Monthly Archives: December 2016

Nautilus Waters 04

Marble-like rocks in Rodel of the far western seas.

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The lighthouse dominated island they are located off of.

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Sunked sub.

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Moving north and east brings Baker into the Coontz sim, which is a bit different. Much hillier for one thing…

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… and filled with many mysteries Baker can only touch upon during his brief sojourn this night.

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Returning to von Spee, Baker (or is it Wilson?) finds an olive green vase near the base of the hill containing the partially buried Queen statue of the sim.

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Another vase occupies a corner of a structure also near the southeast corner of von Spee as a whole (background).

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Yvonni and biplane.

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Sim’s namesake:

https://en.wikipedia.org/wiki/Maximilian_von_Spee

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Nautilus Waters 03

Experimenting with shadows.

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Lone red octopus.

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Jefferson Airplane? No, it’s a Bücker Jungmann biplane used by the German Luftwaffe during WWII. Now how it got here in the central waters of von Spee and *remains* is the mystery at hand. Because objects are supposed to be derezzed after 15 minutes in this sim. Yet von Spee is somehow under the impression that the 45 prim object is still “sat upon”, thus keeping it from being derezzed and returned to the owner’s Lost and Found folder.

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Wilson likes the way the colors of the airplane exactly match those of her armbands. Is this a plane made for Wilson? Or are they suppose to be identified with each other 1:1? Bücker is similar to Baker. Is this Baker Bloch’s plane instead?

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Von Spee is turning out to hold many mysteries. There’s a Queen statue buried up to her chest in sand…

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… and then there’s that headless King ensconced up to his waist in same. Both are positioned on small hills.

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The King almost directly faces the more intact of the two Poseidon statues guarding Nautilus City’s inner harbor. Double faces double. Is this Wilson as well? Wilson and Baker Bloch? This also mirrors the earlier discovered alignment of a Dybur Queen statue with the other Poseidon statue of the harbor. But the King-King alignment here is a bit more exact.

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At any rate, Baker Bloch takes over for Wilson for the remainder of this post’s pictures. He discovers a statue of 3 dolphins in Mysehi of the northern waters…

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… and another Queen on a hill in same.

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This one has no arms.

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Nautilus Waters 02

Wilson goes back to Hipper to take a closer look at the sword that perhaps killed Doreena long ago. It makes her think of the differences between herself and Baker Bloch. Wilson’s decides to call the summit the sunken ship is positioned upon The Hill of Skulls and Bones…

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… because there’s not one skull but two there. She doesn’t think the second skull is that of Cerdunk, however. And she’s starting to theorize that Doreena and Cerdunk are not lovers but perhaps siblings, kind of like Baker Bloch and Baker Blinker. A lot of possibilities are suddenly manifesting.

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The two circles of 4 fish above the ship’s skull and sword — same grey color as the ship and sword — form a rough vesica piscis, with one centered on the sword. The ring next to the skull is also a circle.

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The vesica piscis itself is directly associated with fish.

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More color coordination between Nautilus sea fauna: pink fish with pink squids.

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A “Queen” statue in Dybur almost directly faces the more disrepaired of the two Poseidon statues fronting the Nautilus City harbor about 200 meters to her south. But this is not the only alignment we’ll find in this specific area, and also not the most exact of ’em. More to come!

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A row of vases just off the Nautilus City island coast.

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Meet Yvonne, another Nautilus ocean ghost for certain like her cousins Doreena and Cerdunk from up north. What water sim is the ghost haunting this time? Well, its *von* Spee — Y*von*ne of *von* Spee. So we’re starting to see a pattern, and it’s leading us to conclude that the names of the ghosts in these 3 sims *can’t* be an accident. They must be named for the sims they haunt/inhabit. Yet why? Why why why? Yvonne’s hair is yet another Alli and Ali Designs product, aligning her with Cerdunk. In appearance and pose she more resembles Doreena — each have no animation override and simple stand in place when manifested, not moving an inch. Cerdunk at least fidgets around in his spot. And he’s an older avatar, first rezzed in mid-2014. Doreena and Yvonne come from Jan and Feb 2015 respectively.

Yvonne’s profile contains absolutely no information beyond the 2015 birthdate. No groups, no picks, no bio, nutt’n.

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Tired from his day of fantastic finds, Baker decides to check out rental land in Nautilus City and soon runs across a home owned by his friend Kedar in the raised, central part of the city, called The Citadel. Judging by our correspondence, I assume Kedar is the same as Quito from Jorondip. He’s really done a nice job designing the place, and certainly tows the line of the island’s nautical theme. That tree outside reminds Baker of the Queen, hmm. But no more deep pondering tonight.

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In Kolchak, Baker finds two 3 eyed fish, pink and blue, circling around a toxic waste dump. Cute!

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Cer Big

Old Dor again.

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And now… introducing Cer Big. Yes, we get our first real look at the man behind the woman (!). He just showed up today as a full avatar — no longer a mist being like before.

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His profile picture with different hair looks suspiciously like Wheeler.

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His listed groups suspiciously contain the string “alli” over and over, first in Alli and Ali (Designs), then Harper (G*alli*)’s Midnight Mania Shoppers, then TE3K *Alli*ance of Serenity. That leaves only the key “Queendom of Gaia” group to finish the list, one he shares with “soulmate” Doreena over in the next sim. In fact, that’s Doreena’s lone listed group.

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His interesting, stand-out hair is an Alli and Ali Designs product.

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He has a big sword. That may be important too for theories to come.

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This is his t-shirt. I have yet to identify the creature depicted thereon.

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Wheeler thinks he may be a mad hatter.

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2010-madhatter

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Nautilus Waters 01

‘Nother Poseidon statue, this one sans head and buried up to his navel in sand.

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Amazing jellyfish habitat in the Nautilus sea’s western regions (de Ruyter).

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Several small, grassy islands of the western region.

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We move to the South Sea for this picture of a more substantial island hosting a small campfire and little else. Nonetheless, it represents the second largest island of the Nautilus Seas excepting the city island itself. I’d estimate the size at about 7500 square meters. This would be in the Howe sim. Interesting place; go visit sometime!

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Not the least because of this stunning underwater cave just off its north tip.

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Cave seen from a distance.

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Array of hilltop objects (bones, kelp, rib cage), with shadow of shark.

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Multiple schools of fish in a coral reed, also from the South Sea.

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Same kind of fish, 3 different colors.

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More fish.

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We return to the North Sea for the next couple of pics. Wilson has theorized that the below skull and proximate ring may be none other than that of Doreena the Princess Warrior herself, slaughtered in a battle with an unknown foe.

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Perhaps with this sword. I’ll get into more of that unexpected development asap.

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Avatar sitting on a prim depicting two bird shooting motorcyclists. This is, of course, a still from the legendary British sci fi comedy series Red Dwarf. You did know that, didn’t you? It’s cleverly positioned within the Hipper rez zone of the North Sea. The avatar merely rezzed the prim and then sat on it to keep it from derezzing. He can sit there as long as he likes. However, upon standing up the prim would instantly vanish.

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2 fallen Poseidon statues in Sicorathi of the western seas. Impressive, once more.

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Standing Poseidons guarding the Nautilus City harbor about 3 sims east. These are about 2x the height of the ones in Sicorathi.

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Old Dor

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—–

(1 day later)

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“I should stay here and wait for her, Wilson. I’m glad you showed me this place. Thank you. You should go and be with your queen. Let me talk to Doreena when she once again manifests.”

“I have no place to go,” Wilson replies. “I’m done (with travels tonight).”

“You need to find the queen,” Old Mabel insists. “It’s the only way for Doreena and Cerdunk to be free and with each other again. Not imprisoned. Convince the queen to free them. Convince the queen to be a prim and proper ruler.”

“You are a strange tooter, young lady.”

“I’m not young. I’m older than you, Wilson. And I can smell insincerity on a being. You are not being true to yourself because you are a 2-n-1. Figure out which head and body to use. Become like Baker Bloch. He is my hero. He will always be my hero, my savior. Little Big is gone.”

“Yeah, I’m sorry to hear about your brother going off to war,” Wilson says.

Old Mabel wills herself not to go in that direction. “Change to Wheeler and let me see you for who you are.”

“Alright.”

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“No, you are no Baker Bloch. But Baker Bloch could learn some tricks from you. Assimilate *you*. Show me your other ways. Show me how to dance tomorrow. I wish to dance.”

—–

(1 day later)

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HAPPYDANCE

—–

(1 day earlier)

“Doreena?”

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Baker and Karoz

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Baker Bloch meets Karoz Blogger at Perch. “We might as well go sit at The Table instead of outside,” suggests Karoz. “Warmer in there.”

“Alright,” Baker agreed.

—–

“Where am I suppose to sit again?” asks Baker slyly.

“Why don’t you sit where Wheeler usually sits. Just a suggestion.”

Baker does as Karoz suggests. Ah: ultimate power, he thinks. What a living joke!

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“I can’t see you because of that stupid Kubrick light, Karoz. Do you think Wheeler would mind if I delete it?”

“You’re the town custodian,” answers Karoz. “Responsible for cleaning up and making sure there’s no clutter. If the lamp is clutter in this manner — blocking vision of others at The Table — then you’re okay. You have that right.”

“I’m going to test to see how much light we would lose by turning it off.” Baker turns off the lamp. “Not enough to matter,” he decides, and deletes the light. “Curled Paper can keep his bulb on during the meetings. And we’ve been so rude… Curled, my man, my boy, how are *you* doing?” No answer from Curled Paper.

“You have to turn his light off,” Karoz points out.

“Oh. I was *sure* it was the other way around.”

“No,” reinforces Karoz. “He needs to be off to respond.”

“And to take notes,” Baker realizes. “So the lamp will have to stay. Tell you what, let’s replace it with the standing Kubrick light like the one downstairs. Hold on and we’ll see how that looks…” Baker copies the standing lamp from downstairs and rezzes it between and behind Hucka Doobie’s and Curled Paper’s seats. “There. That could do.”

“Wheeler’s not going to like the fact that it’s on the opposite side of The Table from her.”

Baker Bloch ponders what Karoz says. “Well, maybe she won’t have any choice.”

Wheeler appears at the room’s opening as Wilson.

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“So you’ve figured out I’m to be replaced. Don’t worry. I predicted that way before Karoz. I knew it before the beginning. Mars is gone. I have no place here except inside the Squared Circle. You will not be punished. I must leave. Doreena is about to manifest once more. It’s 2:30 am. Like clockwork she is. Ta ta!” Wilson vanishes.

—–

Wheeler, as Wilson, takes Baker Bloch’s place at the North Sea, a direction he didn’t get around to exploring those 8 long years ago to complete his own attempted aqua-encirclement of Nautilus City. The two projects, separate in time, lock together in hypertime and make a whole. The door can be truly opened this way, both eventually understand. Not a tease this time. Cooperation is golden.

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Request

Dear Queen,

I wish to receive the power of Greenup (Yellow Down) and become as unto you.

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Off Nautilus City Island 04

Shot of the Doria barrels (etc.) with maximum particle count upped to 2048 in Wilson’s graphics preferences. Quite a bit more spew now.

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In Cervana — again just west of Doria — Wilson then discovers another ghost avatar, this one a male going by the name Cerdunkyrk. Yes, this means that *Dor*ia has a single ghost avatar named *Dor*eena, and *Cer*vana has a similarly lone one called *Cer*dunkyrk. It would be difficult to make this up. Weirdness afoot and clomping!

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Cerdunkyrk casts a shadow too, but smaller and circular.

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But he indeed turns out to be quite humanoid, like Wilson will soon confirm the same about neighboring Doreena positioned 175 meters west-northwest, using the handy “show collision skeleton” optional display for avatars from the develop menu. Wilson also knows he’s wearing a tunic and a sword.

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Collision skeletons, Wilson to left and Cerdunkyrk to right.

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Then Wilson takes a look at the collision skeleton of Doreena. Quite human again, one could speculate from this.

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And clearly female.

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Yet another collision skeleton is discovered near the lower border of Doria, but with no accompanying ghost this time. I just found it looking around the area.

And as I’ve been writing this post, Wilson has uncovered that Doreena has returned to her trolley! Also, a very important link has been found between the 2 ghosts: both are members of The Queendom of Gaia group. I’ll have to explore that obviously important development in another post.

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Blue Salazar Jack Gnome implores Wilson to keep digging for mysteries!

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Off Nautilus City Island 03

This is Wilson’s kelp grove base in Doria, tentatively called Kelpington.

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In looking at the online map of Nautilus City earlier today, I discover the word “Dora” advertised on the southern side, and almost immediately south of the Doria sim and its formerly imprisoned Doreena. Notice that the letters of “Dora” are also the same four letters shared between names Doria and Doreena. Coincidence? In all probability: no. At least in terms of overarching meaning.

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Hucka Doobie has told me that this peninsula projecting from the northeast corner of the island city also has deeper meaning. Hmm. Doria would be just to its northwest.

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Then northwest of the Doria sim, in Fruugoof, Wilson comes across this fairly large city of structures, or what appears to be a city of some sort. Dominating the landscape is a very tall castle. In fact, it’s twinned with two other, similar sized castles just to the back.

But as Wilson is checking now, all the castles are gone (!)….

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… along with this cave below the one closest to Doria that Wilson had high hopes for.

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Because, you see, when she entered it and looked around at the 8 stations inside surrounding a central pool of blood, she realized this may be Table energy in action again. The Wheeler within surfaced and began to machinate. “Maybe *this* is where I could summon the needed 8th player at our table,” she thought. “Zappa or whoever it is.”

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“Then I could have ultimate power indeed.”

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But it was not to be, apparently. Good news for all of Collagesity, it seems. The door into ultimate power was only a tease.

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Wilson spies Doreena’s trolley and nearby, leaking barrels from a castle window.

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