Category Archives: Nautilus

Wheels

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Wheeler really wishes to live in Gormthoog. Will she get her desire?

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The “Wheeler anomaly” in Boss, MO

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“Hi Blinks!”

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“Hello? Hello over there?”

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Bumm’n Around

My new artsy neighbor Art is cooking up something on her property next to Collagesity. I’ll get back to that…

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Baker’s still pondering what to do with his empty parcel on the opposite side of town, the Friends of the Rubi Forest one. Interesting balance.

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Then it’s over to BoB again to pose with a mental patient. Halloween isn’t far away! I love that holiday.

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BoB’s Crescent House is officially outta here, replaced with this similarly sized rectangular structure. The involved parcel has been bought. So much for Collagesity in BoB, it seems.

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Baker was hopping around land parcels for sale through Lama Estates (as he sometimes does) and logs out right after encountering this blue cube in Varano on the Nautilus continent which appears very much like the one in Lynch’s Mulholland Drive movie. To reinforce its presence, when I log him back in the next time, the cube looms before Baker as he manifests. This *must* mean something, he rationalizes.

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It’s actually more of a box than a cube, but Baker couldn’t originally tell this from his position below it.

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I aid him by digging up online pics of the Mulholland Drive cube. The similarity is obvious. What was found inside? More BoB stuff, but the parcel was banned.

As Baker is looking at it again for the purposes of writing this text, it appears the doubling of the Mulholland Dr. cube’s keyhole is completely accidental, involving a projection of the back of a slightly off-angle tv screen within. I think this fact may be odder than if someone did the effect on purpose. Just look at the similarity! SIGN. You can check the thing out here if you wish (look east).

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Back to BoB for this picture of Baker Bloch posing between two blue women figures. But of course this could be Wilson again instead. And in reality, it is.

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Notes 01

Not that it was ever really in play anyhoot, but I think the move of Collagesity to Gormthoog is now a non-threat. The “Crescent House” property bordering ocean water is off the market.

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I wonder what it would have looked like had it been realized?

http://www.appstate.edu/~brittanma/britainx3/blochengland05.html

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Wheeler

Baker rezzes at home base once more, and pauses to take a look around. The Falmouth Gallery looms impressively from this angle.

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Carrcassonnee’s fire is on. She’s in. But Baker resists going inside quite yet.

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He keeps just turning around in his tracks. Lockfry’s old trailer. Wonder if he’ll ever return to Collagesity? Not John Lockfry 02, but the red guy, the one that was buds with Karoz at one time over in Crabwoo on the Maebaleia continent. Or so they said.

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And then in the fourth and final direction comes Baker’s Home Orange, an old and now new center. Baker Bloch’s father Space Ghost has returned and is planted inside, I believe. Space Ghost wants to become one with his son, and I think that can happen now.

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He keeps poking around Collagesity, visiting the never finished town museum with its lone hanging collage: the theoretical start of the Bogota series. Never really focused in, just like this picture never seems to focus in for Baker. Defective texture? Must be.

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Baker glances west to the Tower of TILE, technically kind of part of Collagesity as well. He again ponders rezzing (another?) Gloomy Gus structure there.

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He zooms in on the forest and its many trees, exactly 199 in number. Or is that 200 now with Unch? Is Unch real?

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Has he neglected the mysteries of the forest? Is there a whole parallel universe not taken where many advances have come in that direction?

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As he just scans around the forest in zoom mode, he sees, well he sees what appears to be himself sitting in a lawn chair on the parcel with the Tower of TILE.

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But then the birdie winks out. It’s Wilson. Phew! Tit for tat, I suppose.

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Baker forgets about Wilson for a moment as he decides to head over to Jorondip and BoB in general just to check that whole scene out as well tonight. He eventually lands in Gormthoog, staring at the giant green faune statue over purchasable land. Could this possibly be his new home? A new Collagesity location? Couldn’t be, could it?

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Then it was back to the actual Collagesity next to the Rubi Woods. Wilson was still there sitting in his chair. Baker approaches…

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… to find a strange girl-boy. This must be Wheeler, he surmises. She/he spoke.

“I’m looking for a facelight tonight… heading back over to BoB. Wanna come? Well, you actually have no choice. Let’s go!”

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Later on, Baker gains a facelight but loses a hat. He has become the bald headed seal for real.

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Rabbit Head Revisited 02

TEXT SOON.
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Rabbit Head Revisited 01

TEXT SOON.
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Safer

John Lockfry 02 suddenly finds himself in a strange place: home.

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The door was missing; then, after a reboot, merely closed. He opens it to find that central cube again. Oh the magic of Second Life.

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Wilson.

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Safe.

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Jorondip Again 03

Baker Bloch reexamines another BoB/Jorondip place John Lockfry 02 checked out earlier in August, but finds no additional clues, he feels.

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I know considerably more about the Jorondip sim since taking these pics only a couple of days back.

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I know that John Lockfry knows about these 2 eyes and what they mean. And just after that, he found out it might not mean all that much, thanks to Wilson. We have another two headed Wilson-Wheeler situation going on here. Who’s on first? What’s on second? Where’s my road map?!

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Jorondip Again 02

More cats awaited Baker outside the garage. At least some of them were present during the family’s last trip, according to photos from previous posts. But the one in almost the exact center of the sim — quantum cat as we’ll term him or her — was definitely not there. Here’s a comparison picture with John Lockfry 02 showing an empty table from, at the most, 3 or 4 days before. JL2 stayed at that location long enough for the cat to appear, since I took a number of photos trying to get his hand just right in projecting through the yellow sign to the other side with the 10×10 collage of pictures. But nothing else in the immediate area had changed.

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Baker Bloch does some exercising on a mat that JL2 didn’t spot during his several visits to the garage. “No War Make Love” is an interesting sign to hang above it.

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Another cat I *did* know about before advertises the involved parcel next to Route 14. And as I’m now recalling, about 3 1/2 years back, when I first really explored the sims around Jorondip that I now call BoB, I ran into a posse of cats somewhere near here, but not from Quito’s bunch, since he seemed to have only arrived in the sim the past year and a half according to parcel descriptions. I recorded the encounter in the Baker Blinker Blog at the time. Oh, very nice, I actually dropped a slurl into that post. So it’s right up the hill from the garage, and still on Quito’s land where he just built a nifty roller coaster. So maybe those were Quito’s cats back then as well — seems a little too coincidental that they’re on his land, once more, and since he appears to love cats so much.

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In that post I also mentioned the tall white windmill still standing on that oh so notable 512 parcel just above Quito’s garage. And that’s where Baker headed next, to scout out another oddity there as well. And as Baker Bloch is checking behind himself tonight, he spies Quito himself standing next to the start of his roller coaster. Both men stare at each other — Baker could just *ask* Quito about all the cats I’ve mentioned, including the ones from the past. But he’s so darn shy and introverted. Gosh, where’d he get that trait?

Well, Baker Bloch decides to message Quito just up the hill, giving him a link to this post. Wonder what he will think of it??

Ahh… he smiles. 🙂 Observer and observed have interacted.

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Baker Bloch’s cabin is now gone, but all else on this 512 parcel remains, including the safe formerly within the structure. Why delete just the cottage and not all this cluttery mess around it? Oh, I guess the owner did get rid of the ugly couch Baker had inside the cottage, as I’m checking.

Baker Bloch’s safe remains here (is safe) while just several days later Baker Blinker’s safe disappears inside Gloomy Gus. Are these two identical objects also quantumly entangled (along with the accompanying buildings)?? It’s a question to be asking.

More on Jorondip soon enough!

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But for now, we again move just uphill into the Qinsa sim west of Jorondip to make some additional observations on the house John Lockfry 02 investigated in early August. Again, changes have been made: the two rooftop objects JL2 noted at the time have now been moved to the ground in front of the house.

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More cats within. This parcel is not owned by Quito, but instead a Japanese user.

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More queerness lies inside — I shall return here as well…

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Meanwhile, Baker is still exercising down at the Doggerland garage while snapping area pictures using remote viewing.

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The aforementioned roller coaster.

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Jorondip Again 01

Baker Bloch in an unremembered location surrounded by books. Our kind of place!

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Bodega Bay still has some interesting things going on — like this Nautilus City themed house perched on a rocky ledge. Salazar Jack will not be forgotten.

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The male Baker has decided that Home Orange is his true residence in Collagesity, not Gloomy Gus, the attic of the Norum College or anywhere else in town. This is a good decision, I feel, and will move his family forward in a positive manner.

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Inside his home. He doesn’t plan a lot of remodeling, I don’t think. But perhaps he has things up his sleeve he’s not letting me in on. Because I’m writing this text several days after publishing the pictures, I at least know that he’s upped his cable subscription from free (static channel only) to basic (5 channels, including one he was really excited about that plays all 170 episodes of beloved 60’s sitcom Green Acres in a continual loop).

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View from his 2nd floor study.

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After messing about Home Orange a bit, he decides to teleport over to Jorondip again and see what’s new, if anything. And Jorondip, once more, didn’t disappoint. A *shape* had manifest right beside the centerspot of the sim since the family’s last visit several days back. More correctly, it was a sphere that turned into a cat which kept popping in and out of reality, seemingly. Obvious connections going on with Shroedinger’s famed quantum feline, then, although that association wasn’t intended by whoever placed it here in all likelihood. It is for the family’s eyes only, and now you, dear reader, once more.

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In.

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Out.

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In — cat shaped locked in now.

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Out.

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In.

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