First the appearance of that backwards figure between the palm leaves, seeming to enter the Confluence Place, and then the manifestation of the Catman inside the very same palm (trunk this time), facing toward his house instead. Two in one, he realizes. Dwarf and Giant, he then thinks as well, although he’s not sure where that analogy popped in from. Barrel House. He *must* get into the Confluence Place [although he doesn’t call it that].

He decides he has to enter the east side of town from the front door, as it were, and not go in sideways. That might even be dangerous at this point.

Carrcassonne watches as he heads back around what he’s calling Barrel House toward his residence, intending to circle around it to the start of the yellow bricked road…

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… only to keep going straight into the Church of The Diagonal [ again this is not what Edwardston calls the structure] and all the way through it to the 7th spire of the Castle of the 7th Spire [again… Edwardston doesn’t know its true title, or what Baker Bloch has selected for its name].

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Here is his answer.

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—-

bb:

So what next?

Hucka D.:

He has a realization about The Diagonal. He puts two and two together… actually he remembers the diagonal from Baker Bloch’s collage, the one with the four five Baker Blochs in one.

bb:

What *happens* there?

Hucka D.:

Two places become one place. He is there, on the lower edge of the Rubi Woods in that 7th spire of the Church of the 7th Spire…

bb (completing Hucka D.’s thought):

… and he’s also in Virtual Chelsea Hotel village at the 97/97/97 spot there. The two Triple Points are one Triple Point. How’s that?

Hucka D.:

I’m still not sure what happens.

bb:

He can’t choose east. He can’t choose west. He must choose above… *beyond*. Above… higher.

Hucka D.:

The Cat attacks and possesses him. He becomes All Eyes.

bb:

He knows what replaced the cat even though he hasn’t even entered the east side of town.

Hucka D.:

He’ll see, in a flash, the polarization of the Norris religion[ of the east] with the TILE game[ of the west]. He’ll be above.

bb:

He’ll hear the whispers within The Table House. Without The Residents, The Table House would not be as it is … might not even exist.

Hucka D.:

They guard it. They look over it. Send Baker Bloch back to end.

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bb:

Who *are* these guys??

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Continuing Adventures of Edwardston Resident 01

He’s not quite sure how it happened, but when our Edwardston R. touched a certain picture he had rezzed in his Home o’ Fibs residence and accepted some inventory, he was almost instantly transported to this location. He recognized that it was the same location as in the picture. Long time blog readers of mine (the hoards, the hoards!) will know this to be the infamous 97/97/97 spot in Lanestris, in the black heart of Virtual Hotel Chelsea village in front of the uber-poisonous and noxious Purple Tower. Provencial Edwardston was panicing (“How do I get back home, how do I get back *home*??”) when he remembered he could just hit the home button and return, an escape hatch in effect. He’d learned this trick several days ago.

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While he was thinking this, an art kiosk greeted him; he knew the drill from being based so near two of Baker Bloch’s galleries and their own kiosks (Power Tower Gowlery and also Toxic Art Gallery). So why not check out this stranger gallery while he was in the area? Trouble was, he couldn’t find it when walking around on the ground level of the town. He had to use distant vision (which he had only recently discovered as well) to locate the gallery above him at a certain point, and used the sole gallery seating to sit in and lift himself up into it. All of us who’ve been in Second Life for a while know that trick.

But to be honest, he wasn’t that impressed with the art…

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… nor what he could see in the other box-sized galleries strewn throughout the rest of the dense urban area. I think the problem was that Edwardston had no pesonal connection with this art, unlike with some of Baker Bloch’s collage work. But I might try to subliminally get him to return and re-check things out here. After all, it was me who made him come here in the first place with the inventory “mistake”, as he thought of it. He’s still very naive to this world. But, in different degrees, we all are.

Edwardston certainly did appreciate the immensity of the virtual Chelsea Hotel itself, the centerpiece of the community. And I think he did understand in some way that this community, this village, was the twin to VWX Town he was searching for, and not long destroyed Pietmond or even the more recently abandoned VWX Town in Philudoria.

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Returning home, Edwardston decided it was finally time to suck it up and take a tour of the Toxic Art Gallery located just next door to his home.

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He found the art on the first several floors more engaging that what he saw in VHC village (again, because it was more personal to him, and not a comment on the quality of any art involved), but it was only when he spotted a representation of Esbum Michigan in a collage on the 4th and last floor that he really perked up.

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And a tiny Baker Bloch was found below Esbum as well. He was about to enter a forested region of what Edwardston knew now was called Real Life, or the real world. But the observing Edwardston was curious about the greener square (or near square) of forest in the collage’s center. The vivid, monochromatic colors looked more like Second Life trees, pine trees to be specific, like the ones in back of the Home o’ Fibs. The Rubi forest was instead populated by a mixture of cypress and eucalyptus trees — not pines — so it couldn’t be a collaged image of that. So Edwardston’s thinking was that we have Esbum here — Second Life avatar — and Baker Bloch — another SL avatar — and perhaps a square of forest from SL, and then real life stuff arranged all around this. Was Baker Bloch attempting to enter the virtual forest but blocked by the surrounding, real forest? Was it like trying to find the center of a concocted labyrinth? And what of the giant Esbum Michigan hovering above? The framing orange dogs (same dog?) showing the way in and the way out?

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Then two pictures to the right, Edwardston R. finds another familiar image: the orange, floppy topped entity seen in an Esbum related snapshot found in his inventory not long after arriving in Rubi, an image Edwardston thought might be a representation of himself somehow. Here the being, now equipped with a body for moving about, appears to ascend a mountain beside an L-shaped gorge. The line of white cars in the foreground appear to be heading directly into the gorge, or, better, represent a continuation of the curving line of the gorge within the picture.

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The next picture seems to be a direct continuation, with the orange alien transformed into a dingo as he reaches the top of the gorge. The cars in the foreground now avoid coming up the gorge toward him, and instead keep heading down the broad cement highway in the center of the collage, toward a large blackbird. The prominent stick of this picture is upright or “raised”, in contrast with its horizontal twin from the previous collage. “A gate closed, a gate open,” Edwardston thinks at the time.

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Then *both* sticks appear in the next collage — Edwardston is just continuing to move to his right, following the gallery walls — along with Baker Bloch again; *5* versions of him, in fact. And it took Edwardston a minute to pick out Esbum Michigan behind the Baker Bloch in the green chair. Edwardston Resident would have had no contact with Hucka Doobie yet, and so wouldn’t know who he was (pointing bee avatar in lower right corner of the work).

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Edwardston looked through the rest of the collage collection on the 4th floor, which was actually the entire 20 work Wheeler-Jasper series I created in early 2009. He found more interesting images within, but the ones I’ve illuminated so far still stuck out. Then he teleported to what he thought might be another floor of collages but was instead the roof of the gallery. The alignment between where he was standing on the Toxic Art Gallery and the Church of The Diagonal straight ahead of him (he didn’t know it was named this) struck a chord. Another seed was planted here: the idea of The Diagonal extending across not only the Rubi sim but the whole of the continent he resided upon. This alignment, he knew, could not be accidental. But this day, it was only an observation, and nothing deeper would come of it for a while. He didn’t realize that the very place he’d “accidentally” teleported to in the Virtual Chelsea Hotel community was precisely aligned with this same Diagonal. It would take a while for it to all come together for him.

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Looking the opposite way toward Rosieri. I think Edwardston would like to explore the parcel he sees there soon. This is the old home of Coke, an acquaintance I first met way back in 2008 Azure Island days, before I’d even moved to Rubi and the mainland. An original paradise of sorts. I’ll have to tell what I know of her story soon as well.

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I next sent Edwardston to the Power Tower Gowlery so that I, baker b., could take a look at a particular collage: the terminal work of the Lis series, and what could be considered the second to last collage of the entire Gilatona-Lis mega-series within the Power Tower. I wanted to compare the imagery of this work with the Judgement card mentioned in the post just below mainly concerned with The Shining.

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This is the specific image I wanted to compare it with. I’ll have more to say about all this soon — too long a story to go into here, probably.

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Edwardston also revists the Falmouth collage(s) on the floor just above this, again noting the red haired entity.

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He uses the conveniently placed teleporter to save a walk back down the various ladders and stairs to his Home’o Fibs next door. Just after then teleporting again up to the second floor (his bedroom) from the first, he notices *two eyeballs* staring back at him from the window. You’ll most likely have to enlarge the below snapshot to see what I’m talking about here. But the illusion is blatant and symmetrically effective.

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Edwardston quickly realizes these are two eyeballs from the many in the Wall of Eyes he can view from this window. But he understands the “accident” has meaning as well. Someone *is* looking in on him. He approaches the window and sees in the distance what looks like a brown colored creature, staring up at him or, as he studies it more, perhaps at the newer, oval shaped building in town more to its right. A name suddenly springs to mind: Barrel Building. And the creature is Catman. Edwardston quickly understands that the “creature” is just the trunk of the same palm that produced, within its fronds, the illusion of the backwards turning figure before. But, all the same, he just as strongly knew this was Barrel House and Catman he was staring at through this window, and that Catman is somehow his manifested fear of progressing beyond the prickly, impeding cactuses toward the structure topped by the giant, yarn wielding cat. Quite a yarn (sorry).

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Matching

Rubi Village or Camp Rubi (aka “The Rainbow” village)

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The refined version of The Diagonal, also looping back on itself in matching rainbow colours.

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“Actually that’s not quite the correct colors, Hucka D. Let me show you something else.”

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Hucka D.:

Explain.

bb:

The colors of the 2 highest and also matching sims is purple. This would be Horisme and Hooktip at 115 and 135[ triple numbers]. The colors of the lowest sim, with no match, would be blue: Dierli — with a triple point at 5 meters for me as Baker Bloch. 4 meters for you, Hucka D.

Hucka D. (scrutinizing):

I think I get it. The sims, in this set up, would go around in a loop or circle, like The Rainbow village. Let me show *you* something.

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“Sorry to do that to you, but this is, after all, the Dark Side of The Rainbow.”

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Burnt Octagon

Yesterday I noticed a similarity between VWX Town’s newly erected Marble Tower…

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… and a gazebo near the northeast corner of Burnet and thus near The Diagonal passing through same. For now I call it the Burnet Gazebo. Both it and the Marble Tower are based on the number 8, a number also strongly highlighted by the previously discussed Joe’s Garage octagon in lower Burnet.

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I decided a link should be effected between the two, and am even tempted to rename the VWX Tower in question the Burnet Tower. Probably won’t, because I like the name Marble Tower, and it’s not close to the Burnet sim unlike the gazebo. Compare its colors with here (a form of agate or aggie marble)…

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A chart showing the relationship of The Diagonal (blue line) and attached elevations (pink line) as it passes through Burnet. The master number again for Burnet is 32, where the number of the Diagonal becomes the same as the number of the elevation in meters. 32 is 1/8th 256, and thus 1/8th up Burnet’s Diagonal from the 0 point.

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The Diagonal as extended up from Burnet through Hooktip, Lanestris and Philudoria, my home sim and the site of VWX Town. Notice my Church of The Diagonal seems to be the only structure directly aligned with The Diagonal on this map.

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The Diagonal passes almost through the exact middle of the Hooktip train station, where Baker is sitting below.

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All these octagon based structures appear to also relate to the Billfork diagram explained in House Greenup’s Floydada, as pointed out to me by Westside’s C. Derek Jones during his several visits to me today. He wants to make sure that Northside knows its place in the bigger scheme of things, and that Westside and Westside alone lies on The Diagonal, making it super important and indispensable to VWX Town. Given that I don’t have any terraforming powers in Northside nor the ability to create linden plants, he need not worry as much.

I’ll perhaps get to more on the Billfork Core Diagram soon, then. On the surface, however, there seems to be a resonance going on between it and Burnet’s Joe’s Garage, specifically through Zappa’s inspired creation Billy the Mountain featured in a mini rock opera of the same name. Billy parallels The Bill of Billfork — explain more of that soon, then.

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An octagon shaped hut appears in a 1987 scetchbook of mine, with a purple martin flying away from it and toward a line of static filled televisions emerging from a nearby wood. A clump of trees (lemon, lime, lemon-lime) in an otherwise barren spot blocks its progression. This picture eerily predicts the future appearance of the Billfork diagram, which also contains a 9th “purple MartiN” symbol that separates itself from an 8 pointed octagon. It’s also an inspiration for Bark’s “The High Octave Story”. More on that soon as well.

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The octagon and martin, two in this case, make a reappearance in a more recent artwork titled “Saltzhole”. Also notice that the Marble Tower kind of looks like a chess rook.

“Saltzhole”

“Timescape Castling”

“Slipper Men”

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