Burnet — 8 points, 02

Perhaps strangely and synchily again, Burnet/192/192, the next point up on our Diagonal journey through Burnet, lies at the very tip top of the same cliff Baker stands at the bottom of at Burnet/160/160. The elevation is now 85 meters, a gain of 43 from Burnet/160/160. The elevation has thus *doubled* from 160/160/43 to 192/192/85. Just another observation. Once more step south and Baker starts to descend the cliff. In other words, moving to Burnet/191/191 finds Baker beginning down the steep bank again.

Snapshot1203_009

We are also on Second Life RR property once more — Linden-owned.

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Burnet/224/224/103: Baker is on flat ground again. But in the meantime, we’ve climbed another, smaller bank from Burnet/192/192/85 to get to this location. Elevation change between the 2 points: 18 meters. The land is called Old Jaynestown, with no further explanation of the name origin. However, in checking the owner’s profile (Johanna Zerbino), it looks like she too has connections with Washtown, which according to that link I found last night, use to spread out over perhaps the whole sim of Burnet.

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The northeast corner of Burnet (Burnet/256/256/99), where The Diagonal starts into the next sim up (Hooktip). The elevation remains similar to Burnet/224/224. The gazebo-like structure near Baker is located on a 512 parcel named “Idris’ Workshop”. I’ll have more to say about that later, perhaps.

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Let’s now swing to the very other side of the sim: Burnet/00/00 — furthest possible location from where Baker is standing above — and see what’s there. We’re on the edge of the Shadowrim spaceport once more, but the western side now (Burnet/64/64, already visited, is on the east side of same). The Diagonal passes into the northeast corner of Cosmet just behind Baker here (background center of picture). The Blue Sun Corp. warehouse is to his right, just over the Burnet line in Bagworm. To his left and back are the flat plains of Lyonet. Baker’s elevation is basically identical to his spots in Burnet/32/32 and Burnet/64/64, and this makes sense because the spaceport exists on a flat platform area and all of these points lie within its boundaries.

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As Baker was straddling Burnet/00/00/32, attempting to understand its meaning, a small fishing boat simply erupted from the ground *directly* in front of him, startling my poor avatar considerably. He just managed to take the picture below before the boat, after rocking a bit for position, disappeared before his eyes. Is this place a *vortex*? Seems to be so, and that might explain the other, seemingly stray vehicles found just back of Burnet/00/00 in a short but rather deep ditch called Morgaines Trench.

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Certainly we have more cud to chew on now concerning The Diagonal subject.

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Burnet locations we’ve been talking about:

http://slurl.com/secondlife/Burnet/00/00/32
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Burnet/64/64/31
http://slurl.com/secondlife/Burnet/96/96/44 (banned property)
http://slurl.com/secondlife/Burnet/128/128/43
http://slurl.com/secondlife/Burnet/160/160/42
http://slurl.com/secondlife/Burnet/192/192/85
http://slurl.com/secondlife/Burnet/224/224/103
http://slurl.com/secondlife/Burnet/256/256/99

3 Comments

Filed under **VIRTUAL SL, Heterocera

3 responses to “Burnet — 8 points, 02

  1. Pingback: Burnet — 8 points, 01 | Frank & Herman, Einstein!

  2. Pingback: Thoughts | Frank & Herman, Einstein!

  3. veyot's avatar veyot

    I found some mysterious Baker Bloch prims at Leafroller in Idris’ Workshop, so I searched your blog and found this reference. Aha. It’s a point on the Great Diagonal!

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