Tag Archives: Wheeler Wilson^^+++\@

Two Cities

Back in Collagesity, The Musician persuades Wheeler (a.k.a. The Painter) to watch a longer Youtube film by SL resident Zarrakan about the LEA 11 “Glass Jars” installation. To Wheeler’s mild irritation, he then creates a running dialog with the film, stating how the two examinations of the sim differ and how he did things better overall. Afterwards, Wheeler wishes to watch another suggested Zarrakan film about wrestling, one of her numerous physical passions, right up there with dance and exercise. The Musician waves this off, however, saying at one and 1/2 hours that particular video is too long, and states they should instead view a short animation that acted as partial inspiration for “Glass Jars” entitled “The House of Small Cubes”. Wheeler relents (my how she’s softened because of the most recent Assimilation!). She understands that continued development of The Musician is very important. Besides… well, never mind that right now.

—–

Back in VHC Town, The Musician gives “The Painter” back her time.

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Filed under **VIRTUAL SL, 0004, 0103, Heterocera, LEA sims, Rubi, VHC City

Yellow and green (mysteries continue)

—–

And that is most definitely Wheeler.

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Filed under **VIRTUAL SL, 0004, 0102, Heterocera, Rubi, VHC City

Say cheese

—–

“You really missed quite a lot at LEA11, Musician. Blackout Poetry… *music/sound*. You and your aural sensitivity. Such an odd condition for one who *makes* sound all the time.”

“I found a lot. I found enough. I had to get back to my music.”

Wheeler thought of the Harrison cutout but didn’t query about progress. “Where’s Art?” she asks instead. “Will she be joining us?”

“No, it’s not Art. Just an artist. Painter.” The Musician pauses. “Like you.”

Wheeler scratches her head. “Where’s our coffee? Service here is as bad as over at Perch.”

The Musician checks his watch, taps his fingers nervously on the round table. “Should be any moment.”

—–

“I hate to say it, but I’m just not a big fan of Second Life images in virtual art. People especially for some reason. Landscape’s better.”

“You just don’t like people period, Wheeler.”

“Suppose not.”

—–

“Should we go back?”

“Nah, she’s not going to show up.”

“Can I be The Painter instead?” Wheeler looked over at the slanted Musician.

He breathes out, relenting. “Oh all right.”

She sat silent for a moment, then: “What was her name?”

“Chuckey,” came the reply. “Yeller feller.”

“Hmm. So she’s you too.”

“Seems that way Wheeler.”

“It’s you trapped in that Ear Canyon. Camping at the top. Assimilation — full swing. I’m not who I thought I was.”

Well… we’re in this together and that’s a trap. Fact, I mean.”

—–

“I made it. So this is the spot.”

“97, 97,” says The Musician. “The poisonous violet-black building in plain sight. Towering over us at this point if I remember correctly. Yes, this is the point. And now… this picture. I don’t remember it before from this gallery, which has expanded into the territory formerly its back yard. What’s the name?”

“Um, ‘A Precarious Geisha’.”

“No,” replies The Musician. “The name of the gallery, not the picture. Hold on…”

“‘Finely Torn Id’, Wheeler,” The Musician says after remotely finding and then taking a snapshot of the gallery’s entrance.

“2015 for the painting’s date. This must be The Painter.”

“No,” says The Musician. “It was suppose to be someone else. Chuckey. Yellow. Head like Charlie Brown. Assimilation. Pineal. Pine cone. Fred Cone. Pineapple.”

“Hmm,” states Wheeler. “This (picture) must contain a code. I like the colors. It’s close to a picture of the other side of the wall. Where I landed when you tried to teleport me directly into this spot. We were on opposite sides of the wall.”

“Are you a geisha, Wheeler?”

“Why is it precarious?” asks Wheeler back, dodging The Musician’s question.

—–

“Look, Musician. A piano over there. Why don’t you disengage yourself from the wall and play us a tune. You said you had hundreds of thousands.”

“Hundreds,” came a muffled voice from inside the wall behind her. “Or maybe thousands.”

“Well play me something, then. How about that ‘Fire Ants’ you go on about when you’ve had a few too many. The one that literally blew the roof off Barney Rubleboro in West Virginia that summer. Coal *everywhere*.”

“Hold on…,” the muffled voice said once again.

—–

“Hmm. Wall again. And I had just turned yellow.”

The piano would have to wait.

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Filed under **VIRTUAL SL, 0004, 0101, Heterocera, LEA sims, VHC City

Rooms

The children rock inside while Uncle Jack approaches the window, telling them the deed is done. The fake Uncle Jack has been buried out in the backyard along with the fake children that showed up yesterday. Blue has switched with pink. No pink clad twins in this storyline! But perhaps their ghosts will haunt the oversized trailer later on.

After supper, the children sit on the porch while Uncle Jack stays back in the kitchen. He always seems to be cooking or cleaning there.

“I’ve seen inside their room,” says Buurb, sitting on the wooden flooring opposite Old Mabel.

She makes a shocked face. “But *how*? The door is always locked.”

“Remote viewing. You don’t know that trick yet?”

Old Mabel’s shoulders ease back a little. “Of course. But I don’t like to pry. What’s behind closed doors should stay behind closed doors.”

“Not how it works around here,” answers Buurb, who was naturally nosier than his counterpart. “Anyway, they’re dead now. What do they care if we peek around inside. I could even lay in their beds if I wished. You could too.”

“Don’t you *dare*,” reprimands Old Mabel. “This Livigno sim will serve us well as long as we obey the rules set up by Uncle Jack. Do I need to tell them again to you? There are only three.” Buurb was about protest that she doesn’t need to do this again when she stands up anyway and begins.

“One…”

“…if the fake people show up, they will be killed and disposed of in the backyard.”

“Two…”

“… don’t leave the Livigno sim because all answers are here.”

“Three…”

“… *never* enter the Story Room.” She sits back down in the executive chair. “Any questions Buurb? Buuuuurb?” Old Mabel knew Buurb hated it when the double vowels in his name were stretched out like that.

“Um, yeah actually.” He puts his index finger to his chin smugly. “I’ve been thinking about this. If all the answers are here, in this sim (he points down), and Story Room is part of this sim — *if* it’s part; perhaps its beating heart as Jack once put it — then maybe the answers are in that room.”

Uncle Jack’s ears prick up in the kitchen. He thinks about the still bloodied axe against the wall around the corner.

“We can just march in and get them,” Buurb continues. “That’s the, er, paradox of all this, where the head eats the tail. We stay in the sim, but must never look into the *heart* of the sim? Ever thought about that Old Mabel?”

“This is not the Garden of Adam and Eve.”

“Isn’t it?”

—–

At the same time and 100 yards to the northwest, Wheeler tries to teleport back into her adopted Ayas cabin after buying a stack of books, a Lisa Simpson cutout, and some ice cream down the hill at Inferialist, but instead finds herself in a hidden space underneath.

On the other side of the wall she discovers more.

Buurb was looking in the wrong place.

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Filed under **VIRTUAL SL, 0003, 0617, Purden/Snowlands, Sansara

Way Station?

“*Wilson*. Should’ve known. I received this landmark in my inventory tonight and used it to pop over here, and find you.”

“Hi Baker Bloch,” is all Wilson said. She changed positions on her bench from Pout to Puzzled. That way she could stare out into the landscape.

“Why are you me again?”

“Why not.”

“Where are we?”

“Change into Snowmanster,” she requested. “You’re not suppose to be Baker Bloch when you show up.”

“Oh, that may explain it. Hold on.”

“Well that didn’t work,” they said in one voice.

—–

They finally sorted out their roles tonight. Wilson changed into Wheeler, switched places with Baker Bloch on the bench, who remained Snowmanster. Annnnd… Action!

—–

“*Wheeler*, I knew I’d find you up here at this Way Station.”

“Well good. Anything else?” She checked the pink script under her bench. “And it may not be a way station, as defined as, quote unquote, ‘intermediate stopping point’. I might be staying here.”

Snowmanster thought he had his lines memorized better. “It could be a way station as in a station set between principal stations on a line of travel,” he said confidently. “Look around.” He waved his left arm to indicate the area. “Livigno. The up and happening plateau place where it all goes down.”

“Check your script, Snowmanster, if you have one. Because we’re in Ayas. Right on the edge of Livigno where, as you said, it all goes down. But just beyond.”

“Oh.” Snowmanster shuffled his feet. “Must be working from an earlier script. Is this the one where you set up The Table in the Firefly related building over there?” Both look southward.

“Jesus, you’re at least two colors behind,” reprimanded Wheeler, standing up. “Look inside.”

Snowmanster turns around. White Wolf the guard dog tilts his head at him innocently. “Nice mutt.”

“What did you say?” queries Wheeler behind him.

“I said, you have a nice dog.”

“Oh… right. Well go ahead. Look inside.”

To Snowmanster, a door stood between him and the inside of the cabin.

To Wheeler, the door didn’t exist.

“I can’t get the door open,” Snowmanster says back to Wheeler.

—–

“Well, get out of here, then,” she said back. “Be gone. I just received the newest script in my inventory and you’re not even in this scene. Pink has switched with blue. See ya!”

—–

Wheeler sits alone on the Way Station bench, thinking she could stay here for a spell. Table meeting tomorrow night at 7pm! Invitations already sent. This place is where it all goes down.

—–

MEANWHILE…

In his oversize Livigno trailer just to the west, Uncle Jack prepares breakfast for the children. Uncle Jack shows up.

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Twinning

“You’ve gone a bit queer haven’t you Woody? Maybe you should lay off the smokes. Just until you stop doing things like talking to Bert over there. Your man mannekin, hehe.”

“I love him,” Woody states frankly. “My key loves him too.”

“Well that’s good Woody.” Snowmanster uncrosses his legs. “So tell me about *these* guys.”

—–

It was always going to be this way, Wheeler realizes. This path…

… this village.

Not lacking for energy, she begins the steep ascent.

—–

“This should work. Right Uncle Jack?”

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Filed under **VIRTUAL SL, 0003, 0615, Purden/Snowlands, Sansara

Continuation

In a dream, Old Grey was hobbling up Alpine Way just beyond the western border of Meribel, heading into the oh so white mountains again. “If I can just reach that bench over there I can rest again,” she says to herself. But it was a struggle, like walking uphill at a 60 degree angle.

Hummie the Hummingbird lept off her shoulder again, trying to encourage. “You can do it you can do it you can do it,” the bird twittered at a rapid fire pace in front of her…

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…then sped to the bench to wait. Faintly, Old Grey could still hear it trilling the same encouragement at intervals.

—–

“Halfway there maybe,” she said, panting.

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—–

“Jesus Christ.” Her whole body was sweating. “And (wheeze) this is still basically level ground.”

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—–

Another round of encouragement from Hummie. “You can do it you can do it you can do it.”

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—–

Old Grey died from heart failure just in front of the bench. Behind it, Pop-up Rock had come out of his hole to see what all the commotion was all about. “She couldn’t do it she couldn’t do it she couldn’t do it,” Hummie explained.

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—–

Old Mabel woke up.

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Filed under **VIRTUAL SL, 0003, 0613, Purden/Snowlands, Sansara

Oberstdorf

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“So where are we now, Baker Bloch?” Wheeler asks. “Jerome T. Newton again?”

“Yes,” he said plainly. Snowmanster reappeared. “Inferialist is one of my favorite places in the Snowlands. I come here to rebalance myself. I too have aberrations.”

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“Yeah I know.” Wheeler knew Snowmanster didn’t remember anything about Mid Hazel or her 3 day disappearance. So many bodies. Slowly, surely, Wheeler was beginning to change. She’d seen the midnight movements, the dusk to dawn watchings. She liked it up to a certain point. Then we have the torture. Why not just kill them and get it over with? A quick slash here, a quick stab there. Over. Not the burning. Or at least not the torture. She’d finally found her line.

“I’ve finally found my line,” she spoke her thoughts aloud.

“Yeah I know.”

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—–

Then he showed her the downstairs diatribe. Wheeler recalled that Mid Hazel had revealed something similar two days back, but with the wording cunningly rearranged. She now preferred this version. Snowmanster was attempting to turn her world upside down and plant a seed of yang within yin. It was working.

—–

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2 hours later, she returned. “Maybe this is the place I can finally purify myself,” she spoke to herself this time, staring out the frosted windows at what locals call simply The River. But she knew Mid Hazel could find her anywhere. So much red. Not gorgeous red as Mid Hazel put it, but certainly gorgy, as flowing “in a gorge.” This is why Baker Bloch/Snowmanster showed her this place of peace and rest. It was time for balance.

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Filed under **VIRTUAL SL, 0003, 0612, Purden/Snowlands, Sansara

Meribel 02

Some of the townspeople have gathered behind Leilani Lodge and Chalet for an improptu party.

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Included in the picture below are economist Donald McClean, his wife Zelda, Rinnie the Elf (another North Pole refuge), and flag waving snowie Lawrence Love.

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Stucky Park.

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Jim Thorn’s home. He’s the local tailor and dentist. Jim’s wife Kiki doesn’t care much for snow so he bought these fall backdrops for her to mask the surrounding, white mountains.

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Mid Hazel finally confronts Wheeler in the middle of the road at Meribel’s western border. Wheeler is so startled that she runs her bike off Alpine Way into a large log.

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The next thing she remembers is waking up on Chuck’s couch, wondering what hit her. Mid Hazel stood nearby.

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“I’ve sent the others away,” she said in a more normal voice than you’d imagine for a 500 year old witch. “It’s those darn kids. They’re inside the X.”

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Filed under **VIRTUAL SL, 0003, 0610, Purden/Snowlands, Sansara

Meribel 01

The sleepy village of Meribel exists along what’s now called Alpine Way, an offshoot of Route 18. Although the majority lies in the namesake sim of Meribel, the town limits extend eastward into Eagan to include areas around Alpine Way down to this juncture. A more ancient name for this part of Meribel is Moral.

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Juncture of Alpine Way with Route 18.

Ancient eyes watch Wheeler as she bikes down Alpine Way toward the heart of the village.

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Wheeler pauses to look over at Three Star Tree and the former site of Mid Hazel’s witch college.

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Wheeler discovers more evidence for the continued influence of Meribel College here.

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Sim crossing into Meribel from Eagan. Wheeler can really feel the old energy now. Night has descended quickly!

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Chuck’s place. Fellow snowies Snowmanster and Chuck are catching up inside while Wheeler explores the town.

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Mutress the gnome offers hot cocoa to cold wanderers at Point 217.

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Wheeler waves at one of the numerous “traditional” (non-avatar) snowmen in town.

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Looking back. She’s near the center of the sim now.

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