Monthly Archives: September 2018

fluid 02

Red. And a bit of yellow toward the center.

But she couldn’t fly to see the whole from above. That was what she was shown next. Ruby’s Democratic Empire, a sky platform, well, about the size of the Rubi Woods.

And then she was *there*. Back at the forest. Coady the wolf before her at 168/168, about to howl “The End” again but this time with second thoughts. *Was* it The End? Was it really, truly, the finale? Really? Truly? Finale?

“Well Coady,” Ruby offered the stuck canine, hands on hips. “What happened to Madam Mexico? Did she get her wall between California and Nevada paid for? Did she fix the perfectly round hole in the middle? Can she still see the cursed valencia navel? Answer me Coady. I know you know.”

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Filed under *Second Life, Rubi, Ruby's Empire/Fishers Island

fluid

“Is it a place of good…

… or a force for evil, this new New Island?

Fishers Island. Eraserhead Man might know, but he’s already done with this particular Collagesity novel, taking his strange troupe of actors along with him. Loaded onto the Isle of the Top Dog, they are; destinations: unknown.  ‘Out there’, as Captain Spocari Nemoy might say. We’ll just have to wait and see.”

Bill/Wheeler paused in her story, took a good look at Baker/Pitch sitting opposite her.

Still wearing his Russian hat (she must look up the name of that thing). Still fretting over when Mary gets home, what she’d like to eat on any given night, what wine to buy her, will her several different changes of clothing with different fabrics have to be washed separately or can it be done altogether. Small problems, nothing that can’t be solved with a little more experience and know-how. Yes, he is knitted together with his woman. And as such, he can never really go back to being plain ol’ Baker Bloch any longer. That’s the takeaway about *him* from this novel she’s receiving.

But herself? It’s a more complicated story, involving Philip Strevor, Marion Harding, True Opp (Tropp — *not* Troop). Maybe we can revisit the third one for more answers. Last we checked, he’s still up in New Eden, hanging around with Madam Mexico and Mr. Peanuts.

“But what did Ruby see there?” Pitch then asked (yes, she’s just going to think of him as Pitch from now on). “What is the ending to her Democratic Empire story?”

“Nothing,” answered Bill confidently. “There was no one in the lab. Just a stack of cheese in its center. And… a moth.”

She hesitated slightly, then: “Wait! There *was* someone there. Is!”

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Filed under *Second Life, Ruby's Empire/Fishers Island

Ruby Room

Ruby was trying to figure out which door from the main parlor of the house led to the laboratory when a large, naked man manifested before her, seemingly taunting her to speak. Knowing no harm could come of the situation, Ruby still quickly pointed out that nudity was banned from the property, the sim as a whole in fact. Then man then told the girl the he had voided his contract with Madame Silver and the whole lot of you Rubyites could go f-ck themselves. With this declaration, Ruby was hoping he would leave, but instead the hulking blonde began playing the harp, which afforded her the edited photo below.

The 5 doors in the room began opening and closing willy nilly around them.

The many cats on or around the ruby floor became agitated, with some starting to dart about aimlessly.

A voice boomed from above. “Looking for a way into the laboratory Young Ruby?” It was Madame Silver. The man at the harp suddenly burst into flames, then was gone, not even ash upon the floor. “This is what happens when you void a contract with me. This is my warning.”

Ruby later suspected that the man might also be Madame Silver, incarnated just to prove this point.

The cats settled down a bit again, not looking as anxious. A single, wooden door creaked opened. The way to the laboratory, Ruby inferred.

Then another directly in front of her as she passed through the first.

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Filed under *Second Life, Ruby's Empire/Fishers Island

reanimator

It was time to confront Madame Silver at the main house. Ruby’s Democratic Empire must come into being *now* or else the perpetually 15 1/2 year old’s newly laid out plans might be in vain. She knew the experiments were ongoing going on.

—–

“Oooo, I’m getting more insights from the Big Brain, Axis.”

“Good, good,” replied her partner in crime, not looking over from his tests in the background. He’d seen all this so many times now. Contact with Braynard. “Now how do I make this Spider Baby come into being?”

“It’s the 200th,” Madame Silver says,” removing herself from the enabling head gear and turning toward him. “The brain must be aligned with the 200th. Unch. That’s what stabilizes The Diagonal. We’ll be able to recreate the forest *here*, then.”

“Well, cut me a choice piece of Briney’s specimen and bring it over. I’m recalibrating the coordinates on my end.”

“Alright.”

But as Madame Silver raises the knife to do as Axis says…

… her hand suddenly begins to quiver.

She quickly drops the blade on the floor and moves away from the precious brain.

“Ohhhhhh. Side effects coming!”

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Filed under *Second Life, Ruby's Empire/Fishers Island

island art

On weekends, when business was brisker, Ruby Roo worked as a receptionist for the Tina Queen Photographic Gallery, located almost exactly a city block west of her multi-story treehouse house she still resided in. But former housemate Tin Tin was no more to be seen, and Ruby suspected that he may have been drafted for the most recent version of the Trojan vs. Durexians war over in the east mountains where Timmy was from. Poor Timmy, she laments. Not born to exist in the harsh environment of Meat City — ideally should have stayed put in the hills supported and nurtured by a loving foster mother and father. But wars do that; separate loved ones from loved ones. She misses Tin Tin, but not nearly as much as Timmy.

Ruby puts on a brave face and continues inventorying the most recent batch of photos her boss Tina had taken during the week.

A very prolific snapper she is! But Second Lyfe will do that to you; so easy to take pictures here. Ruby herself, inspired by Tina and also the more abstract work in the Roads Gallery across the, well, road from this one, has taken up playing around with art a bit. Here’s an example of a computer sketch she made for a sculpture tentatively titled “Scratch”:

Here is a related work-in-progress she might call “Itch”:

Marvelous indeed. The more she becomes immersed in an artistic journey of her own, the more she finds herself attracted to rural and bucolic New Island for setting up a potential future studio — maybe at Mabel’s old house? But is the island still there after the Limekiln Catastrophe? Perhaps it depends on if she *wishes* it to be so. And she’s starting to think she does. She does indeed wish it to be so.

Maybe a switcheroo is needed: Fishers Island exchanged back with New Island. *Fishers* Island is destroyed, perhaps by that new burny fellow who just biked across its westward bridge.

The eastward bridge would then open and allow refuges to return to their former homes there, radiation levels subsided.

Hmmm.

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Filed under *Second Life, New Island, Ruby's Empire/Fishers Island

Dead Sea

“It’s going to be *beautiful* Cloe, a beautiful scene.

Let’s go take a look again.”

—–

“Dead Lakes and The Basin in one. Fate, my blue haired friend. Beginning of a stream.”

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Filed under *Second Life, Urbane Blue/Fishers Island

passage

“So you see, Chloe. It’s all about the interior to that game. This game within a game you are on about. The Basin. We must get beyond Dead Lake — both of them — and enter the place of the burning dog.”

“I don’t like that idea,” returned a worried, slumped over, hand crossed Chloe. “I just want to stay in the trailer park, shoot up some people, and then *leave*. I don’t want to find this door into a hidden place. Just leave me out of it.”

Sandy breathes out. “Okay, okay. I’ll try the other Chloe, then.”

“It won’t be any different.”

“It might.”

—–

“Soo Chloe. Whadda you knoow?”

“Get away. Playing on phone.”

“Just a couple…”

“GO AWAY, JEEZ.”

—–

“I suppose I owe you an apology.”

“Just leave me in the trailer park,” she reinforced.

—–

So he returned to EM at the blue painted coffee shop of Fishers Island, mission seemingly a failure. But EM thought otherwise.

“You got them thinking! They’ll come around. A seed has been *planted*.”

—–

The next time Chloe Price approached the end of the pavement representing the limit of the Gunn Mobile Trailer Park game…

… she suddenly recalled that thing about a glitch which allowed one to go further down this road — into the dirt part — all the way to a place called Dead Man’s Lake. No: just Dead Lake. Dead Sea, something. But it had to be done a certain way. Today, unlike yesterday or the day before or the day before that, etc., she decided it might be worth the risk. Checking back into the heart of the trailer park to make sure none of her enemies were following her (or were left alive, period)…

… she walks over and shoots her oh-so-familiar weapon at what looks like a weirdly shaped grey rock in front of her (the “glitch”). Not once, not twice, but three times.

She then sticks her gun into a suddenly opening black vortex, never to be held or used again.

The dirt road opens up before her. “Dead Sea — whatever — here we come!”

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Filed under *Second Life, Urbane Blue/Fishers Island