Category Archives: Nautilus

Off Nautilus City Island 01

Wheeler wasn’t having much luck aqua-circumnavigating the isle of Nautilus City as herself so she decided to change back into Wilson for better focus. When she attempts to stand up after sitting on these square pillars straddling the southern boundary of the water sim Doria….

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… and enters some kind of in-between dimension…

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… she knew she was on the right track again. Trail of Weirdness found.

In Cevera to the immediate west of Doria, Wilson then finds a great wall not uncovered by Baker Bloch on his extensive explorations of the seas surrounding Nautilus back in ’08. Perhaps it has been added in the meantime. But it’s a pretty big’un: the exposed part by itself is 87 meters long, as Wilson is finding out right now while checking behind herself for the purposes of me writing this blog post. I don’t know how Baker Bloch could have missed it in his own kind of aqua-circumnavigation around Nautilus City island at the time, but perhaps he did. One more mystery to add to a growing list, however, and more to come. Oh yes.

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Typical hilltop vegetation in the Nautilus City seas.

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Returning to Doria, Baker then finds an avatar which is present and not present at once. Again, as Wilson is checking behind herself right now, she is rather surprised to find out the person is missing from this old rusted railroad trolley gracing the seafloor. But her pictures and information remain logged. The name?: Doreena. Much like the sim she then inhabited: Doria. Wilson noted the coincidence at the time and moved on. She would return soon enough after finding another, similar ghost avatar in Cevera.

As you can see below, this ghostly presence, while just a white mist to the naked eye, still casts a shadow. Pretty spooky.

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In the same low canyon as Doreena (later christened the Dor Canyon, building on the coincidence about the same 3 letters starting the names Doreena and Doria mentioned before), we have a collection of old barrels apparently containing some kind of toxic waste, mix in a couple of washing machines and also a stop sign. Four fish skeletons are found to the side.

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Doreena’s trolley can be seen in the background.

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Giant green head of Poseidon stumbled upon in Villaamill northeast of Doria, I believe.

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About the only useful information I could find in Doreena’s Second Life profile is that she belonged to a group called The Queendom of Gaia, described as being part of the Tiny Empires Realm of Gaia. The group profile furthers states: “Gaia joins friendly people from all over the world and every walk of life in mutual respect for all life and enjoyment of the game. As such, cruelty has no part in our discourse. Our chat group is PG. Sabotage is discouraged so please don’t since we are all about generosity and friendship . No in-house recruiting, spamming or advertising. All in-house, inter-line changes must go through the Queen. Thank you :)”

But it’s interesting that Wilson then finds a cage at each of the 2 locations she uncovered associated with the group. Is this “queen” perhaps a bit more sinister than she’s letting on? Is it another coincidence that Doreena was apparently *trapped*, at least for a good number of hours, within the Doria trolley somewhat resembling a prison cell with its overarching suspension bars? Maybe not.

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More Nautilus seas decoration.

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World, The

“No, she just prefers Nautilus to here. Nautilus is her, eh, *natural* environment. That’s why she wanted to move Collagesity. Nothing against Heterocera or Rubi or The Woods.”

“That’s reassuring,” confessed Baker Bloch. “She is a dancer.”

“She is *The World,*” John Lockfry 02 reassured him. “She [through Nautilus] is the endpoint of the alchemical process, the philosopher’s stone. Red Violin and Golden Sphere. What is World reversed, then? Well, it is here. Collagesity. That’s what Karoz was talking about.”

“What’s the correct choice going forward?”

“Associate her directly with Nautilus moving forward. BoB, but all of Nautilus really. It’s World of Lemon moving forward. Boxed and ready for motion.”

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But what of TILE, I ask?

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BoBeymoon

Baker Blinker was emphatic. “We’re not getting married in a garage.”

“It’s not *in* the garage,” countered Karoz. “The machine is just outside.” Karoz’s frown expands. “You said you didn’t want to wait until Christmas and that you wanted to get hitched as soon as possible. I’m outlining a solution for you in a most logical manner.”

Baker sighed. “Okay, let’s do it. But I’m not *sleeping* in that garage.”

But they ended up doing just that. They moved around Jorondip several times during the first week of their honeymoon stay in Nautilus’ BoB. Then they came across this place in Gormthoog on the morning of Day 7 while biking up Highway 14.

“Could it be, Baker Blinker?” Karoz excitedly asks.

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“Well whatta ya know.”

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“And full permissions on rezzing as I’m checking now.”

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“Pop out that old bed again Blinks!”

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Baker sighed. And so went their second week. Awesome again. For Karoz.

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Wedding Prep 01

Karoz examines the mystery center of Collagesity and thinks about his new theory regarding quantum computers… **

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… before heading over to Jorondip, a strong honeymoon destination possibility for Baker Blinker and himself, he feels. It’s my new friend Quito’s Doggerland Garage again, now packaged with quickie wedding vending machine (called a Wed-O-Matic) and lots of other marriage related stuff.

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“Baker Bloch warned me that other things could have changed since the family’s last visit,” Karoz says to himself when teleporting into Jorondip’s exact center. “Quito is quite active in the sim. I’ve got to keep my gauging eyes peeled.”

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“Baker Bloch didn’t tell me about these weights. A plus… Baker Blinker likes to work out a lot now to keep up with Wheeler.”

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“Punching bag and exercise mat: check.”

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“Trashiness of the place might be a negative. Does Baker Blinker really want to honeymoon in a garage?” It was unfortunately a thought he didn’t consider frequently enough today.

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“Ahhh, the vending machine. And, awww, a just married couple I’m assuming. How’d the ceremony go guys?” No answer.

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Just props.

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Wedding photos… a must!

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“Did that trash can make a noise?”

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And lastly, the honeymoon bed.

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“Awesome.”

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He can’t wait to get back to Collagesity and tell Baker Blinker about his finds here. He’s sure she’ll be super pleased!

—–

** From Karoz’s facebook page today:

My conclusion (for now) about quantum computers is that they’ll come ever so close to working but never be fully functional. Errors will always crop up that ruin an output. A hairline away from complete revolution, but about the same distance as that inner core is from absolute zero.
You cannot practically reconcile two universes in the same precise space.

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Jordondip Changes

Ch-ch-changes (sorry) at the epicenter of the Jorondip sim once more. My new friend Quito has given me a present! I wonder if he noticed the pictorial similarity between Quantum Cat and Starman David Bowie seen on the sides of his namesake arcade game? He probably did. They’re even about the same size.

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This is new as well: a can of Tiger Brand motor oil.

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Starman details.

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Baker has a bit of a lie down on a handy, nearby bed before heading outside for some refreshing exercise at Quito’s fitness corner again.

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Schultz the Cat. There are now a good number of such named animals in Jorondip and BoB in general.

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Wheels

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Wheeler really wishes to live in Gormthoog. Will she get her desire?

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The “Wheeler anomaly” in Boss, MO

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“Hi Blinks!”

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“Hello? Hello over there?”

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Bumm’n Around

My new artsy neighbor Art is cooking up something on her property next to Collagesity. I’ll get back to that…

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Baker’s still pondering what to do with his empty parcel on the opposite side of town, the Friends of the Rubi Forest one. Interesting balance.

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Then it’s over to BoB again to pose with a mental patient. Halloween isn’t far away! I love that holiday.

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BoB’s Crescent House is officially outta here, replaced with this similarly sized rectangular structure. The involved parcel has been bought. So much for Collagesity in BoB, it seems.

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Baker was hopping around land parcels for sale through Lama Estates (as he sometimes does) and logs out right after encountering this blue cube in Varano on the Nautilus continent which appears very much like the one in Lynch’s Mulholland Drive movie. To reinforce its presence, when I log him back in the next time, the cube looms before Baker as he manifests. This *must* mean something, he rationalizes.

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It’s actually more of a box than a cube, but Baker couldn’t originally tell this from his position below it.

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I aid him by digging up online pics of the Mulholland Drive cube. The similarity is obvious. What was found inside? More BoB stuff, but the parcel was banned.

As Baker is looking at it again for the purposes of writing this text, it appears the doubling of the Mulholland Dr. cube’s keyhole is completely accidental, involving a projection of the back of a slightly off-angle tv screen within. I think this fact may be odder than if someone did the effect on purpose. Just look at the similarity! SIGN. You can check the thing out here if you wish (look east).

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Back to BoB for this picture of Baker Bloch posing between two blue women figures. But of course this could be Wilson again instead. And in reality, it is.

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Notes 01

Not that it was ever really in play anyhoot, but I think the move of Collagesity to Gormthoog is now a non-threat. The “Crescent House” property bordering ocean water is off the market.

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I wonder what it would have looked like had it been realized?

http://www.appstate.edu/~brittanma/britainx3/blochengland05.html

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Wheeler

Baker rezzes at home base once more, and pauses to take a look around. The Falmouth Gallery looms impressively from this angle.

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Carrcassonnee’s fire is on. She’s in. But Baker resists going inside quite yet.

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He keeps just turning around in his tracks. Lockfry’s old trailer. Wonder if he’ll ever return to Collagesity? Not John Lockfry 02, but the red guy, the one that was buds with Karoz at one time over in Crabwoo on the Maebaleia continent. Or so they said.

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And then in the fourth and final direction comes Baker’s Home Orange, an old and now new center. Baker Bloch’s father Space Ghost has returned and is planted inside, I believe. Space Ghost wants to become one with his son, and I think that can happen now.

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He keeps poking around Collagesity, visiting the never finished town museum with its lone hanging collage: the theoretical start of the Bogota series. Never really focused in, just like this picture never seems to focus in for Baker. Defective texture? Must be.

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Baker glances west to the Tower of TILE, technically kind of part of Collagesity as well. He again ponders rezzing (another?) Gloomy Gus structure there.

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He zooms in on the forest and its many trees, exactly 199 in number. Or is that 200 now with Unch? Is Unch real?

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Has he neglected the mysteries of the forest? Is there a whole parallel universe not taken where many advances have come in that direction?

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As he just scans around the forest in zoom mode, he sees, well he sees what appears to be himself sitting in a lawn chair on the parcel with the Tower of TILE.

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But then the birdie winks out. It’s Wilson. Phew! Tit for tat, I suppose.

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Baker forgets about Wilson for a moment as he decides to head over to Jorondip and BoB in general just to check that whole scene out as well tonight. He eventually lands in Gormthoog, staring at the giant green faune statue over purchasable land. Could this possibly be his new home? A new Collagesity location? Couldn’t be, could it?

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Then it was back to the actual Collagesity next to the Rubi Woods. Wilson was still there sitting in his chair. Baker approaches…

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… to find a strange girl-boy. This must be Wheeler, he surmises. She/he spoke.

“I’m looking for a facelight tonight… heading back over to BoB. Wanna come? Well, you actually have no choice. Let’s go!”

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Later on, Baker gains a facelight but loses a hat. He has become the bald headed seal for real.

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Rabbit Head Revisited 02

TEXT SOON.
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