Daily Archives: August 19, 2013

The Diagonal in the Greenup Series of House Greenup

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Baker searches for answers within Floydada, perhaps in vain or at least Washington, D.C.

10:51pm update:

I now think that the position of the 3 yellow submarines in Greenup 16 (and the parallel 3 burning cars of Greenup 15) might be related to the several successive master number locations on Tiretta’s Bank of Despair, as Hucka Doobie has dubbed it, perhaps specifically to Baker’s 3 expanded master number series there of 35, 36, and 37 all. See here for an illustration.

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The 14 triplet points of The Diagonal

All but 2 of the 14 sims along The Diagonal contains one and only one point where all 3 location coordinates become the same number. In addition, one sim has 2 that Baker Bloch can identify (Rosieri) and there’s even one Diagonal sim with 3 such points (Tiretta). Even given the exceptions, I’ve still decided to call these numbers the master numbers of any Diagonal sim.

Master numbers that are twinned or almost twinned (within one meter of each other) are bolded in the slurl listings below of each of these spots. Notice that with the exception of Hirtaria near the center of The Diagonal (Hirtaria 15/15/15), *every other* sim starting at the northeast end of it has a twinned master number. Again: interesting.

http://slurl.com/secondlife/Scotopteryx/31/31/31
http://slurl.com/secondlife/Philudoria/60/60/60
http://slurl.com/secondlife/Lanestris/97/97/97
http://slurl.com/secondlife/Hooktip/135/135/135
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Cosmet/23/23/23
http://slurl.com/secondlife/Hirtaria/15/15/15
http://slurl.com/secondlife/Biston/18/18/18
http://slurl.com/secondlife/Miata/37/37/37
http://slurl.com/secondlife/Horisme/115/115/115
http://slurl.com/secondlife/Rubi/97/97/97
http://slurl.com/secondlife/Rosieri/80/80/80
http://slurl.com/secondlife/Tiretta/36/36/36*
http://slurl.com/secondlife/Dierli/5/5/5

The twins are Scotopteryx/31/31/31 (1) and Burnet/32/32/32 (5); Lanestris/97/97/97 (3) and Rubi/97/97/97 (11); and Miata 37/37/37 (9) and Tiretta/37/37/37 (13). Early conclusion: The Rubi Diagonal, strong and sufficient in and of itself in 2008 (seeded by the fixed position of Rubi/97/97/97), has now extended itself across the whole continent in order to survive and thrive, with a major twinned “seed point” being Lanestris/97/97/97. In fact, Lanestris/97/97/97 might have been specifically crafted, as it were, to act as a twin to Rubi/97/97/97, and build upon its potential.

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The Diagonal twisted back upon itself. Profound implications here. The master numbers of each half of the central purple, red and orange sims (colors determined by height of sim, purple being the highest) add up to the same number (60+97+135=192; 80+97+115=192), with the two red sims (Rubi and Lanestris) having the same master number (97). Moreover, the change between the 3 numbers, on each side, is constant (37 between 60-97-135; 17 for 80-97-115). The master numbers of the yellow-green and lower yellow sims add up to the same number (32+23=55; 37+18=55). *And then* the overall number of, moving top to bottom, the orange, red, purple, lower yellow, and yellow-green sims add up to the same number (247). Could this tie into the meaning of the central diamond shapes in Enola Vaher’s desperate woman from “Don’t speak”? Could it relate to the string of yellow submarines Standing Baker is pulling out of the Greenup Gill landscape in Greenup 16? How about Kentucky’s Bee Line found in Herman Park last Fall? — I think that too has to factor in here.

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* 9:58pm correction:
Baker Bloch was checking Tiretta/37/37/37 just a moment ago and noticed that there is a Tiretta/36/36/36 and also even a Tiretta/35/35/35 location he can position himself in. So Tiretta seems to have *3* master numbers: 35, 36, and 37. This comes about because the bank that the master number positions are on rises about a meter in elevation for every meter increased in both height and width within the sim. There’s almost a Tiretta 38/38/38, but Baker, despite several tries, cannot focus in on this number, nor Tiretta/34/34/34 in the other direction. I’ll make a close inspection of other master number locations along The Diagonal to see if Tiretta’s multiple master number situation is unique. My guess is that it will be. It would have to be a similar situation — a bank with similar qualities at the right location in any sim.

Oh fudge.
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10:23pm update:

Hucka Doobie has very cleverly rezzed a row of cubes showing the progression of the triplet diagonal number on the Tiretta bank in question, one meter at a time. For him, the triple number appears at 34/34/34 (foreground cube), because of his lower stature. Baker Bloch is more a normal sized avatar, and for him he can manifest the master number of the sim now at 35, 36, and 37 positions. One can assume a taller avatar would have additional master numbers of 38 and 39 (back cubes in the below pic) and perhaps beyond.

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Further notes:

For the considerably shorter Hucka Doobie, the master number of Philudoria appears to be 59 instead of 60, 96 instead of 97 for Lanestris, 31 instead of 32 in Burnet, 22 instead of 23 in Cosmet, 14 instead of 15 in Hirtaria, 79 instead of 80 in Rosieri (Baker Bloch has also discovered he can position himself at Rosieri/79/79/79 with some effort). We’ve already discussed the more complicated situation in Tiretta, where Hucka Doobie seems most stable at 34/34/34. Then in Dierli, we have another loss of a meter for the master number in terms of Hucka: 4/4/4 instead of the 5/5/5 for Baker Bloch.

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The Diagonal — More Studies 02

(Continued from The Diagonal — More Studies 01)

The next sim down from the north part of The Diagonal is Biston, whose triple coordinate number comes in at a low 18/18/18. This means it’s an underwater position once again like in the preceeding sim of Hirtaria, since the water level of all lagoon sims is 20 meters. This also means the depth of the water here is only 2 meters (as opposed to 5 meters for Hirtaria/15/15/15), with Baker’s perpetually hat topped head barely submerged beneath the surface.

http://slurl.com/secondlife/Biston/18/18/18

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The master number of Miata is 37, but the attached spot (37/37/37) lies on blocked land. However, since the land is flat here, once can deduce that no elevation change would take place from the edge of the property Baker Bloch stands at below (30/30/37).

http://slurl.com/secondlife/Miata/37/37/37

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Another shot of the frosty shack on adjacent property first pictured in the Rubi Diagonal (Extended) 03 post. The Diagonal passes directly through its front door, and I thought I’d include another photo here to reinforce the perhaps interesting coordinates here, where the elevation is *twice* that of the sim width and height coordinates: Miata/19/19/38.

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And here’s a similar spot just up the hill in Horisme, but with the numbers flipped. The elevation is *half* that of the identical width/height numbers (198/198/99). May turn out to mean something sometime in the future.

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The triple number location in Horisme. This is the second highest such location on The Diagonal after Hooktip/135/135/135. The Great Linden Wall looms in the background.

http://slurl.com/secondlife/Horisme/115/115/115

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The famous Rubi/97/97/97 once more (as opposed to the twinned and *in*famous Lanestris/97/97/97). Again, this lies on the southern edge of the Great Rubi Forest, and can be seen as the seed position for the The Diagonal as a whole.

http://slurl.com/secondlife/Rubi/97/97/97

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The master number location in Rosieri. Again, we’re just moving down The Diagonal sim by sim to identify these locations. More recently, Baker Bloch has found that he can also position himself at Rosieri/79/79/79, making this sim the first, for Baker at least, to have *2* master numbers (79 and 80).

http://slurl.com/secondlife/Rosieri/80/80/80

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And then we come next to Tiretta, where a yet more complex situation has arisen. Upon a recheck, Baker, just by himself, has identified not 1 not 2 but 3 master locations (35, 36, and 37) on Hucka Doobie’s designated Bank of Despair. See more of this situation toward the end of this post just above. Hucka D. also believes that the various properties of this bank are symbolically represented in both the Greenup 15 and Greenup 16 collages, now hanging in Westside’s House Greenup.

http://slurl.com/secondlife/Tiretta/37/37/37

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The final sim on the Diagonal: Dierle, with the lowest triple coordinate point at 5 meters. Baker is well underwater here. A note: you cannot teleport directly to this location either. The best way to reach it is to teleport into the southeast corner of neighboring Garuda and walk east.

http://slurl.com/secondlife/Dierli/5/5/5

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Sitting on the southwest corner of the Costra Nostra urban mall and club just above.

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—–

Diagonal Paradox:

http://mathworld.wolfram.com/DiagonalParadox.html

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The Diagonal — More Studies 01

Image found when googling “The Diagonal” using image option. Compare to Vaher’s “Don’t speak” again.

http://www.123rf.com/photo_14589036_the-white-man-spread-his-hands-apart-on-the-diagonal-isolated-on-white-background.html

Stock Photo – The white man spread his hands apart on the diagonal Isolated on white background

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Let’s start moving down The Diagonal now beginning at the northeast corner to take pictures of the specific triple coordinate points for each sim. First up: Scotopteryx. About the only distinguishable item I can find to speak of here is that this occurs on Linden owned land (Route 5)…

http://slurl.com/secondlife/Scotopteryx/31/31/31

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… as does the next triple point in my present home sim of Philudoria, this time next to a Linden owned rr.

http://slurl.com/secondlife/Philudoria/60/60/60

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My land in Philudoria, with Westside in the foreground and a bunch of new land for sale behind it and to the left. However, because The Diagonal passes through Westside, I’m not tempted to buy the land currently to create a “Northside” for VWX Town to replace Westside. Westside is certainly still engaging my attention, as is The Diagonal as a whole with the new set of discovered triple coordinate numbers or now so-called master numbers of each involved sim.

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http://slurl.com/secondlife/Lanestris/97/97/97

The Lanestris triple coordinates of 97/97/97 is the first, starting at the northeast corner once more, to be placed on non-Linden land. Instead it is owned by the Virtual Chelsea Hotel group. As such, the 3rd coordinate of the triplet — elevation — is subject to change at the whim of this group within the plus 4 meter/minus 4 meter range of terrain editing allowed in the sim (default terraforming for mainland sims as a whole). One would have to revert the land to original conditions (i.e., Linden default terrain) in order to determine the true elevation here. But the point is that the triple coordinate could change in the sim, unlike Scotopteryx and Philudoria before it — given that the Lindens don’t re-terraform their own land in each case.

The now infamous Lanestris triple coordinate is a twin to Rubi’s identical 97/97/97, which we’ll briefly review in part 02 of 02 of this post series. Unlike the Lanestris triplet, the Rubi triplet *does* exist on Linden land, and is therefore likely “fixed” on this particular spot, just as the case with Scotopteryx/31/31/31 and Philudoria/60/60/60. These are one of two exactly twinned triple coordinates of The Diagonal as a whole as it currently exists. We’ll get to the second set of twins in part 02 of 02 once more.(9/20/13: the story of these twinned coordinate points has changed a bit with the introduction of Hucka D.’s Bank of Despair in Tiretta; see here).

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Currently you cannot directly teleport into what appears to be the triple coordinate point of Hooktip, the sim next on The Diagonal. Instead you’ll have to walk over to it through your chosen avatar. The triplet is located on Hooktip Yards and VRC Grand Central Station property. To remind: the Hooktip train station itself is almost centered upon The Diagonal. See here for an interesting post by my VWX Town neighbor Veyot about a trip starting at this very station and ending in Deirli, which also just happens to be a Diagonal sim.

http://slurl.com/secondlife/Hooktip/135/135/135

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After Hooktip, The Diagonal begins to descend toward the Heterocera continent’s central, large lagoon, losing elevation in the process. Hooktip 135/135/135 in fact appears to be the highest point on The Diagonal as a whole. Only one sim down, our apparent triple point, Burnet/32/32/32, has lost over 100 meters in elevation.

http://slurl.com/secondlife/Burnet/32/32/32

At this spot, Baker Bloch finds himself in the middle of the “Washburne (Washtown)” property, defining itself as a space port, a fact borne out by the presence of several star ships and hangers in the immediate vicinity. The octagonally shaped Joe’s Garage is to his northeast. A synchromystic Frank Zappa reference?

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Hmmm… maybe the spaceport’s actual name now is Shadowrim, and the land description has not been updated to reflect this change. Interesting flag.

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Next up is the sim Cosmet, and the triple point in this case lies on land called Cosmet Corner. Curiously, the triple coordinate is positioned on the opposite side of the 784 sq. meter parcel from the sim’s corner here; this may also be meaningful in the overall Diagonal story.

http://slurl.com/secondlife/Cosmet/23/23/23

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We end part 01 of this 2 part series in Hirtaria, the next sim down on The Diagonal with a triple coordinate point of 15/15/15. This is the second lowest triplet on The Diagonal.

http://slurl.com/secondlife/Hirtaria/15/15/15

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Hirtaria is a Linden owned water sim making up a section of the continent’s central lagoon system, as is Biston to follow.

(Continued in The Diagonal — More Studies 02)

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