Monthly Archives: July 2013

Rubi Diagonal (Extended) 04

The Diagonal at 079 078 118 Hooktip, just past Burnet. The SLRR develops into quite a maze of tracks in this sim.

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The Rubi Diagonal almost passes through the exact center of the Hooktip railroad depot, with Baker here standing at 167 167 034.

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Then continuing to follow The Diagonal north and east, we return to the complex sim of Lanestris dominated by the huge Virtual Chelsea Hotel. Let’s return to Lanestrum from the west, actually, where below we find Baker standing directly beneath a Chelsea Hotel sign at 211 212 081.

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The first art Baker encounters on The Diagonal, continuing to trace its path to the east through Lanestris, is this tubed shell design by serra Qendra, on display at one of the many gallery rental units located in the Virtual Chelsea Hotel community.

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The Diagonal then passes through this digital painting by bonafidenutts Aries in an adjacent gallery space (Lanestris 149 149 104).

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The Diagonal disappears into this corner of the same gallery, between works called “Fire smoke and a thought” and “A long dark whisper”.

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Rubi Diagonal (Extended) 03

Entrance to an empty and frosty shack at Miata 019 019 038, owned by Tomato McCallen, a name suggestive of “tomato can” (by the by, 19 + 19 = 38). The shack is called “+mudshake – little Holiday luck”, on land named “obscure extended.” Obscure is the sim just below Miata, and just south of the shack itself. I assume that the shack’s owner owns or use to own another parcel in Obscure itself, and bought this land in Miata afterwards to “extend” his land.

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And here’s the *second* giant Christian related billboard on the Rubi Diagonal, or just to its south, actually. Baker stands on the very northeast corner of Miata while taking this shot (see: diminutive figure just below the billboard’s lower right corner).

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Going forward just a bit, upon a return trip the next day to Miata, Baker notices that Bacon Hellershanks’ studio gallery happens to lie just *north* of the Rubi Diagonal, and just below the popular Lollygagger village in southern Agriopis. The southeast corner of Bacon’s holdings (Miata 163 188 023) lies about 10 meters east of The Diagonal. This could be important because Bacon is the main inspiration for the Hybuli character of original (Rubi’s) VWX Town related posts “Withdrawn” and “Rubi and SID’s 1st Oz”.

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Back to the previous day now, we have a shot of a party at the center of the Lollygagger village next to Bacon Studios. Textures have not quite rezzed in all the way, but I thought I’d include it anyway to show what they had to look at in the distance while depravedly dancing away — the giant Hellfire warning. 😮

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Actually, I first encountered the presence of Bacon in this region by hitching a ride — through Baker Bloch of course — in this tour pod. Turns out Bacon owns the pod and designed the short tour linking Lollygagger village with the Temple of Iris, an important, perhaps super-important Linden historic site. More on the Iris Temple here.

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Arriving at the temple — again, textures hadn’t quite rezzed in yet in this picture.

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Skipping now to the other side of Heterocera’s inland sea and The Diagonal’s central water sims of Biston and Hirtaria, we come to this more unusual scene in Cosmet: two superimposed vehicles of a bus and a trojan horse, wheels spinning on both. A school bus with similarly turning tires lies just below. All exist on land called “Morgaine’s Trench”.

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Floating above higher ground in Burnet now, looking back on lower terrain across a segment of the atoll continent’s large Second Life Railroad system.

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Rubi Diagonal (Extended) 02

Dierli 195 195 029: A rooster on the diagonal. When I revisited the scene through Baker Bloch just now, a horse was also sleeping just beside the rooster, head very close. To exactly walk the Rubi Diagonal, Baker would have to step over this non-phantom fowl. Is this, instead, Ruustre?

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Tiretta 014 014 035: Passed through this large Christian oriented billboard. Not the last such billboard I’d encounter while exploring The Diagonal.

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Tiretta 051 051 041: Mushrooms; billboard still in plain sight.

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Tiretta 097 097 044: Almost collided with a Linden cypress tree no. 1 (098 096 043) just off the Sandgrass Road.

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Rosieri 089 089 083: Passed through edges of plumeria off Robin Lane.

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Rubi 000 000 107: Edge o’ Rubi, if not the Rubi Forest quite yet. I won’t revisit The Diagonal in the forest through the current blog series since it’s been chronicled here.

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Rubi Diagonal (Extended) 01

The Rubi Diagonal, first described in this *2008* series of posts (almost 5 years ago!), has been extend to meet the 125 Pillar of Westside, making that sector of VWX Town special indeed, just as uber-supporter Cardboard Derek Jones claimed all along. Extending the diagonal both northeast and southwest to encompass the limits of the Heterocera continent shows it crossing 14 total sims, including 2 water sims in the middle (Biston and Hirtaria, sims 7 and 8 up from the southeast corner respectively). It also crosses the heart of the fabulous Lanestris sim with the Virtual Chelsea Hotel before reaching Philudoria and the 125 Pillar of Westside. This strongly hints that the Virtual Chelsea Hotel and VWX Town (*Virtual* Whitehead X-ing Town, after all) have ties in unexpected and unknown ways still. The Diagonal also passes through the southern tip of the Great Linden Wall, itself extending through 14 sims in a generally northwest-southeast direction. A little bit more about synchronicities surrounding the Great Linden Wall are found in this earlier Frank and Herman Einstein blog post.

RUBI DIAGONAL (EXTENDED):

Dierli
Tiretta
Rosieri
Rubi (Rubi Forest)
Horisme (Great Wall)
Miata
Biston (water)
Hirtaria (water)
Cosmet
Burnet
Hooktip
Lanestris (Virtual Chelsea Hotel)
Philudoria (VWX Town (Westside!))
Scotopteryx

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The Extended Rubi Diagonal.

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Around VWX Town 02

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Just when Cardboard Derek Jones was going to give up on arguing about Westside being unique and special, here comes the direct link to the Rubi Forest and the Rubi Diagonal. Westside *is* special!

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RUBI DIAGONAL (EXTENDED):

Dierli
Tiretta
Rosieri
Rubi (Rubi Forest)
Horisme (Great Wall)
Miata
Biston (water)
Hirtaria (water)
Cosmet
Burnet
Hooktip
Lanestris (Hotel Chelsea)
Philudoria (VWX Town (Westside!))
Scotopteryx

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What would I do…

… if I had a whole sim to play with?

I don’t think the urban area would be much bigger than present VWX Town. I’d have a burg surrounded by nature. Otaki Gorge and Pietmond would be a model… I think a town should exist in a sinkhole, and nature surrounds. I have traced enough around the Pietmond area to get a good idea of what a composite existence would look like there. All other virtual places and villages merely support the greater Pietmond idea, even present VWX Town (which also “serves” Frank and Herman Park and their Whitehead Crossing, etc.). Pietmond is it, Hucka D.

Hucka D.:

Called in because of a lack of time again. Understandable. Yes, Pietmond is your ultimate village. You’ve had not one, not two, but 3 legitimate incarnations now. You know that the Temple of TILE’s true location is the bottom of the sinkhole there.

bb:

I like the new VWX Town, but it’s not Pietmond.

Hucka D.:

You must locate a virtual Sunklands somewhere. Each person would have a sinkhole all to themselves, and then a bigger, shared sinkhole. This is Big Sink. You are reading the old Jeogeot blog again, heading toward Sunklands again.

bb:

The Table House never existed in Pietmond. Yet it must be there. VWX Town… can it generate its own energy?

Hucka D.:

Yes. This is beyond Pietmond, even though it can’t be. It’s just Sunklands has degenerated beyond the point of repair. You must re-create the whole thing now. You can.

bb:

Maybe I should just get over it. The woods around here have been wet, wet, wet. Really tough to get out and visit given that and other constraints. Last year at this time I was exploring Concreek. It’s starting to look like TGLS… The Great Lost Summer.

Hucka D.:

You went so far in developing the Whitehead Crossing mythos. Pushed the envelope. Good for you. I’m here to encourage. You had to take it into virtual reality again. Too many ghosts[ of probable realities] over in Rubi. You had to start anew… fresh. But on the other hand: Sinkology. Why did the Temple of TILE have to be built in the center of the sinkhole? Why are sinkholes converted to religious meccas… like Pietmond?

bb:

I wonder if Chilbo could have remained vital if it had followed me to Sunklands? Inhabited the Big Sink… moved?

Hucka D.:

It would have had to involve cooperation between Chilbo and the Lindens. You should read over their proposal again.

bb:

There was the story of the hole in the middle of Big Sink. Where I put my Home o’ Fibs, actually. It was like the Up house.

Hucka D.:

Should Chilbo have followed you to Sunklands? Should they have listened to the synchronities between their community and Crabwoo through your blog? Maebaelia and Jeogeot? Yes, in short. Or not. If yes, there was a bigger picture involved. You know Blue Feather is Quetzalcoatl, and responsible for designing some of the most important crop circles of Wiltshire and beyond. He communicated to you through Second Life. Chilbo is a Korean name, but the attractor is Chilbolton, England.

bb:

I wonder how unhappy Chilbolton is to be associated with that famous crop circle?

Hucka D.:

Pixilation. We better end.

bb:

Thank you.

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Around VWX Town

TEXT SOON.

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“Alright…

… Cardboard Derek Jones. Have your way.”

CDJ:

Thank you. I’m here to talk about the architectural history of Westside.

(Voice from back of the small audience (yelling)):

There isn’t any. Get over it!

CDJ:

Ahem. Thank you *again*. Let’s start with the Wall of Eyes and attached Gallery Behind The Eyes. What’s there?

(Same voice):

Nothing!

CDJ:

Er, well, yes there is something there. There’s eyes, for one thing.

—–

bb:

And you get the gist of the rest, Hucka D. CDJ just couldn’t pull it off. Tough crowd. He went on to talk about the eyes were from Carcassonne, and the heckler yelled to him to give them back because they aren’t worth anything in Westside. Stuff like that. He couldn’t get to Gallery None, even — the name is an obvious setup (for jokes). There’s really nothing in Westside, and I’m afraid there never will be, what with the emphasis on Central front and center now… as it were.

Hucka D.:

As it is.

bb:

So what do I do? Just ask Westside to join Central and Southside now — eliminate the sectors altogether?

Hucka D.:

Maybe. Where would your town tension come from, then?

bb:

CDJ would cooperate with the Core of 4 to make VWX Town the best it can be. All centers on The Table in many ways. We know that Dr. Blood is Ray Davies from the future — handy information.

Hucka D.:

Yes. You must protect the Sunklands Initiative at any rate. Think of re-creating Sunklands in a different virtual setting. That’s your goal. Pietmond Forever!

bb:

Guess so Hucka D.

Hucka D.:

So if CDJ isn’t or can’t talk about Westside architectural history — since there really isn’t any — can we *finally* move to the Kidd Tower. Logical progression: it’s just inside the Westside territory and represents the first *real* building in VWX Town just heading from that sector, down that path.

bb:

Westside still has some promise. I don’t think it should be gotten rid of just yet. But obviously there’s nothing in it presently, really.

Hucka D.:

The most important thing is that Ray Davies is from there, or rehearses there, and probably lives in the garage in the sector. Ray’s on Cardboard Derek Jones’ side. But… to Kidd Tower! What do we have here? A thick slice of Jeogeot and Middletown history. Middletown is the largest city of Jeogeot past, present, future. It was huge, simply huge. You cannot imagine. You helped in the building. You built a sector *there*.

bb:

The Kidd Tower originally existed in Middletown. When did Middletown become Meddletown, or did it ever?

Hucka D.:

Obvious. When Dr. Blood entered the picture. Dr. Blood organized the Kidd Tower so that MaN was eliminated. The Kidd was just a kid.

bb:

Kidd Tower’s always been attached to Tower of A. Mann and Big Boy in past, present, future.

Hucka D.:

Good, yes.

bb:

Is VWX Town a slice of Middletown?

Hucka D.:

Yes!

bb:

The philosophy of Middletown — give this a stab tonight — Middletown itself started in the M and N. 3 sims of basically the same name — all starting with “Yeo”. Three clustered around the M and N level, the 13th and 14th of the vertical column of Jeogeot recognized by Middletown priests, scientists, artists.

Hucka D.:

Yes. (pause) Middletown.

bb:

Big E or Biggie was found on the shores of the Korean Channel — called the Korean Channel at first — and taken directly west to Middletown — this M and N centrality. From it was distilled the Kidd Tower. Was the X-Spot Gallery around then?

Hucka D.:

Yes! (pause) Or no.

—–

bb:

I just had Baker Bloch walk up the whole Kidd Tower, and he thinks, through me, that the intersection with the Simple Wunderlich pictures may be the most meaningful part. Here’s his blog:

http://simplewunderlich.wordpress.com/

And his big zoo is actually in a sim caddycorner to Philudoria [home of VWX Town], to the northwest. Interesting, eh?

Hucka D.:

Simple helped you with Middletown, plain and simple.

—–

bb:

Middletown was too simple of a name. Too Simple. So Yuja moved in and changed Middle to Meddle to add spice and interest. Complexity. 2001-Echoes was probably born here. The monolith of the movie comes from Big E (!)

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Latest Incarnation…

… of VWX Town.

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Main update: moving of the Temple of TILE more into the center of the town. Physically it has been moved from the Southside region to VWX Town’s Central sector, making Cardboard Derek Jones and the rest of Westside even more pissed off than ever, at least for the moment. For Central seems to be making power play after power play to simply take over the town, strangling Westside and perhaps Southside as well out of the picture. This according to CDJ, who, we know, can’t be counted on as a totally objective source.

For compensation to Southside, Pietmond’s Gallery Jack has been rezzed in the spot of the old location of the Temple of TILE. Bean Mister has defected from Central to Southside to act as bartender for its top floor bar. The spirit of Pietmond is said to dwell in that building at night.

In the transition to the center of town, unfortunately the Temple of TILE lost the functionality of its highly touted “Dark Side of the Rainbow” based walking labyrinth. Maybe the labyrinth can be moved to a different location in the burg.

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Oh… I *could* just move it up from the first to the second floor of the same structure (!) Maybe that’s the solution for this particular problem.

Where is all this heading? I’ve started an analysis of all the buildings in the town. Temple of TILE will have its turn if this continues. Unfortunantly, once more, Westside has no structures that have historic depth, and will most likely be left out of such an analysis, to the irritation of CDJ and other Westies.

Structures of Pietmond:

WESTSIDE
Gallery Behind The Eyes
Wall of Eyes
Small Gothic Castle
Gallery None
Westside Garage
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Surrealism Gallery
CENTRAL
Kidd Tower
Home o’ Fibs
ToXic Art Gallery
Stairs Gallery #1
Big Boy
Tower of A. Mann
The Table House
Burl Tower
Temple of TILE
Hole in the Wall bar
Stairs Gallery #2
Home Orange
Coolie Building
Town Hall
Quadtower of TILE
Sink Lair Gallery
SOUTHSIDE
House of Truth
Power Tower Gowlery
Gallery Jack

—–

10:PM:

*Latest* incarnation. What’s happened after the last picture (top o’ post here) is that, 1) the Sink Lair has been replaced in its old spot by the Norris Gallery or Norris Temple (take your pick), and, 2) the Sink Lair has *replaced* the short lived Gallery Jack in Southside. Oh, and Town Hall has moved on the other side of the path from where it was, and *its* spot has been replaced by a low prim version of Urban Steampunk Building (nonfunctional).

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Still over 400 prims to play around with in Central/Westside now. Yippie! VWX Town is becoming perfected.

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Where did it come from?

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If this is truly going to be my last virtual village for a while, and at least in Second Life, I thought I’d focus more on the individual buildings while they’re rezzed. Liked the Kidd Tower pictured above. It evolved in New Pietmond, Sikkima in tandem with the evolution of the X-Spot Gallery, which has not yet been manifested in VWX Town. It may have broken away from this original tandem and declared its independence, like a kid does from its parents and perhaps especially the mother. The Mother. Kidd Tower, Big Boy and Tower of A. Mann are all clustered together in VWX Town, like they were in New Pietmond, *Otaki Gorge* (the *other* New Pietmond, also from the November-February, 2012-2013 period). Their surface meaning seems fairly clear: Kidd Tower, the shortest of the 3, is the kid, probably pre-adolescence; Big Boy, with the median height, is the adolescent; and Tower of A. Mann, the tallest, is the kid all grown up into a mature adult. Big Boy and Tower of A. Mann have never been fulfilled internally — they’re basically just town eyecandy with their glorious height, dominating over all of the Central section. Kidd Tower, in contrast, is internally meaningful as well. Outwardly it is basically composed of 3 stacked and identical modules of a building designed by the virtually famous Arcadia Asylum, the source of a lot of structures and objects in my virtual holdings down through the years now. This particular building is called the economy slum tower, I believe, part of her amazing Slum City collection that also includes the slum apartment used as the basis for the SoSo Gallery in both New Pietmonds.

So how did this particular building grow 3 times as tall as originally conceived? Where did it come from, once more? The Slum Tower, just as an object, I believe first appeared in one of my vitual locations in Noru, Spring 2009, but remained empty there, as it did up to the original (and longest) incarnation of Pietmond the next year. It was in Pietmond the economy tower fulfilled its first important role: as the home of the Gallery in the Rocks holding the art of synching friend Stegokitty. Related posts from the Baker Blinker Blog are here. Before this, as I’m remembering now in looking over that BB Blog post, it was called Gallery None, because there never was anything in it up until then. With the inclusion of Stegokitty’s photos and collages, I felt the structure was fulfilled in its unmodified or original state, and actually still do. The Gallery in the Rocks then also appeared in Pietmond, Second Stage and also other virtual villages from 2010 to 2012. In New Pietmond, the transformation of the structure from Gallery in the Rocks to Kidd Tower began, because I felt the former venue had run its course. Stegokitty had gone back to school to study film, and his new art, which I have not been able to experience yet at any length, was still obviously outpacing the old, at least to him as he relayed the basic idea back to me. *And* I felt it was also evolving beyond *synchronicity*, for Stegocat had, in the meantime, allowed his former touchstone Dark Side of the Rainbow site, The Definitive List, fall by the wayside. He had more important matters to attend to, and that’s understandable and most likely necessary. So it was actually in Carcassonee in Spring, 2012 that the economy tower started its growth spurt, transforming from Stegokitty showcase to a *Dark Side of the Rainbow* showcase (showing actual videos of Dark Side of the Rainbow, and still shots of important moments in this still most famous of audiovisual synchronicities). But this aspect was shortlived, as the Carcassonne village was soon given up. The next time we see the economy tower for any length of time, virtually speaking, I believe was in New Pietmond, Otaki Gorge. By that time I had created the rainbowology.net site, and had become involved in another person who had created an updated and very original Dark Side of the Rainbow web site named Jamie. Corresponding to this, I had the rough idea that the economy slum tower could become the virtual center for a study of rainbowology, obviously as a continuation of the Carcassonne leitmotif.

So, once more, how did the Kidd *Tower* evolve from this, and why the extra stories? Where *did* it come from??

(to be continued)

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Big Boy, Tower of A. Mann, and Kidd Tower, with Southside’s even taller Power Tower in the background to their left.

—–

AND then, in a couple of hours, it’s changed once more.

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