Category Archives: Nautilus
Rabbit Head Revisited 01
Filed under **VIRTUAL SL, 0002, Nautilus, Yd Island
Safer
John Lockfry 02 suddenly finds himself in a strange place: home.
The door was missing; then, after a reboot, merely closed. He opens it to find that central cube again. Oh the magic of Second Life.
Filed under **VIRTUAL SL, 0002, Heterocera, Lower Austra, Nautilus, Rubi
Jorondip Again 03
Baker Bloch reexamines another BoB/Jorondip place John Lockfry 02 checked out earlier in August, but finds no additional clues, he feels.
I know considerably more about the Jorondip sim since taking these pics only a couple of days back.
I know that John Lockfry knows about these 2 eyes and what they mean. And just after that, he found out it might not mean all that much, thanks to Wilson. We have another two headed Wilson-Wheeler situation going on here. Who’s on first? What’s on second? Where’s my road map?!
Filed under **VIRTUAL SL, 0002, Lower Austra, Nautilus
Jorondip Again 02
More cats awaited Baker outside the garage. At least some of them were present during the family’s last trip, according to photos from previous posts. But the one in almost the exact center of the sim — quantum cat as we’ll term him or her — was definitely not there. Here’s a comparison picture with John Lockfry 02 showing an empty table from, at the most, 3 or 4 days before. JL2 stayed at that location long enough for the cat to appear, since I took a number of photos trying to get his hand just right in projecting through the yellow sign to the other side with the 10×10 collage of pictures. But nothing else in the immediate area had changed.
Baker Bloch does some exercising on a mat that JL2 didn’t spot during his several visits to the garage. “No War Make Love” is an interesting sign to hang above it.
Another cat I *did* know about before advertises the involved parcel next to Route 14. And as I’m now recalling, about 3 1/2 years back, when I first really explored the sims around Jorondip that I now call BoB, I ran into a posse of cats somewhere near here, but not from Quito’s bunch, since he seemed to have only arrived in the sim the past year and a half according to parcel descriptions. I recorded the encounter in the Baker Blinker Blog at the time. Oh, very nice, I actually dropped a slurl into that post. So it’s right up the hill from the garage, and still on Quito’s land where he just built a nifty roller coaster. So maybe those were Quito’s cats back then as well — seems a little too coincidental that they’re on his land, once more, and since he appears to love cats so much.
In that post I also mentioned the tall white windmill still standing on that oh so notable 512 parcel just above Quito’s garage. And that’s where Baker headed next, to scout out another oddity there as well. And as Baker Bloch is checking behind himself tonight, he spies Quito himself standing next to the start of his roller coaster. Both men stare at each other — Baker could just *ask* Quito about all the cats I’ve mentioned, including the ones from the past. But he’s so darn shy and introverted. Gosh, where’d he get that trait?
Well, Baker Bloch decides to message Quito just up the hill, giving him a link to this post. Wonder what he will think of it??
Ahh… he smiles. 🙂 Observer and observed have interacted.
Baker Bloch’s cabin is now gone, but all else on this 512 parcel remains, including the safe formerly within the structure. Why delete just the cottage and not all this cluttery mess around it? Oh, I guess the owner did get rid of the ugly couch Baker had inside the cottage, as I’m checking.
Baker Bloch’s safe remains here (is safe) while just several days later Baker Blinker’s safe disappears inside Gloomy Gus. Are these two identical objects also quantumly entangled (along with the accompanying buildings)?? It’s a question to be asking.
More on Jorondip soon enough!
But for now, we again move just uphill into the Qinsa sim west of Jorondip to make some additional observations on the house John Lockfry 02 investigated in early August. Again, changes have been made: the two rooftop objects JL2 noted at the time have now been moved to the ground in front of the house.
More cats within. This parcel is not owned by Quito, but instead a Japanese user.
More queerness lies inside — I shall return here as well…
Meanwhile, Baker is still exercising down at the Doggerland garage while snapping area pictures using remote viewing.
The aforementioned roller coaster.
Filed under **VIRTUAL SL, 0002, Lower Austra, Nautilus
Jorondip Again 01
Baker Bloch in an unremembered location surrounded by books. Our kind of place!
Bodega Bay still has some interesting things going on — like this Nautilus City themed house perched on a rocky ledge. Salazar Jack will not be forgotten.
The male Baker has decided that Home Orange is his true residence in Collagesity, not Gloomy Gus, the attic of the Norum College or anywhere else in town. This is a good decision, I feel, and will move his family forward in a positive manner.
Inside his home. He doesn’t plan a lot of remodeling, I don’t think. But perhaps he has things up his sleeve he’s not letting me in on. Because I’m writing this text several days after publishing the pictures, I at least know that he’s upped his cable subscription from free (static channel only) to basic (5 channels, including one he was really excited about that plays all 170 episodes of beloved 60’s sitcom Green Acres in a continual loop).
View from his 2nd floor study.
After messing about Home Orange a bit, he decides to teleport over to Jorondip again and see what’s new, if anything. And Jorondip, once more, didn’t disappoint. A *shape* had manifest right beside the centerspot of the sim since the family’s last visit several days back. More correctly, it was a sphere that turned into a cat which kept popping in and out of reality, seemingly. Obvious connections going on with Shroedinger’s famed quantum feline, then, although that association wasn’t intended by whoever placed it here in all likelihood. It is for the family’s eyes only, and now you, dear reader, once more.
Filed under **VIRTUAL SL, 0002, Heterocera, Lower Austra, Nautilus, Rubi, Sansara
Another Jorondip Mystery…
Baker Bloch examines the Wanderlust wall to make sure his ad for the Edwardston Station Gallery and its Art 10×10 is still there. *Not* replaced by an imaginary wrestling ad… phew!
Then Baker Bloch has a hunch. He teleports into the very center of the Jorondip sim already featured a number of times recently on this blog…
… but in the action, changes over into John Lockfry 02, standing against the middle of a yellow sign that reads: “What happens in the garage stays in the garage”.
He sticks his hand through the sign and takes a picture from the other side….
Just as he thought: the middle of the 10×10. This is the 10×10 again!
The next thing he knows he’s beating the crap out of a nearby punching bag.
He’d seen another avatar doing the same a couple of days back. He suspects it may be this legendary Quito who is now building a roller coaster in the same sim. Quito Doggerland.
The bag has won this time.
Filed under **VIRTUAL SL, 0002, Lower Austra, Nautilus, Sansara
Around Lower Austra 02
John Lockfry 02 reported back to me yesterday that the small Baddest cemetery with so many interesting angles of investigation has simply disappeared into thin air in the meantime. I suspected this would happen, however, since the graveyard existed on abandoned land at the time. It may take up to a week or two for objects to be returned to you after abandoning land, but it will happen. Things have changed from olden days. Still I was able to snap some pictures before the deletion. The cemetery, in death, still remains fresh and pertinent for continued BoBylon research. We will most likely come back to it for more *meaning*.
Lockfry 02 then flies over to nearby Mystenopolis, where he meets up with Spongeberg Resident. Spongeberg notes that Lockfry has arrived Christ-like, with arms extended.
They sit in Spongeberg’s Magic Square of 12×12 and discuss recent Bobylon developments. Spongeberg reinforces to John that he can come here for refuge any time he likes, thinking back specifically to the faune as he glances over his shoulder. “An-y time,” he repeats again.
Meanwhile Baker Bloch is being attacked by a sentient pumpkin over in Asha on the Corsica continent, another old hangout.
Dodging the nuisance, Baker then walks into one of the village’s small shops to discover this David Bowie painting.
Those eyes seem to follow me everywhere.
Filed under **VIRTUAL SL, 0002, Asha, Corsica, Lower Austra, Nautilus
Around Lower Austra 01
John Lockfry 02 stands on the Seven Chickens Bridge in BoB, gazing towards the giant faune statue about 160 meters away. He realizes something now. The overseeing faune personifies decadence, the corruption of BoB itself.
Proof is in the pictures below. The crescent shaped house, seeming about to gobble up the Linden bridge from an overhead perspective, is a place of Lemony Goodness, and also frequented by the wife. Currently the involved land is up for sale, along with a number of other parcels in the sim (Gormthoog). Baker Bloch is actually quite *tempted* to abandon Minoa’s Collagesity and move his operations here, even bumping up the land tier allowance to the next level. But that’s what it is — a temptation, and I’m speaking Biblically here…
This is an interesting photo because it shows the top of Mystenopolis’ Church of the Silicon Soul, a noteworthy juxtaposition with the “corrupted” house, bridge and faune.
To help take his mind off his woes, Lockfry 02 decides to jump on a passing yava script pod and take a tour of both Routes 13 and 14 in Lower Austra.
He discovers a number of cool spots…
… including The Baddest Hangout along Route 13…
… but none as interesting as this diverse cemetery also in Baddest, a sim 2 down from Mysten and the remains of its Mystenopolis.
George M. Weaning?
I easily tracked down the real grave site in Lovettsville, Virgina this is taken from:
https://billiongraves.com/grave/GEORGE-M-WEANING/13818046#
https://en.wikipedia.org/wiki/Lovettsville,_Virginia
Lovettsville is a town in Loudoun County, located near the very northern tip of the Commonwealth of Virginia, United States. Settled primarily by German immigrants, the town was originally established in 1836.
Perhaps meaningful that the diamond shaped gravestone also has a tip. “M Weaning” = “meaning”? (W is an upside down M as well.)
Filed under **VIRTUAL SL, 0002, Lower Austra, Nautilus
The Measure Again
John Lockfry 02 is very pleased to find out that the Question Mark (etc.) is still there in The Measure. He can begin to work on this.
Filed under **VIRTUAL SL, 0002, Nautilus, Yd Island
Bob(ylon) Investigations: Notes 02

Yd Island (Solar) absorbed into Cresent BoB (Lunar). Conjunctio. Backdrop = Eastern Hemisphere.

In the foreground (*their* background), Heterocera (orange) and Jeogeot (green) form Sansara between them from a spark of life. Da Boom.
Discovery of the Rabbit Head of Ratzenberger and the naming of Yd Island:
Filed under **VIRTUAL SL, 0002, Corsica, Heterocera, Jeogeot, Lower Austra, Maebaleia/Satori, Nautilus, Sansara, Yd Island










































































